"The preliminary mechanics for this Fifth World Spine: Sun-Moon are actually this terrifying..."
"And after getting through phase one, phase two is just as insanely difficult."
As Weichen explained, the many core members of the Deep Blue Council all wore grave expressions.
Weichen came from the Fairy World, after all, and only three worlds in the Land of Order had ascended by killing the Fifth World Spine: Sun-Moon...
It was worth mentioning that this fifth world spine would only appear in the Real World.
It would not spawn in the Game World.
Of course, the Deep Blue Civilization now only had its Real World left, with no Game World...
When the Fifth World Spine: Sun-Moon spawned.
First, both "Sun" and "Moon" would be invincible.
During the initial first phase, "Sun" would hurl a sky full of meteors toward the Deep Blue Civilization's planet. Everyone on the hemisphere facing "Sun" would be able to see countless meteor showers!
These meteors varied in size, and if they struck the civilization's home planet, they would naturally cause considerable destruction.
Players throughout the entire civilization had to participate in the fight, pushing all the countless falling meteors toward "Moon."
During this phase, only these meteors could damage "Moon."
Once enough meteors had been pushed into "Moon," it would break apart, scattering into countless rocks that drifted into the skies of the civilization's home planet!
The rocks scattered by the disintegration of "World Spine: Moon" were all made of a special material that could block the sunlight "World Spine: Sun" would release next.
At first, "Sun" was dim.
But after "Moon" broke apart, "Sun" would shine, releasing sunlight toward the civilization's home planet.
Any player exposed to the sunlight from "Sun" would die instantly!
Every player throughout the civilization could only hide beneath the rocks