Qin Feng opened the Luck Grand Authority's description panel directly.
He discovered that Phase Two of the Luck Grand Authority had developed an ability called "Reroll."
For every probability event and numerical range check involving the holder of the Luck Grand Authority, there could be multiple rerolls, with each reroll having a fixed 80% chance of occurring.
Calculating the mathematical expectation showed that, on average, every probability or numerical range check Qin Feng made would undergo around five checks.
With good luck, there could even be seven or eight checks, or over a dozen!
The chance of a reroll was fixed, meaning it did not benefit from his luck stat, but the effect was already astonishing enough.
It was like two people competing to roll dice: the enemy could only roll once, while Qin Feng could roll five or six times, seven or eight times...
How was Qin Feng supposed to lose?
"So it runs multiple checks directly, then takes whichever result is best."
The calculations were far too complex, but fortunately, the Omniscient High Minor Authority could still calculate the final returns curve.
For the damage increase from chaos values, the final damage boost had originally ranged from tier 16 to tier 32. Now, it could essentially be optimized to a boost between tier 24 and tier 32, equivalent to stacking another Luck Grand Authority effect on top!
Of course, the most important thing was...
Qin Feng discovered that although only one of the results from these rerolls could actually take effect, even the results that did not take effect could still strengthen his Misfortune and Luck Grand Authorities.
That made Qin Feng feel that things had really gotten entertaining.
Any random probability event or numerical range selection event connected to Qin Feng would participate in these checks.
This