Batwoman had a plan, but it required waiting for Ms. Vick to wake up. In the meantime, she could rescue Selina first.
There were no more obstacles in the multicolored corridor ahead. Other than the noise and light pollution, thankfully, she was almost completely immune to Joker's tricks.
Before long, she followed the direction indicated by a giant finger painted on the wall and entered a remodeled room.
It had originally displayed several famous paintings, but Joker had given every one of them a fresh coat of paint.
If it was a portrait, he added a huge laughing face to the subject; if it was a landscape, he painted a line of dancing little people across it. The entire room was a mess.
Broken furniture lay everywhere, and flood marks still stained the floor. The air was thick with a salty, fishy stench, like some demon's den, but Batwoman's attention settled on a chair in the center of the room.
A gift box sat on the chair, with a large label stuck to it—"Open."
Batwoman considered it for a second. To keep the gift from being some new type of laughing gas, she took out an oxygen tank, put the mouthpiece between her teeth, and only then walked over to unwrap it.
Purple wrapping paper, green ribbons, a chaotic knotting style—it was very Joker. There were even traces on the paper that looked suspiciously like saliva or tears.
Inside the box was something resembling the controller for a remote-control toy car, except it had only two buttons, one red and one green. They were flashing rapidly, almost frantically.
When Batwoman picked up the controller, the sensor in the chair must have detected the shift in pressure. A television on the floor beside it, which she had assumed was ruined by