"They're just NPCs controlled by a bunch of data. How could they compare to players? We crush them in intelligence, okay?"
"You can't put it that way. This game's balancing is pretty realistic. How could there be such an 'unbalanced' disparity?"
"I think the players are just too lucky! Think about it-who could redeem chakra and high-level ninjutsu that easily? The 'natives' have it much harsher."
"Exactly. Resources players can easily obtain might take the 'natives' more than half their lives to acquire."
"When you compare them like that, players really are much more talented than the 'natives.'"
"I thought most players had mediocre aptitude. But looking at it this way, I was the genius all along?"
"It's a game, after all. No matter how much they try to maintain balance, the player experience comes first."
"Exactly. If players had to improve their strength bit by bit, like working a job in real life, plenty of them probably couldn't take it and would just quit, right?"
"Do you think... given how the developers do things, as more and more players enter the game, the rate at which they acquire resources will keep dropping?"
"That's certainly possible. To 'suppress' the players' strength and keep them from disrupting the game's balance too much, that little sacrifice is necessary."
"So the later you join, the more you lose out? Sob... no! I need to get into the game right now..."
"Don't listen to their nonsense. Haven't you noticed? Every time new players enter the game, a major event happens."
"And those major events offer massive rewards. In my opinion, that's a catch-up mechanic to keep the gap between new and veteran players from growing too large."
"Granted, this is a team management game, so players' strength doesn't have that much influence. But wherever