The players launched an unprecedented discussion about the shocking sight of Ye Chen attacking thin air.
Some believed this was an effect deliberately orchestrated by the game's developers.
Players more familiar with the developers' approach to "operations," however, refuted those claims.
They firmly believed the developers were not the sort to stop at nothing for profit.
Judging by things so far, none of the moves made by the developers of "Hidden Jun Ninja" had been geared toward making money.
The people online had no idea whether other moves would follow.
For now, there was no way the developers would deliberately guide players over to "watch" just to make money.
After all, the "rout" of so many players had already caused a massive shift in the situation on the front lines.
As the game's operators, they naturally had to consider the players' actual experiences.
Being routed on the battlefield was hardly a pleasant experience.
How could the developers possibly encourage players to "flee"?
Shouldn't they want the players to achieve an overwhelming victory on the front lines?
Yet the people online who held opposing views put the developers' supporters on the spot.
"You say the developers didn't create this spectacle for profit. Then tell us, what was their purpose in doing this?"
People acted with a purpose. If creating such a stunning spectacle wasn't for profit, then what was it for?
That question left the developers' supporters utterly stumped.
If they understood the developers' "bizarre" way of thinking, they wouldn't need to argue endlessly online like this.
Wouldn't it be better to simply become game analysts?
Ye Chen had no idea how much trouble his passing interest had caused the outside world.
At that moment, he had no attention to spare for anything else. He only wanted to drag out