The rewards Corpse Bearer displayed left the other players silent.
It seemed the rewards he had received were just as "overpowered."
But... weren't the side effects a little too severe?
The players certainly weren't afraid of death. By reviving over and over, they could use forbidden Taijutsu repeatedly.
Still, the cost of using forbidden Taijutsu remained steep each time.
The Eight Gates Released Formation opened the gates and acupoints within the body to force out its latent potential.
Among the Eight Gates, the Gate of Death was a forbidden gate. Once opened, it would continuously burn through life force.
The pain involved was easy enough to imagine.
Granted, the game's physical sensation setting was only set to 40%.
Players could even lower that setting further.
But the pain of life draining away was very real.
That was what came of this game taking simulation to the absolute limit.
Players had to endure pain to unleash the Taijutsu.
No matter how they looked at it, it was a skill of dubious value that amounted to "self-torture."
And the S-rank Taijutsu, Night Guy, was even more terrifying.
It delivered a lethal strike at the cost of burning life force.
During the process, the blood energy throughout the body burned, forming a blood-red dragon that warped space and time to annihilate the enemy.
Players familiar with Naruto all knew this S-rank Taijutsu was an ultimate technique at the very pinnacle of the entire Taijutsu system.
Its destructive power was certainly "overpowered," but its cost was just as "overpowered."
While unleashing the Taijutsu, the bones and meridians throughout the body would shatter inch by inch under the extreme high-speed impact.
Even with the game's sensory dampening feature, what ordinary player would dare endure such pain to unleash this Taijutsu?
Players were here to play