Ye Chen was probably the first game developer to suffer a headache because players were addicted to the game he had "developed," wasn't he?
Any other game developer would have wanted every player addicted to their games so they could rake in the cash.
However, making money was not why Ye Chen had "developed" his game.
The money earned in the "other world" held no appeal for Ye Chen, either.
Ye Chen had taken the initiative to "open up" this world for the purpose of recruiting "slave labor."
Thanks to the feedback system, whatever the "players" who came to this world gained could be fed directly back to Ye Chen.
Who could pass up a chance to earn resources without lifting a finger?
What gave Ye Chen a headache was that once players became addicted to this world and disconnected from reality, they would inevitably attract the attention of the relevant authorities.
Ye Chen hoped the "game" he had opened up could keep running smoothly, allowing him to reap a steady stream of benefits.
If the relevant authorities in the "other world" intervened, this open "game world" would inevitably be affected.
Whether it could even continue running smoothly would become a major problem.
Of course, with the system's technology far surpassing that of the "other world," Ye Chen did not need to worry about the world he lived in being exposed.
Still, the "other world" had its own rules governing how things worked.
Before being reincarnated here, Ye Chen had experienced the full force of those rules in that real world.
No matter how he put it, Ye Chen was absolutely determined not to allow too much of a connection to form between his world and the "other world."
The system's statistics showed that the game world Ye Chen had