World of Monsters
Chapter 166

Happy New Year

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It's New Year's Day! Happy New Year, everyone!

It's been two months since the book went premium, and I've been pumping out extra updates for two months too.

After writing so many books, I only now discovered I had this much potential-that I could keep churning out ten thousand characters a day.

This was also my first time earning the "ten thousand characters a day" achievement.

First, here are December's update results.

Next, let's talk about the creative thinking behind this book.

This isn't my first time writing player fiction. Six years ago, "I Am the Boss Behind the Scenes" kicked off a wave of player fiction on Qidian. I'm pretty proud of that, hahaha.

But the key was how to bring something fresh to a new book.

My clear positioning for the player faction has always been chaotic. If they were lawful, they would lose the meaning of being the Fourth Calamity. That's also part of what makes player fiction so entertaining.

The idea was to create interesting stories through the players' fearlessness in the face of death and their bizarre thought processes.

But I'd already written all of that in "I Am the Boss Behind the Scenes," so it could no longer be what made the new book shine.

So, building on that foundation, I came up with three distinctive features.

First, the antagonists.

These are the hardest characters to position in player fiction.

They face endless, undying players-a force that, by its very premise, is more villainous than the villains.

If the antagonists had no distinctive traits and were simply defeated one after another like stages in a game, they wouldn't be enough to bring out the players' sense of being a calamity.

So, from the very beginning of planning this book, I had a whole series

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