The war in the Evil Moon Domain on the Colorful Mist Coast was drawing to a close.
The Di Nian Evil Spirit was generating units noticeably more slowly, and the players' chaotic, disorderly fighting style was giving him a headache.
Every player squad and small group had a different way of fighting.
It could generate units that effectively countered the players' abilities and characteristics. Plague type Troop Type units, for instance, had been created specifically to counter Gargoyle Style players.
But in scattered, small-scale battles, he could not achieve the absolute tactical suppression he enjoyed in Warband mode.
Such dispersed incursions by small teams required him to plan and maneuver in greater detail.
This was also what made the players so troublesome in the Di Nian Evil Spirit's eyes.
With his Dark Tide energy nearly exhausted, the Di Nian Evil Spirit chose to use the last of it to generate high-tier units.
At this point, he only wanted to test how more powerful units performed on the battlefield.
His consciousness swept through the powerful units in the eighth palace's Unit Library, while the Evil Eye helped analyze the detailed information on their different unit templates.
The Dark Tide strength in the Emperor Tomb Mountain Range region fell within the range of the third to fourth palaces, while the Dark Tide he now controlled was at the fourth to fifth palace level.
But under special circumstances, the Dark Tide Legion could still generate powerful units from higher palace tiers.
What primarily limited the strength of Dark Tide evil spirits was the amount of Dark Tide energy. If its strength was insufficient to generate higher-tier units, it could be converted through compression and purification.
So in theory, even the lowest-level Dark Tide could generate calamity-class evil spirits from the final palace by