``` [Challenger Prompt (all channels): The game will soon receive a major version update. This update introduces a special mode: Adventurer World.]
Adventurer World introduction:
A special spatial scenario created by the Blue Lantern Race using the "Adventurer" component of the Divine Lamp Rule, converting the Cave World's original survival challenges into rule-driven instance trial grounds.
The Cave World's original random exploration mode will be replaced by fixed instances. Each instance is an independent space containing specific monsters, traps, and reward mechanisms.
Instances are divided into 32 difficulty levels. The higher the difficulty, the greater the rewards for completing the adventure challenge.
Reward pool introduction:
Instance rewards in Adventurer World are divided into five categories.
Divine Forging Coins: Monsters in Adventurer World drop a random number upon death. The higher the instance difficulty, the more Divine Forging Coins monsters killed in the scenario randomly drop.
Resources: Spirit ore, spirit plants, spirit springs, and other resources containing spiritual substance.
Flesh and blood, elemental essences: After wars end, the Blue Lantern Race refines the life energy of hostile races into stored clusters of essence. These have a chance to drop from monsters killed in Adventurer World.
Weapons and equipment: Killing monsters drops equipment of random quality. The higher the instance difficulty, the greater the chance that monsters killed in the scenario drop high-quality weapons and equipment.
Rule Fragments: Rule frameworks left behind after their rule origins have been drained dry. They no longer possess the power of rules, retaining only their manifested portions, with a chance of preserving faint rule effects that the Divine Lamp Rule cannot absorb. They drop randomly from monsters in instance scenarios. Higher instance difficulty increases the drop rate. They can be made into quasi-rules.
After this update, a new functional structure will become available at the