[A detailed analysis and outlook on the battle formation feature: a new mode of future warfare may be coming.]
Posted by: Nightfall Is Coming.
Content:
Before analyzing the battle formation system in detail, we first need to discuss how it differs from the current War Mode.
Before the battle formation system went live, I saw players complain about one issue on the forum more than once.
Why doesn't the game have a damage immunity mechanic?
Even teammates in party mode can be accidentally injured by their own buddies, which means the larger the War Mode, the greater the chance of friendly fire.
I'll use Divine King's "arrayed battle mode" as an example.
He divides players of different builds into arrays according to their roles. Whenever they act in battle, the players within each array need to execute their actions as synchronously as possible. This is not only to advance efficiently, but also to prevent friendly fire.
The more chaotic things get, the greater the likelihood of friendly fire.
The newly released battle formation system solves this problem: members within the same battle formation can all be treated as a single whole.
Rather than dealing damage as individuals, they release their power into the battle formation, which then fires it out.
There is no possibility of players inside a battle formation being accidentally injured by their teammates.
Under the old warfare system, players were essentially still fighting individually, with commands merely coordinating the pace of combat.
The battle formation system truly integrates every player's strength, linking vitality, mental power, and will to produce multiplied attribute effects.
The main formation can increase the amplification of its combined attributes by adding members and raising its formation level.
Here, I need to point out the difference between player battle formations and Against the Tide's