World of Monsters
Chapter 74

Flaws in the Life Soul growth system

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"Don't charge in alone! Everyone online, gather at the Emperor Tomb Village exit. We'll charge out together in a bit."

"I thought the Dark Tide would be terrifying. Turns out this is all it's got. We've turned it into a hack-and-slash mowing spree. This feels amazing."

"Although Guide said this was only the lowest-level Dark Tide, and the Evil Abominations barely reached Crescent Moon-class strength, who cares? It's fun."

"Our party needs heavy damage dealers to grind levels together. No Taunt Life Souls or other support Life Souls. Damage dealers only."

"If only there were healer Life Souls that could restore health. Slaughtering the Dark Tide is fun, but our sustain just can't keep up. Once your stamina or mental power runs out, you're dead."

The Dark Tide had been ravaging the Emperor Tomb Mountain Range for an entire day.

The players, who had originally planned to fight an endless cycle of resurrection battles in Emperor Tomb Village, were having the time of their lives.

The enemies were far weaker than they had expected.

To the players, the newly spawned Low-Tide Evil Spirits were simply experience mobs delivering experience and Sacrificial Power. Their damage was pitifully low, and their numbers were enormous.

The last batch of new players had been complaining that they had encountered the Waning Crescent scenario immediately after entering the game, with monsters that were far too difficult. After encountering the Dark Tide, however, their fortunes turned around completely. They discovered that their strength was more than enough to charge in and out of the low-tide-strength Dark Tide at will.

The thrill of slaughtering Evil Spirits even made veteran players feel that the game's nature had changed.

Compared with the previous Soulslike survival gameplay of laborious mining and teaming up to challenge Evil Spirits and monsters with

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