The Primordial Sacrificial Altar.
Day 42 since the game launched.
At that moment, Qi Sheng was reviewing the data Guide had compiled and reported.
[Player count: 18,325 (14,238 online)] Number of primordial traits contained: 22 Players' hourly Sacrificial Power output (updated in real time): 52,932. Average player Life Soul level (average level of Life Souls inlaid in each individual player's Star Meridians): 18.3 Domain nodes owned: Emperor Tomb Village (rules), Dark Cavern (resources), Demonfall Pit (resources).
Guide's statistics showed that the players' Sacrificial Power output had increased considerably again since the Insect Tide appeared.
This also accelerated the rate at which he recruited new players.
He now issued new game access every day, constantly recruiting promising newcomers.
As the player count increased, he had considered constructing a batch of functional buildings similar to the Testing Tower in Di Family Village. If conditions permitted, he even wanted to auction off land for players to purchase and build their own shops.
For example, the groups players on the Forum called the Three Great Demon Cults produced enough to open shops in Emperor Tomb Village,
expanding their sales channels.
But at this stage, recruiting players remained his central objective, so he had no impetus to implement these ideas yet.
After all, players were the productive force.
As each player grew stronger, they could steadily bring him increasing returns in Sacrificial Power.
While compiling the statistics, he also discovered something interesting in the game.
Many paying players were complaining that the cash price of Sacrificial Power had risen considerably again, and that they could only buy scattered small amounts rather than purchase it in bulk.
At launch, the Sacrificial Power-to-Cash Exchange rate had been 1:50. It had now risen to 1:175.
The main reason for this was still the game's unique environment.