[You and another nameless person set your sights on the same herb. You got it first, and the nameless person flew into a rage and attacked you, only to be killed by a single arrow in return...]
[You encountered a nameless person blocking the road, demanding a toll and refusing to let you pass otherwise, only to be killed by a single arrow in return...]
[You saw a nameless person up ahead being beaten by an Acid Grass (level 7). You approached to help, but the nameless person mistook you for a robber taking advantage of his plight. He attacked you, only to be killed by a single arrow in return...] [With your Warhawk's help, you killed the Acid Grass. Lifespan +1, Experience Points +7. Obtained Corrosive Acid ×1.]
After everything along the way, Mu You was utterly speechless.
Why were these newbies all so confident?
Only when he encountered a monster beating up a player did he finally realize: Mist Mountain was a high-level grinding area!
Even the weakest monsters at the foot of the mountain were at least level six. How could these level-one newbies possibly beat them?
Unable to beat wild monsters, they could only seek out their own kind and kill each other. In these fights between weaklings, as long as they maintained a fifty-percent win rate, they could at least keep their lifespans from increasing or decreasing while slowly accumulating experience to level up.
Of course, their leveling efficiency could not compare to regular monster grinding. With so little stamina at the start, they might not even gain a level in several days...
So players who spawned in high-level grinding areas had it rough. Not only was the danger high, but their growth was inherently slower