This Text Adventure Game Is Seriously Cursed
Chapter 282

The treasure scarecrow

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[You left Cell 2506.] [You approached the Octopus Statue opposite Cell 2507 and inspected its structure.] [You discovered sixteen engraved magic circuits on the back of the Octopus Statue's head. These circuits controlled its operation. Damaging some of these circuits might interfere with the statue's alarm mechanism.] [However, only one of the sixteen circuits controlled the alarm. If you damaged another circuit before destroying the alarm circuit, you would trigger the alarm. You chose...]

Mu You tried examining the Octopus Statue, and seventeen options immediately popped up: [Destroy the first circuit] through [Destroy the sixteenth circuit], plus [Give up on destroying it].

Options like these were really no different from picking locks for him.

Mu You gripped the Pocket Watch and selected the first option.

[You cast an annihilation spell and destroyed the first circuit.] [The alarm sounded...]

"Rewind."

[...You destroyed the second circuit...]

After a few simple attempts, he finally got the notification he wanted on the seventh circuit.

[You destroyed the seventh circuit. The alarm did not sound. You disabled this statue's alarm system.]

Without the alarm, things became much easier. Mu You then looked for the lightning circuit and soon confirmed it was the ninth one.

After destroying both circuits, Mu You entered Cell 2507 and tried picking the lock to escape.

Sure enough, even when he brazenly walked out through the cell door this time, the statue showed no reaction.

[You adjusted the sentence number on Cell 2507's door, changing it from 0 to 1.]

Mu You also tried changing the cell's sentence. Sure enough, that could be changed too, but the number could only be increased, not decreased. In other words, the only way to shorten a sentence was to let it count down

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