The far northern region was sparsely populated. Although no small number of Silver Species had been placed there back then, their descendants remained far fewer than those in the territories under the other major Divine Courts.
However, the harsh environment also meant that, although the races of this region were few in number, they were generally warlike, with fierce, hardy customs.
And the gods of the far north's Ice and Snow Divine Court, unlike the Olympian Gods, did not enjoy descending to the mortal world to take part in its mundane affairs.
They did not constantly maintain order in the far northern region, only when ferocious beasts or disasters that mortals could not handle appeared.
Only then would they manifest to save them. This also made the Ice and Snow Divine Court seem mysterious and powerful in mortal eyes, yet also loving toward mortals and just.
They allowed mortals to develop freely, making the mortal world of the far northern region more natural than elsewhere.
Without excessive divine intervention, mortals had developed into what they themselves were.
Moreover, unlike other regions, the far north's environment
and the constraints of its conditions also meant that the main composition of its races differed from that of other places.
In the far northern region, after thousands of years of development, several major races had gradually taken shape. The most powerful among them included the Dwarves, Snow Beastmen, Snow Sprites, Icefield People, and Ice Giants.
The Ice Giants were actually descendants of the Giant Race left over from the Golden Age, who had multiplied in the far northern region.
Warlike and hostile to outsiders, they had each established kingdoms centered on their own races throughout the far northern region.
They fought year after year, which was also one reason their populations had never grown