Harry asked hesitantly:
"Why?"
George and Fred said solemnly:
"We also call this map the Adventurer's Map."
"A map that can help you explore all sorts of places at Hogwarts."
"There are still plenty of dangerous places at Hogwarts, like the Forbidden Forest, Moaning Myrtle's Bathroom..."
"Oh, George, you forgot the Defense Against Dark Magic office..."
Harry snorted with laughter at that. He could imagine why they had mentioned the Defense Against Dark Magic office, so he added:
"Haha, don't forget the Potions classroom and Snape's office..."
George and Fred gave Harry a thumbs-up:
"A genius!"
"The perfect successor!"
"But what we're trying to tell you through this game is that adventurers aren't gamblers. You only live once, so when something happens, you have to learn to control your emotions. Never let yourself get carried away!"
"We're doing this for your own good!"
Harry looked back and forth between them. Why did those words sound so out of place coming from Gryffindors?
More importantly, why did they sound so familiar?
He asked doubtfully:
"Don't tell me the maker told you that too!"
George and Fred blinked and said:
"Very clever, Harry!"
"Actually, we don't agree with that!"
"As a Gryffindor, you probably don't agree either!"
"You can curse the maker all you like. He can't hear you anyway!"
Harry tilted his head and said with a cold laugh:
"Why don't you two curse him first? Let me hear it."
George and Fred chuckled:
"We already did when we played this game. It's your turn!"
Harry said disdainfully:
"That maker wouldn't happen to be called Douglas Holmes, would he?
"I heard that whole spiel about controlling my emotions goodness knows how many times over the summer, and wrote goodness knows how many self-criticisms last term...
"You're right. I did get carried