" Nick, Wilson, you've wasted too much time!" After killing the elite monster, Mark led his skeleton squad to quickly eliminate all the smaller monsters.
"If you can't offer me any help, I will leave the team!"
Nick frowned. Whether they could cooperate wasn't the point; the point was the ownership of the treasure, or more precisely, the ownership of the Halls of the Dead.
With their current strength, although defeating mini-bosses is difficult, it's not impossible.
At worst, it just takes a little longer.
If the Horadric Cube is truly an extremely powerful artifact, then this Map must be kept under our control.
Kingpin was thinking about the same problem.
However, Kingpin and Nick had slightly different ideas. Kingpin didn't want ownership of the Halls of the Dead, nor did he have the power to compete with Nick Fury for ownership of the Map.
Not at least not now.
Kingpin's strength, whether in the game world or the real world, is no match for Nick's.
Especially in the game world, he's all alone!
Nick's side, on the other hand, has Steve, Coulson, Natasha, Barton, and others.
All he needs is the Horadric Cube, nothing more.
The biggest question now is whether the Horadric Cube is the only treasure.
"Let's clear the map first!" Nick said to Wilson.
"Agreed!" Wilson nodded.
Regardless, let's find the treasure first.
Although it was the first time the three of them had worked together, their coordination was so perfect that it felt incredibly Simulation.
Mark's skeleton squad was responsible for Charge ahead, blocking the way, and drawing the monsters' aggro.
Nick was responsible for clearing monsters with Chain Lightning.
Wilson uses his Shadow Clone specifically to deal with the boss.
Soon, the Halls of the Dead became lively...
The monsters in the Halls of the Dead are mainly of three types: Raise Skeleton, vipers, and zombies.
These three types of monsters each have their own characteristics. The Raise Skeleton can Resurrection infinitely; as long as the main monster doesn't die, they will keep coming back in an endless stream.
The viper can unleash energy blasts and its attacks have Knockback effect, making it incredibly powerful. Mark's skeleton minions simply cannot withstand two consecutive attacks from the viper.
The most troublesome thing about zombies is their corpse poison. After a zombie dies, a cloud of poisonous mist will be generated within a three-meter radius around its corpse. Anyone who gets into the poisonous mist will continuously lose health.
Moreover, as long as the zombie coffin doesn't break, zombies will keep appearing, which is quite troublesome.
The game world Map is much larger than the original game.
The Rogue Encampment in Act I is roughly equivalent to a village in the real world.
However, there are only a handful of NPCs at the Rogue Encampment, and they are just ordinary NPCs without any intelligence.
The city of Lut Gholein in the second act is indeed a desert city.
Take the Halls of the Dead for example; it took the three of them more than ten hours to open up just one passage.
It took the three of them two days to finally clear out most of the monsters and find the entrance to the second level.
"Let's reposition the Teleport Gate, just in case!" Nick Human Dao at the entrance to the second floor.
"Good!"
Each of the three used a return scroll to open their own return Teleport Gate.
The other end of the Teleport Gate is the city of Lut Gholein.
If any of them are killed, they can quickly return to the battlefield through the Teleport Gate and rejoin the Combat.
Placing a return Teleport Gate has almost become a habit for these players.
Return scrolls are easy to obtain in the game; they can be purchased from NPCs at a low price.
The return Teleport Gate will remain indefinitely unless it is used.
Therefore, just in case, players will open a return Teleport Gate before entering a new Map or fighting a boss.
" Wilson!" Nick said, looking at Wilson.
"Okay!" Wilson shrugged, activated his assassin class Invisibility skill, and stepped onto the second level of stairs.
Next up is Daredevil Mark, and lastly Nick.
The second floor is similar to the first, still a maze-like Map, still an underground corridor.
The difference is that the second floor has more ranged attack monsters, making it a bit more troublesome than the first floor.
In particular, hundreds of skeleton archers unleashed a dense barrage of arrows at the three of them.
Fortunately, none of the three were ordinary people.
The group reacted quickly and Perception keen senses, managing to dodge all the arrows within three minutes without sustaining a single scratch.
If it were an ordinary person, they would probably be riddled with arrows by now.
It took the three of them a tremendous Erhu and a full three hours to clear out all the monsters at the entrance to the second floor.
After clearing out this group of monsters, we had more room to maneuver, which greatly accelerated our progress.
However, the Map in Diablo games can sometimes be really awful.
Especially Map of underground tombs and the like, they're practically giant mazes.
In addition, the game world is dozens of times larger than the Map in the original game, which makes exploring the Map even more difficult.
It took the three of them almost half a month of gameplay before they finally found the Map to enter the third level.
"I hate mazes, really, I've never hated them more than this," Wilson Roar almost as if to kill the viper in front of him with a single punch.
"Agreed!" Nick rarely agreed with Wilson.
Although Mark didn't speak, his furrowed brows showed that he wasn't in a good mood either.
"This damn entrance is right behind the entrance on the next level! We've wasted a whole two weeks!"
Neither Nick nor Mark spoke. Heaven knows which bastard designed this Map of the Halls of the Dead; it was utterly torturous.
"Let's continue, this should be the last level," Nick said, waving his staff.
"I probably have about twelve hours of game time left," Wilson said after taking a deep breath to calm himself.
The game lasts twelve hours, which is equivalent to a little over seven minutes in the real world.
"I'm about the same, that should be enough," Nick said.
Although they wasted a lot of time, they also gained a great deal.
All three of them changed into a set of level 10 or higher basic equipment, which significantly improved their attributes.
"Then let's continue!" Mark said succinctly, and then used a return scroll to create a Teleport Gate.
Nick and Wilson both nodded, then stepped into the third level of the Halls of the Dead...
Ten hours later, the three finally found the chest containing the Horadric Cube in a corner of a room.
However, the Horadric Cube had already been taken by Nick, and a countdown timer was floating above the chest that had been opened on the spot.
6 days, 23 hours, 59 minutes, and 22 seconds...
Clearly, this Horadric Cube is not unique, meaning that the chest will refresh and reset after seven days of game time.
"This is taking too long," Wilson said, frowning.
"It is a bit long," Mark nodded in agreement.
Nick studied the Horadric Cube for a long time, but apart from the 3x4 twelve independent spaces and the [Craft] button that didn't respond after being pressed for a long time, he didn't find anything too strange.
"Looks like we'll have to go back and ask that Deckard Cain!"
The three nodded, then simultaneously chose to return to the city!
In the real world, Ling Yi couldn't help but feel excited as he looked at the two new items that had appeared in the System Shop: [ Horadric Cube ] and [ Horadric Cube - Infinite Synthesis Enhanced Edition].
In this world, no one knows the Horadric Cube better than him.
The standard Horadric Cube has very few functions and seems no different from the original game's design, but this Infinite Synthesis enhanced version is drastically Changes.
Without hesitation, Ling Yi spent 100 million experience points to directly purchase the [ Horadric Cube - Infinite Synthesis Enhanced Edition].
The next moment, a small Cosmic Cube, no bigger than the palm of his hand, appeared in Ling Yi's hand.
This thing is dark brown overall, and mysterious runes are carved on all six sides.
At the same time, Ling Yi's mind was filled with information about [ Horadric Cube - Infinite Synthesis Enhanced Version].
First of all, once purchased, it's bound to your account. This item is your personal treasure; it can't be lost or destroyed, and can only be used by you.
Secondly, the Horadric Cube contains a huge space that is 100 meters long, wide, and high.
This is significantly larger than the 3x4 twelve-grid space in the game.
The key is that this thing has no storage limitations; even living things can be stored in this space.
Finally, and most importantly, Infinite Synthesis.
This function is incredibly powerful. Based on the information in my mind, it seems that this thing can synthesize West City, including life forms in the real world.
However, if you don't know the synthesis formula, you can't be sure what you'll end up with.
However, synthesis is not without its costs; each synthesis requires a significant amount of experience points.
The higher the level of the synthesized item, the more experience points it will consume.
Ling Yi almost instinctively thought of the Infinity Stones.
If all Six Infinity Stones were combined, what would happen, and what Changes would it trigger?
With a thought, Ling Yi Horadric Cube Infinite Synthesis into a streak of light and imprinted it on the back of Ling Yi left hand.
Looking at the new Cosmic Cube tattoo on the back of his hand, Ling Yi nodded in satisfaction.
This makes it much more convenient to carry.
I casually put a glass and a teacup from the coffee table into the Horadric Cube.
[Standard glass] + [Standard teacup] = [?]
Ling Yi clicked on the synthesis button directly, deducting 100 experience points, which was almost negligible.
The next moment, a flash of light appeared in the cube space, and the glass and teacup disappeared, replaced by a white, translucent teacup.
It still looks like a teacup, but the material has changed to Body Integration of glass and ceramic.
Ling Yi took it out and examined it. The material had become much smoother and warmer, but apart from that, there was nothing else worth studying.
The result of this synthesis left Ling Yi somewhat disappointed.
This doesn't seem like a synthesis; it's more like Fusion!
With a thought, Ling Yi opened the system panel.
Diablo Infinite Dungeon System
Ling Yi (host)
Experience Points: 34.22 million / 2 billion (Click to Upgrade)
Level: 21
Health: 600 (40 health for every 10 points of Constitution, health regeneration rate +0.4/s)
Magic Power: 450 (30 Magic Power per 10 points of Intelligence, Magic Power regeneration rate +0.6/s)
Stamina: 750 (Every 10 points of Constitution increases stamina by 50, and stamina recovery speed increases by 5/s)
Attack: 15 (+1 Attack for every 10 points of Strength)
Defense: 75 (+5 defense for every 10 points of agility)
Life recovery: 6/s
Magic Power Regeneration: 9/s
Stamina recovery: 75/s
Speed: 30/s (+2/s for every 10 points of Agility)
Accuracy: 30% (2% per 10 points of Agility)
Evasion: 30% (2% increase for every 10 points of Agility)
Critical Hit: 30% (2% per 10 Agility)
Strength: 150
Agility: 150
Intelligence: 150
Physical fitness: 150
Fire Resistance: 175% ( Elemental Control bonus + Constitution bonus, 5% bonus for every 10 points of Constitution)
Ice Resistance: 175% (Ice Elemental Control bonus + Constitution attribute bonus, 5% bonus for every 10 points of Constitution)
Electrostatic resistance: 175% (Electrical Elemental Control bonus + Constitution attribute bonus, 5% bonus for every 10 points of Constitution)
Poison Resistance: 75% (Constitution attribute bonus, 5% bonus for every 10 points of Constitution)
Curse: 45% (Constitution attribute bonus, 3% bonus for every 10 points of Constitution)
Skills (No skill level or class restrictions for the host):
Amazon - None
Assassin - Invisibility lv5; Clone lv9;
Mage - Telekinesis lv15; Teleport lv20; Lightning Mastery lv20; Fire Mastery lv20; Cold Mastery lv21;
Mage - Revive lv1;
barbarian-
Knight - Prayer lv5; Meditation lv5;
Druid - Raven lv1; Poison Creeper lv1;
Free skill points: 14 (Normal players gain 1 skill point per level, host gains 7)
Free attribute points: 175 (Regular players gain 5 Attribute Points per level, host gains 35)