At the end of winter in Amber Era 1367, year 56, the war officially began.
The Glamour Federation's "Entropy Ashes" had mastered the technology to manufacture Molten Knights. Even though the previous thousand or so Molten Knights had all joined the resistance under the influence of the source code, they could still continue producing new ones without end.
The iterated Molten Knights did not differ greatly from the first generation in terms of performance. They merely possessed independent consciousness, reduced the burden on their pilots, and could unleash tremendous potential when they chose Bloodburn.
Moreover, "Entropy Ashes" declared that you had betrayed humanity and become a true Insectoid Spawn, placing you at an extreme disadvantage in the eyes of the people.
The various unfavorable conditions at the start of the war led the Glamour Federation and "Entropy Ashes" to believe that dealing with you would be easy.
Although the Interastral Peace Corporation could not openly provide you with aid, it secretly supplied you with the necessary resources.
Thus, the front lines continued to stretch, and the war lasted for a full three years.
During those three years, even when the war situation was unfavorable, you never redeployed the Molten Knights stationed on the front lines to resist the locust plague. The rumors that you had become an Insectoid Spawn collapsed on their own.
Molten Knight pilots were forced onto the battlefield to encircle and suppress the "resistance." Yet you treated the captured prisoners well, letting them know that the Entropy-Increasing Compound Reagent you had developed extended their lives, while the independently conscious Molten Knights reduced the damage inflicted upon their bodies.
Even Bloodburn, which had once burned away her life, was successfully upgraded by you. Third-generation Molten Knights still possessed this function, but its toll on their pilots was exceptionally