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Original Name:
谙莹 (ān yíng)
Gender:
Masculine
Kind:
Character
Scope:
Novel-specific
Status:
Active
Source:
AI
Occurrences:
1,318
Chapters:
246
Context Up To:
Ch. 50
Wiki Model:
GPT-6.1 Sol
Updated:

Biodata

Feature Details
Name An Ying (谙莹)
Alias(es) “Damn White-Hair,” a teammate’s nickname; “Spring,” coined by Moonlit Night 20 36
Species/Race Human 36
Gender Male
Affiliation Calamity Crossing Squad; identified by the Persona System as a member of the protagonist group 9 14
Occupation/Role Anomaly combatant and instance investigator; directs Team 5 during the Water Ghost incident 7 45
Status Alive; exploring the death-game instance’s daytime street 49
First Appearance Chapter 6

Background / History

An Ying was still a child when the Weird invasion began, ten years before the gambling-house incident. He had never played cards before entering the death game, although he understood basic card comparisons 33.

Before meeting Qin Rang and his teammates, he once fought alone against several traitors whom he described as people who only dared attack their own kind. He remembered that battle as the last time he had been as badly injured as he became during the gambling-house instance 35.

By his first appearance, An Ying was already a respected combatant: the stranded Water Ghost investigation team greeted him with relief, and Team 5’s captain willingly placed the containment operation under his direction. His team also had a record of achieving perfect clearances in most of its instances 6 7 45.

Appearance

  • Hair: Long white hair, initially worn in a scorpion braid down his back, with loose strands around his forehead and cheeks. When loosened, it is described as soft and slightly curly 6 34.
  • Eyes and eyebrows: Pink eyes and white eyebrows 7.
  • Expression: Usually cool or impassive, including under immediate threat 6 7 39.
  • Clothing: Wears a black combat suit; Game Room No. 2 replaces it with a luxurious suit jacket upon entry 31.
  • Signature accessory: A black bamboo-woven umbrella that serves as both weapon and shield 6 7 24.

Personality

An Ying is blunt, guarded, and difficult to impress. After Moonlit Night killed the Water Ghost, he questioned why someone capable of ending the fight quickly had deliberately prolonged it. He requested the recording and assembled his teammates to investigate rather than accepting the rescue at face value 7 8.

His suspicion does not erase his concern for others. He acknowledged that Bai Yang had tried to save them despite the evidence against him, protected an unfamiliar woman during the survival hunt, and worried that limited game-room capacity could provoke players into killing one another. He was relieved that his teammates had not entered his card game and would not have to fight him for survival 20 31 34 43.

He prefers decisive strength to uncertain contests. He considers Qin Rang and Tao Yuan better strategists, dislikes relying on luck, and initially seeks high cards to secure overwhelming victories. Nevertheless, when force is impractical, he can interpret rules, bluff opponents, and exploit loopholes 35 39 40 47 48.

His restrained exterior also hides a sharp tongue. After Moonlit Night startled him from an overhead hiding place, An Ying called him an “oversized gecko” 36.

Abilities & Skills

Energy Manipulation

An Ying channels energy through his body and weapons, including electrical discharges 7 24 35.

  • Fires energy-infused bullets from his umbrella’s concealed gun 7.
  • Disperses electricity through rain to jolt nearby people out of the Water Ghost’s illusion 7.
  • Uses the opened umbrella’s electrified ribs to weaken an anomaly’s control over a victim 34.
  • Forms energy threads to drive the umbrella ribs against Toddler Weirds 35.
  • Can tear energy from an anomaly with a claw-like strike of his fingers 24.
  • Limit: His energy attacks are not universally effective. The Water Ghost’s surrounding water buffers his bullets, while a formless staircase entity disperses energy applied through his umbrella 7 16.

[Eye]

[Eye] is an anomalous entity housed inside An Ying’s head. Pressing a point behind his ear opens a fissure in his scalp, releasing thick, sucker-covered tentacles that grow clusters of bloodshot eyeballs 34.

  • Control: Its rules state that living beings looking directly at [Eye] fall under its control, including An Ying himself 34.
  • Immobilization: Its gaze halts the pursuing anomalies; the black-dressed anomaly retains limited eye movement because its own rules also concern sight 34.
  • Consumption: The tentacles develop mouths and devour immobilized anomalies. After eating two, [Eye] spits out their playing cards and retracts into his brain 34.
  • Hostile behavior: A tentacle attempts to move into An Ying’s line of sight, forcing him to slap it away 34.
  • Shelter: Tentacles extending beyond his umbrella recoil as though burned 34.
Rule Consequence
Anyone who looks directly at [Eye] is controlled, including its controller. An Ying must avoid seeing its eyes and warn allies to close theirs 34.
If [Eye] controls its controller, master and servant reverse. An Ying risks becoming subordinate to the entity 34.
Once awakened, its hunger must be satisfied. Failing to feed it causes [Eye] to revive 34.

Speed and Close Combat

  • Described by Tao Yuan as the team’s fastest runner 15.
  • Moves past the game-room NPCs like an afterimage and reaches the second floor to confront Moonlit Night 31.
  • Leaps onto streetlamps and light stands to gain position 7 34.
  • Carries an injured woman while evading attacks, then throws her several meters ahead to help her escape 33.
  • Quickly recognizes when physical attacks are ineffective and orders retreat rather than persisting 16.

Rule Analysis and Deception

  • Identifies blood as the claw-hammer Weird’s targeting mechanism 35.
  • Survives a hidden resting restriction by setting alarms and standing up every four minutes 35.
  • Deters players from stealing his cards by invoking the arena’s prohibition on cheating 39.
  • Distinguishes the casino’s victim-like Weirds from its perpetrators, guests, and rule enforcers, proposing that their conflicting interests could be exploited 46.
  • Helps bait the Weird master into revealing an illegal joker, then uses its improvised rules against it 47 48.

Equipment / Weapons / Items

  • Bamboo umbrella — Ordered from Lin Nieran’s weapon shop. It transforms to reveal a gun barrel, supports energy attacks, and shields An Ying and others. It is not immune to rules: the hammer Weird’s weapon sticks to its canopy and creates a pulling force 7 8 24.
  • Heart of Rules — A glowing green leaf that blocks one lethal rule for ten seconds. An Ying crushes it during a near-fatal attack, but must also stand up to stop continuing to violate the resting rule before its protection fully takes effect 35.
  • Medical supplies — Carries first-aid materials and medicine capable of rapidly healing wounds, though they cannot replace lost blood and vitality 35.
  • Watch and alarms — Used to manage short recovery periods without exceeding the hidden five-minute resting limit 35.
  • Tracking disk — A small, energy-activated disk used to locate a nearby teammate after he reaches the daytime street 49.
  • Brat’s Photograph — Borrowed from Fang Yi. Secretly exchanges an item in the user’s hand with another person’s item; An Ying uses it to place the little joker in the Weird master’s hand 47.
  • Damaged rabbit doll — Temporarily entrusted to him by Moonlit Night. Its belly conceals the four twos used in his final card-game gambit 46 48.

Relationships

  • Qin Rang — Teammate and captain. Qin Rang teases him, moderates his confrontation with Bai Yang, and is one of the strategists An Ying trusts more than himself 8 14 39.
  • Tao Yuan — Teammate and fellow investigator. They compare suspicions about Bai Yang, coordinate in combat, and rely on her analysis of anomalous rules 20 23 24.
  • Sheng Qingqiao — Longstanding teammate who calls him “Damn White-Hair.” An Ying fights alongside him and worries about his safety after the group separates 8 16 20 37.
  • Wang Ningshui — Treats An Ying with considerable respect and supplies the recording he uses to investigate the Water Ghost incident 7 8.
  • Lin Nieran — The neighboring weapons-shop owner from whom An Ying ordered his umbrella. Their visible interactions are polite and businesslike 8.
  • Moonlit Night — A powerful, unsettling ally. An Ying is grateful for his help but distrusts his motives and resents his refusal to save anyone beyond his assigned target 31 36 37 46.
  • Bai Yang — A suspicious temporary companion. An Ying questions his identity and unexplained abilities, but also recognizes his apparent attempts to help the group 14 20 21.
  • Mei Long, Wang Xiaoxiao, and Fang Yi — Cooperate with him among the six surviving card-game players to seek a perfect clearance and challenge the Weird master 45 46 47.

Story Role / Major Arcs

Water Ghost Incident

An Ying arrives as rain threatens to let the Water Ghost expand beyond the swimming pool. He organizes Team 5’s containment effort, ordering protective rain gear, paired formations, and heavy firepower to prevent its escape. When the ghost produces an illusion, his electrical shot restores the group’s awareness 6 7.

Moonlit Night ultimately kills the ghost, but An Ying notices that the stranger could have ended the fight earlier. He obtains the recording and brings the matter to his team, treating the stranger’s strength and unexplained motives as a potential threat 7 8.

Gambling House · Spring

An Ying enters the silent gambling-house instance with Qin Rang, Tao Yuan, and Sheng Qingqiao. He blocks a flying gambling weight, questions Bai Yang after the group discovers him hiding, and later joins the investigation into the rules governing the building and its anomalies 13 14 15.

He helps the group escape the formless staircase entity, covers lanterns to suppress the Toddler Weird shadows, and shields his companions from the hammer-wielding Weird. The squad is eventually separated when he selects Game Room No. 2, High or Low, which automatically charges him 100 chips for entry 16 23 24 30.

High or Low

During the survival hunt, An Ying uses [Eye] to protect another player and consume two anomalies. He later kills the claw-hammer Weird, but exhaustion leads him to rest too long and trigger two lethal attacks. The Heart of Rules and his recognition of the resting restriction save him, leaving him badly injured and short of energy 34 35.

Moonlit Night’s warning about his death becomes harder to dismiss after this ordeal. With limited strength remaining, An Ying gathers better cards and uses the arena’s rules to deter other players from robbing him 36 37 39.

Round An Ying’s Card Opponent’s Card Result
First Queen of spades Seven of diamonds Wins after his opponent refuses to reveal his card and is killed; declines to loot the card 40.
Second Jack of hearts Jack of clubs Wins through the suit-ranking rule; discovers previously played cards cannot be reused 41.
Third Ten of diamonds Six of clubs Wins, leaving six surviving players 43.
Fourth King of diamonds Claimed ace of diamonds The survivors cooperate to interrupt the game and demand consultation with the boss 43 45.

Confronting the Weird Master

The six survivors seek a perfect clearance rather than continue a game that keeps admitting new victims. With Moonlit Night’s assistance and Fang Yi’s photograph, An Ying swaps the little joker into the Weird master’s hand and exposes its violation of the stated 52-card rules 45 46 47 48.

When the master claims the game now follows Fight the Landlord, An Ying turns that excuse against it. He plays four twos as a bomb, argues that the rules never restricted him to one card, and demands that it accept defeat. The entity sends him to the daytime street rather than killing him 48.

There, he discovers a separate set of street rules and uses his tracking disk before reuniting with Bai Yang and Tao Yuan. His escape from the card game does not end the wider instance 49.

Trivia

  • According to information supplied by 007, An Ying originally died in the confrontation with the Weird master. Moonlit Night’s intervention gives him a way to survive that outcome 47.
  • His attention alone contributes 1,000 fame to Lin Nieran’s Persona System after the Water Ghost incident 9.
  • Despite his combat reputation, he repeatedly regards himself as unlucky—particularly at cards 40 41 48.

Appearances

1,318
Total mentions
246
Chapters appeared
5.36
Avg. per chapter