Global Dungeons: Giving the World a Little Taste of the P5's Might
Chapter 516

Three Suns in the Sky, Flying Star at Rest!

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Spawn Point buff!

This kind of gameplay is probably unique in the entire Universe Arena. I doubt many people would be crazy enough to stack buffs on their enemies during the Divine Firmament introduction stage.

However, the Divine Firmament's broadcast did not stop because of Turet's complaints; a large amount of buff information was directly displayed on the Light Screen in front of everyone.

[Next, we will reveal the original buffs for all Trisolaran star systems!]

[1. Trisolaran star system: Under the influence of three Fixed Stars, the Trisolaris experiences an extremely unstable environment, with unpredictable chaos in seasons and even day and night, devoid of any rules. Therefore, it will experience three cyclical eras: the Stable Era, the Chaotic Era, and the Immobile Era!]

[2. The Chaotic Era: In the world of Trisolaris, the existence of three Fixed Stars makes the planet's fate full of variables and uncertainties. When these three Fixed Stars pull on each other, Trisolaris enters the Chaotic Era. In this era, the planet's orbit becomes extremely unstable, sometimes approaching one Fixed Star and sometimes being attracted by Fixed Star. This constantly changing gravitational force leads to extreme climate changes on the planet. When two Fixed Stars capture Trisolaris simultaneously, the area where the Spawn Point is located will be covered by a raging inferno. The unbearable heat causes the earth to crack, water sources to dry up, and life to become difficult to sustain. When no Fixed Stars capture Trisolaris, the Spawn Point will fall into an era of perpetual cold. The extreme cold freezes the entire planet, with howling winds and raging blizzards, freezing everything in a frigid abyss.]

[PS: Due to the design of the Dungeon Designer Lin Ye, all Challengers will automatically enter the Chaotic Era after entering the Spawn Point! The total duration of the Chaotic Era in this Instance is 48 hours!]

[Within these 48 hours, the Trisolaris will alternate between extreme cold and extreme heat, with the cycle changing every 5 hours! All Challengers, please be well prepared!]

Before the Divine Firmament could finish explaining all the remaining buffs, Green Vine Commander Ruitute was already furious.

"Bullshit! That's utter bullshit!"

"They make it sound so fair, but then they immediately throw the Challengers into this most brutal era. Is that reasonable?!"

"Why isn't our current point in time Stable Era? Why?!"

Even if it's Chaotic Era, that's one thing, but to have it that severe cold and scorching heat alternate in cycles—is this something a "human" could design?

If such extreme environments alternate repeatedly, it means that one's Green Vine Army simply cannot stay at the Spawn Point indefinitely.

Because in five hours, the scorching heat will turn into utter cold, and these heat-resistant fortifications will become completely ineffective.

As a plant-based species, the Green Vine Star people are afraid of both high temperatures and severe cold.

If we want to stay in this damn Spawn Point, we need to change the infrastructure, which is an enormous undertaking.

Are they trying to work their own people to death?

However, the Divine Firmament completely ignored Turet's meaningless questioning, because if Instance could be designed, it meant that the logic behind it must be reasonable! The fact that so many buffs could be designed at the Spawn Point stage could only mean that the Instance contained a great deal of information!

[3. Three Suns in the Sky, Flying Star at Rest: Due to the unique composition of the Trisolaran star system, after a period of Chaotic Era, the system will enter a state where Three Suns in the Sky or Flying Star at Rest.]

[Three Suns in the Sky: This refers to a situation where the Trisolaris and its three Fixed Stars align in a straight line. At this point, the combined gravitational pull of the three Suns onto the planet will draw everything on it towards the Fixed Stars, threatening the Trisolaris's destruction.]

[Flying Star at Rest: There are three situations in Flying Star at Rest, but without exception, they are all the most ominous signs for the Trisolaran Civilization. The so-called Flying Star at Rest refers to Fixed Star entering a static state.]

There are three possibilities for the Fixed Star and planet remaining stationary: they are moving in the same direction at the same speed; the Fixed Star is moving away from the planet; or the Fixed Star is moving towards the planet.

If the Fixed Star moves away from the planet, the Trisolaris Trisolaris lose its energy and drift aimlessly in the vast Universe, representing the complete collapse of this star system.

If Fixed Star is hurtling toward a planet at an astonishing speed, it will undoubtedly bring a terrible catastrophe to that planet. This is because, in this situation, the planet will face the "Roche limit"! When a solid celestial body gradually approaches another celestial body that is much larger than itself, a powerful tidal force will be generated due to the difference in gravity between the two.

This tidal force exerts tremendous pulling and compressing effects on smaller celestial bodies. As the Fixed Star gets closer to the planet, the planet's surface material is gradually stretched and deformed by the tidal force, eventually unable to withstand this immense force and breaking into countless fragments. These fragments will drift throughout space, forming a vast debris belt composed of planetary remnants. At that time, the entire Trisolaris will be completely torn apart! This is the greatest catastrophe for the Three-Body Problem World.

[ps: As designed by Dungeon Designer Lin Ye, after 48 hours of Instance progress, it will automatically enter a state of Three Suns in the Sky or flying motionless. At that time, the Spawn Point will be automatically destroyed, and all life within the Spawn Point star system will die instantly! All Challengers are requested to escape the Trisolaran star system within 48 hours!]

"..."

"What does this mean?! 48 hours? Is the world going to end?!"

Upon seeing this third buff, Turet was completely dumbfounded.

It was so complicated that he couldn't even understand what the Divine Firmament was talking about.

At first, some people questioned Lin Ye's shallow understanding of the laws governing the movement of celestial bodies, but now it seems that they have been thoroughly proven wrong.

Lin Ye not only understands the laws governing celestial bodies, but is also quite proficient in them.

Using this three- Fixed Star mechanism, Lin Ye manipulated the rules in countless ways.

As for the other principles, such as the Three Suns in the Sky or the Flying Star at Rest, Turet didn't really understand them, but there was no need to dwell on them.

Because he only needs to know one thing: in 48 hours, this map will be completely destroyed, and the Instance will come to an end.

This means that their troops must complete the mission within 48 hours.

"Divine Firmament! I protest!" Turet roared.

"This Dungeon Designer is completely wasting their time! Creating this pretentious buff is essentially just limiting the quest time to 48 hours, which is no different from traditional quest time limits."

"Under the rules of large-scale Instance in the Universe Arena, such excessively short mission times are not allowed!"

"I believe Lin Ye's Instance has a huge design flaw! He's completely using this buff to indirectly shorten the quest time!!"

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