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Original Name:
吴风水 (wú fēng shuǐ)
Gender:
Feminine
Kind:
Character
Scope:
Novel-specific
Status:
Active
Source:
AI
Occurrences:
199
Chapters:
26
Context Up To:
Ch. 50
Wiki Model:
GPT-6.1 Terra
Updated:

Biodata

Feature Value
Name Kure Fusui (吴风水)
Alias(es) Wu Fengshui; Wu Feng Shui
Gender Female
Affiliation Kure Clan
Occupation/Role Assassin and sniper 4 24
First Appearance Chapter 4, “The Pursuit of Strength”

Appearance

Fusui is short-haired, with a shapely, muscular build. When she first meets Shiraki Uke, she wears a black sleeveless top, shorts, and sunglasses 4.

  • Eyes: Black sclerae and white pupils, a Kure Clan trait 4 41.
  • Build: Well-proportioned and powerful, with visible abdominal definition 4.

Personality

Fusui is playful and inquisitive, especially when she encounters unusual fighters. After testing Shiraki Uke’s reflexes at their first meeting, she apologizes to Karura but admits she could not resist investigating an interesting expert 4 5.

She takes her commitments seriously: she protects Arisa after promising to keep her safe and refuses to abandon a commissioned sniper job despite Kakerou’s request. Her teasing manner extends to business; she offers Uke an assassination discount and later jokes about collecting his debt through visits to his home 7 13 25 42.

Abilities & Skills

Firearms and Tracking

Fusui specializes in firearms, sniping, and tracking. During the Ninefold Tower wager, she provides cover from a nearby building while reporting enemy movements to Uke 4 24 25.

  • Wounds a mercenary, forcing the rooftop attackers to retreat inside 24.
  • Shoots out sixth-floor windows to disperse tear gas 27.
  • Tracks Lodem’s movement and warns Uke as Lodem swings toward the building 29.
  • Her outside position limits her view of the tower’s interior and leaves blind spots 25 34.

Removal

Fusui uses the Kure Clan’s Removal technique to enhance her eyesight and dynamic vision. Veins visibly bulge around her eyes while she uses it 11 29.

  • Observes the mechanics of Uke’s forehead counter against Komada 11.
  • Keeps Lodem in her rifle scope despite his exceptional speed 29.
  • Detects the danger of Uke’s heel drop during sparring 43.

Close-Quarters Fighting

Although she specializes in firearms, Fusui knows Kure Clan fighting techniques and favors agile, close-range attacks 42 45.

  • Uses a knife-hand strike and a knee attack during practice with Uke 42 43.
  • Catches Uke in a rear naked choke, producing a temporary stalemate 43.
  • Attempts to bring him into a ground fight with an armbar, but retreats when he lifts his leg despite her weight 45.

Investigation

Fusui investigates Uke’s match and identifies hidden parties involved in arranging it. She warns him that Komada may use a weapon and shares her findings with Katahara Metsudo 6 8 9.

Equipment

  • Sniper rifle — Used to cover Ninefold Tower and communicate threats to Uke 24 25.
  • Dagger — A small, sheathed weapon she draws to protect Arisa from a thug 7.
  • Motorcycle — The vehicle she rides when she first arrives to collect Karura 4.
  • Car — Used to transport Arisa and, later, positioned beneath the tower to cushion Uke and Maruk’s fall; it is written off by the impact 6 41 42.

Relationships

  • Shiraki Uke — Fusui becomes interested in his unusual fighting techniques after testing him. She later supports him as a hired sniper, visits his home, and spars with him; she also shows interest beyond his techniques 4 8 24 42 43.
  • Kure Karura — Her younger cousin, three years her junior. They investigate Uke and accompany Arisa to his underground match 4 5 6.
  • Sakurai Arisa — Karura’s classmate and Uke’s sister. Fusui promises to protect her at the casino and later watches Uke train alongside her 6 7 13.
  • Kure Raian — Her older brother, whom she describes as ruthless and violent 29 44.
  • Kure Erioh — Head of the Kure Clan. Metsudo asks Fusui to pass him a warning about a criminal organization targeting the Kengan Association 12.
  • Katahara Metsudo — An old acquaintance who receives her information about Uke’s match and cautions her to watch for “diamonds,” especially IDEAL 8 9 12.
  • Maruk — After the tower wager, Fusui suggests taking him to the Kure Clan, but Uke objects and proposes letting Maruk choose where to live 41 42.

Story Role

Shiraki Uke’s Underground Match

Fusui meets Uke while collecting Karura and tests him with three feigned shots. His explosive response and the discovery of a destroyed punching bag prompt her interest in his fighting style 4 5.

She and Karura take Arisa to watch Uke’s match against Komada. Fusui protects Arisa from a threatening thug, warns Uke about the match’s hidden sponsors, and watches his victory. Afterward, she helps him recover, drives the group home, and gives him her business card 6 7 8 11 12 13.

Ninefold Tower Wager

Hired to support a participant in the Abandoned Building wager, Fusui covers Uke’s group from a neighboring high-rise. She refuses Yagyou’s request to stay out of the gamble and continues reporting the mercenaries’ movements 24 25.

When Lodem begins hunting the group, Fusui warns Uke of his approach and later covers Uke after he is kicked through a window. Angered by Q Dalang’s experiments on children, she shoots Q to prevent Lodem from hearing his voice. She also parks her car below the tower, cushioning Uke and Maruk’s fall 29 34 39 41.

Visits and Sparring

Fusui calculates her tower job, ammunition, and ruined car at 30 million yen, but tells Uke she is in no hurry to collect. Her subsequent visits serve both her personal interest and the Kure Clan’s interest in studying his techniques 42.

During their sparring sessions, Uke begins combining techniques inspired by Ryu and Zangief into a style of his own. The two also discuss what strength means; Fusui offers several possible answers before Uke identifies will as important to him 43 44.

Appearances

199
Total mentions
26
Chapters appeared
7.65
Avg. per chapter