Spirit Cloud Sect, sect plaza.
The disciples coming and going were deep in discussion.
"Did you hear? Junior Brother Lu got himself into trouble!"
"What happened? How did he get into trouble?"
"Apparently, for this year's Martial Arts Exchange, the Grand Elder intended to have Lu Ze create an Illusion Realm for the competition. But one of Azure Peak Sect's elders objected. Junior Brother Lu got carried away and actually said he would prove himself on the spot!"
"That's all? What's wrong with that? Junior Brother Lu's ability to create Illusion Realms..."
"What do you mean, what's wrong? That Azure Peak Sect elder told Lu Ze to create a trap-filled Secret Realm, and it had to be at least C-Grade to pass!"
"Gasp... C-Grade? That's pretty difficult. For a C-Grade trap Secret Realm, its former master would at least have been in the Transformation God Realm, right?"
"It's more than that! If it were merely C-Grade, Junior Brother Lu has read extensively, so he'd surely manage it... But Junior Brother Lu actually said he'd make traps that none of the elders could get through!"
"What?? Junior Brother Lu... did he take the wrong medicine?"
"He's really gotten himself into trouble this time!"
"Traps that even the elders would be helpless against? How could that be possible!"
"I heard the Grand Elder and Sixth Elder are frantic. If Lu Ze can't make it, our sect's reputation will be damaged."
"Quick, let's go take a look!"
The news of Lu Ze's bold declaration at the Nurturing Spirit Hall spread like wildfire, swiftly reaching the entire sect.
Countless disciples waited curiously outside the Nurturing Spirit Hall, eager for the latest news.
At this very moment.
Lu Ze was inside the illusion space, methodically making preparations.
"Traps? Mechanisms? Heh, looks like all that work wasn't for nothing after all."
Lu Ze muttered to himself.
Some time ago, while considering his future game plans, he had listed several possible directions.
Without question, the games that earned Demonic Value the fastest were those torturous games where players died quickly.
Soulslike games, such as "Sekiro," "Dark Souls," "Elden Ring," and "Black Myth"...
Or smaller torture games, such as "Celeste," "I Wanna," and "Cat Mario"...
The former required far too many resources. He could only begin once his cultivation had improved and his Spiritual Sense was sufficient to support a massive Illusion Realm.
The latter were much more convenient.
So, when he had some free time a few days ago, he had organized the design plans for several outstanding torture games.
Now that Yang Zhengxin had brought up the theme of "traps," they were finally useful.
Traps?
This was practically tailor-made for "I Wanna"!
With that thought, he began creating it.
"I Wanna" was not difficult to produce with cultivation methods.
The difficult part was recreating the gaming experience from his previous life.
After all, the Illusion Realm here was viewed from a first-person perspective.
Lu Ze pondered for a moment before quickly making up his mind.
He swiftly created two versions.
One was the abstract visual style from his previous life.
The other was Illusion Realm terrain recreated according to the levels from his previous life.
What players saw in the game was the latter.
But if they activated their Spiritual Sense, they would be able to see the former.
This was not difficult for cultivators to understand.
It was much like using Spiritual Sense to scan the terrain, except the visual style was a little strange.
This way, cultivators could see the distribution of traps across the entire map without losing their sense of immersion and becoming unable to play at all.
Once he had settled on the direction, Lu Ze immediately began creating it.
"I Wanna" had an extremely abstract art style.
Lu Ze's faithful recreation of it was equally abstract.
But he could not care less.
After all, that old fart outside had only demanded difficult mechanisms; he had not made any demands about the art style.
Besides, time was tight and the task was heavy. This kind of art style was perfectly justifiable.
He had designed the map long ago, and creating the visuals was not difficult.
After finishing the visuals, Lu Ze began setting the properties of the various mechanisms.
For example, Ground Spikes that killed instantly upon contact, blocks that vanished at any moment, and all sorts of obstacles...
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