Over the following week, Dongfeng VR Game's promotional ads officially launched across major platforms: self-media, prime-time satellite TV, mobile apps, and even subway television screens.
In this age of information overload, there were simply too many places to run advertisements. Advertising costs alone were an expense that small and medium-sized businesses could only stare at in despair.
Fortunately, Dongfeng was not short on money. It had three companies backing it, with ample funds. Every one of them was a massive money-making machine.
The ad featured a two-minute 3D game. Hong Huang World, which had originally only enjoyed a minor burst of popularity in the mobile game market—a knockoff among knockoffs—had spent the past few days crazily drilling itself into the minds of people across the country.
It adopted the same advertising model as "I Am Zha Zha Hui": brainwashing!
The core concept of advertising was brainwashing, from Brain Gold back in the day, to Zha Zha Hui later on, then "Start with a Kun, Level Up by Swallowing" some time ago, and now Hong Huang World.
However, Hong Huang World's brainwashing ad campaign was not promoting the game itself, but the VR Game Eye Mask. Most people were completely unfamiliar with the thing, at most having gained a basic understanding through online searches and explainer articles.
Although it had powerful brainwashing potential, people accustomed to being bombarded by advertisements did not pay much attention to it. Some industry insiders who only half understood it were even more dismissive, believing it was merely an exaggerated gimmick created by an unscrupulous developer.
How could such a thing possibly exist? Maybe after another decade or so of development.
But not long after, Qin Baobao and Qin Ze posted advertisements on Weibo, recommending the VR device to their fans.
They laid out the device's