Guild wars had two modes. The first was relatively fair: both sides chose the same number of players to fight each other in a virtual space, and the side that killed all the opposing players would claim final victory.
The other was siege warfare between guilds. This mode could only take place between guilds whose guild residences possessed Level 3 County Cities. There was an attacking side and a defending side, with no limit on the number of participants. It was not even merely a matter between two guilds, since both the defenders and attackers could call in friends and allies.
With no limit on participants and the ability to invite allies, this type of guild war was even more spectacular and brutal. If guilds like the top ten guilds took part, deploying millions of players was nothing unusual. It was perfectly normal for both sides to suffer countless casualties after a siege war.
In the first type of guild war, the victorious side would receive some guild residence resources and Guild Contribution from the defeated side. The second type was harsher. If a guild residence was breached, not only would much of its guild residence resources be plundered, but the residence would also be downgraded, and the guild itself might even be disbanded.
If it were the first type of guild war, Misty Pavilion had nothing to fear. Not only did Misty Pavilion possess the national server's first Level 7 guild, giving them two more Guild Skills than other major guilds and a tremendous advantage in guild wars, but more importantly, they held advantages in equipment, the number of Dual Professions, the number of Combination Skills, aerial strength, and more. With equal numbers, they had at least an 80 percent chance of victory—perhaps even a guaranteed win.
But the