At this point, Tokyo Myth and his group simply could not spare the effort to intercept Ye Luo and the others. If they did, the walls they had captured might very well be lost again, and Dongfang Shitian and the others would cling to them like maggots on bone. Under such circumstances, it was almost impossible for them to stop Ye Luo and his group, and in the end, the Japanese Server Alliance might lose every advantage it had. Thus, Tokyo Myth and his group decisively chose not to do so.
However, Tokyo Myth and his group also knew that allowing Ye Luo and the others to continue "causing trouble" would greatly weaken their siege force. They might even ultimately lack the strength to destroy the African Server's imperial city, which was not something they wanted to see. Therefore, they could only dispatch other forces to deal with Ye Luo and the others.
At this time, the Major Servers within the Japanese Server Alliance each contributed some of their "trump cards." They sent many powerful cavalry units to teleport around Ye Luo and the others, desperately trying to intercept them. Among these cavalry were some comparable to Storm Unicorn Cavalry, such as Mad Thunder Kui Niu Cavalry and Dark Bat Cavalry. Fortunately, their numbers were limited, most numbering fewer than ten thousand. Even the relatively powerful Mad Thunder Kui Niu Cavalry numbered only five thousand. Although they caused Ye Luo and the others considerable trouble, they still could not stop their advance—of course, this was closely related to Ye Luo's Holy Beast *Dragon Soul Intimidation. After all, that skill was particularly effective at countering the Enemy Alliance's cavalry forces.
That was right. After witnessing the Storm Unicorns, Winged *Nightmare Commanders, and Blazing Flame Beasts, the people from the Major Servers