As clever as Tokyo Myth was, Hero Wuming naturally understood that if they went all out to intercept them, they would inevitably be entangled by super experts like Dongfang Shitian from the China Server Alliance. Ye Luo, Breaking Waves Riding Wind, and the others would then withdraw and lead Misty Pavilion's elite forces to attack the city from the other side. Since only one guild stronghold remained between that side and the area where Bloodthirsty Mad Lions spawned, it was the final line of defense, so they valued that side more.
Ye Luo and his group could naturally play along and remain with the main force. However, once they captured this outer guild stronghold, they would face the Japanese Server Alliance's full-force assault and might even be pinned down themselves. The resistance they encountered in passing through here to reach the Bloodthirsty Mad Lion spawning grounds would then be much greater. At the very least, the results would not compare to splitting into two groups and launching a two-pronged attack.
In other words, once they captured the outer guild stronghold, or once the Enemy Alliance deployed all—no, even just most—of its forces to stop them, their best choice would be to withdraw. That would make it easier to achieve the goal of this operation: preventing the Japanese Server Alliance from continuing to tame Bloodthirsty Mad Lions.
Although everyone knew that Ye Luo and his group's withdrawal would increase the resistance faced by their side and lead to greater losses and casualties, they also knew that after Ye Luo and the others withdrew, their side would gain over a million elite players for the siege. That would undoubtedly make it easier to stop the Japanese Server Alliance from taming Bloodthirsty Mad Lions, so no one had any complaints.
Of course, even