Nine Revolutions in the Game
Chapter 3619

Building Guild Headquarters

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Clearly, building Guild Headquarters around every Level 5 Guild Headquarters was not feasible. Not only would it waste an enormous amount of manpower and time, but it would also consume vast sums of money. After all, those ordinary Level 3 Guild Headquarters generated almost no tax revenue—at least, most of them did—and the maintenance costs alone would add up to an astronomical figure. No server could likely sustain that.

That made sense. There were so many Level 5 Guild Headquarters across the Major Servers, yet unlike Super Guild Headquarters, they would not have large numbers of players stationed there. Without many players garrisoned there, there would naturally be little tax revenue, while the maintenance costs for those headquarters alone were considerable.

And that was only for Level 5 Guild Headquarters. The Major Servers also had quite a few system cities, such as primary main cities and Imperial Cities. Imperial Cities in particular required even more ordinary Guild Headquarters to be built around them, something the Major Servers were even less capable of supporting.

After considering this, almost everyone gave up on the idea, because they knew it simply was not worthwhile.

"Actually, we don't need to build Guild Headquarters around every Level 5 Guild Headquarters. We only need to select the most important ones, and that will still cause the China Server Alliance a great deal of trouble," Red Maple Leaf said. After seeing everyone nod, he continued, "Of course, it would be best to build more Guild Headquarters around the Imperial Cities. You all know how important they are. Not only would destroying an Imperial City grant the China Server Alliance far more generous rewards than destroying a Level 5 Guild Headquarters, but more importantly, once an Imperial City is destroyed, our overall attributes will be weakened by 15%.

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