Many members of the Japanese Server Alliance realized that when attacking the Super Guild Headquarters, Ye Luo, Breaking Waves Riding Wind, and the others would use their hundred-meter Movement Skills to charge straight onto the city walls. However, super experts like Dark Night and Tokyo Myth did not deliberately move to intercept Ye Luo and the others. This was because they knew that even if they acted personally, they would not be able to stop Ye Luo and his group from reaching the walls, nor could they prevent them from unleashing their various high-damage, large-scale skills.
Since they could not stop Ye Luo and his group from doing so, there was little point in Dark Night, Tokyo Myth, and the others rushing over to intercept them head-on. It would only "waste" many Invincible Means, and if they were unlucky, they might even be killed. That was not something they wanted to see—Dark Night and his group had already witnessed just how terrifying Ye Luo and the others' damage output was. More importantly, they knew that Ye Luo and the others possessed skills like Arrow of Chaos, which ignored Invincible States. Once controlled, even they had little confidence in surviving.
Super experts like Dark Night and Tokyo Myth were the strongest players in the Japanese Server Alliance. If they were killed and dropped national weapons, their alliance would have even less strength to contend against the China Server Alliance, especially if those national weapons were snatched away by China Server. Smart people like Dark Night and Tokyo Myth naturally would not take such a risk.
Thinking about it, even if super experts like Dark Night and Tokyo Myth activated their ultimate moves and Combination Equipment Awakened Skills, they still had little confidence in holding out against Ye Luo and the others'