After the China Server Alliance captured one guild stronghold, it immediately moved against another without pause. This made many people in the Japanese Server Alliance feel that they were being pushed around too much, but they had no good solution. The China Server Alliance held too many advantages, especially since it had more Combination Equipment Awakened Skills available. At this point, the Japanese Server Alliance was simply no match for the China Server Alliance. Even using a large number of Ten-Winged Fallen Angel Recruitment Tokens might not be enough to hold the stronghold.
They would be unable to hold the guild stronghold while also losing a large number of Ten-Winged Fallen Angel Recruitment Tokens. Naturally, this was extremely disadvantageous to the Japanese Server Alliance.
In the minds of clever people like Tokyo Myth, even if they managed to hold the guild stronghold, losing a large number of Ten-Winged Fallen Angel Recruitment Tokens would still be a terrible bargain. After all, a sufficient number of Recruitment Tokens could deter the China Server Alliance. Once they used up a large number of Recruitment Tokens, however, it would become much easier for the China Server Alliance to capture the Japanese Server Alliance's guild strongholds again. They might even be able to destroy their Imperial City.
For now, the Japanese Server Alliance's best response to the China Server Alliance's aggressive siege was to keep delaying by every possible means until all their Combination Equipment finished their cooldowns. Of course, they also had to wait for Tokyo Myth's reward for destroying the Russian Server's Imperial City.
It was not only Tokyo Myth and his group who understood that this was necessary. Most players in the Japanese Server Alliance understood it as well. Thus, they could only grit their teeth and meet the attack head-on, delaying