As Mirror spoke, space began to ripple.
The building wreckage scattered everywhere—the twisted rebar and shattered stone—broke down into basic materials under her power.
Then those materials began to reassemble.
Simple, sturdy stone houses rose from the ground.
Streets, a square, even a small fountain took shape in moments.
A brand-new sanctuary, imbued with divinity and order, emerged from the ruins before everyone's eyes.
Finally, Dawn flashed into a streak of light and sped around the sanctuary's perimeter.
An invisible wall of wind rose along the path he traced, sealing the area off from the outside world.
Only then did the three of them stop.
A home sheltered by divine power stood before the surviving players.
Silence fell over the scene.
The surviving North American players stood on clean stone roads, staring at the sturdy houses that had sprung up around them and the fountain bubbling with clear water in the center of the square. Their minds went blank.
A moment ago, monsters had been hunting them through a hell of blood and fire.
Now they stood in a peaceful home that seemed like a dream.
One player reached out without thinking and touched the wall of a nearby house.
The stone was hard and slightly cool. It was no illusion.
The instant his fingertips touched the wall, a system notification appeared before his eyes.
[Sanctuary: Court of Sin Punishment] [Effect 1: Divine Grace Protection — All units within this area are protected by divine power and immune to all hostile corruption and curses from the outside world.] [Effect 2: Place of Soul Repose — Resting within this area slowly heals mental damage and increases experience gain by 5%.]
The player froze. He read the notification again and again, his mouth slightly open, but no sound came out.