Ch. 1422A 100 Million Merit Point Reward!

Longteng Tianxia became a god after slaying a god, earning a massive reward and a personal Abyss Shop discount. He spent part of his Merit Points to repair and evolve Undying Battle Soul, leaving the weapon able to absorb fragments of other Original Sin Authorities.

  • Longteng Tianxia descended from the crater as Dragon Soaring Dynasty's members knelt in awe, then told them to stand up.
  • The Main God awarded Longteng Tianxia 100,000,000 Abyss Merit Points, 500,000 World Reputation, and an exclusive 20% Abyss Shop discount, making him first on the Server-wide Merit Rankings.
  • Longteng Tianxia ignored most of the Abyss Shop's offerings and exchanged 40,000,000 Merit Points for Greed Source Material.
  • Longteng Tianxia fed the Greed Source Material to Undying Battle Soul, repairing the blade and granting it the Sin Assimilation trait.

Ch. 1423Sixty Million Merit Points All into the Guild! Follow the Guild Leader and Live the High Life!

After becoming a Quasi-god, Dragon Soaring World spent his remaining sixty million Merit Points on powerful equipment and materials for the Dragon Soaring Dynasty. He left the guild celebrating and preparing for a major upgrade to its main force.

  • Dragon Soaring World showed the guild members his enhanced [Undying Battle Soul] and said he had sixty million Merit Points left.
  • He asked Light Snow to display the Guild Warehouse and Abyss Shop, then criticized the guild members' equipment.
  • Dragon Soaring World rapidly bought top-tier sets, blueprints, recipes, and Divinity Crystals and donated them to the Guild Warehouse.
  • Light Snow estimated that the supplies could upgrade every main force member by at least two tiers and triple the guild's overall strength.
  • Dragon Soaring World ordered Light Snow to distribute the new items, and the guild members erupted in celebration.

Ch. 1424Older Gods Drive Newer Gods! Bringing the Guild to Get Stronger Together!

After Dragon Soaring Dynasty members equipped their new gear, Dragon Soaring World discovered that their gratitude and loyalty generated Faith Power that strengthened his newborn godhead. He led the newly empowered guild to attack the demon army gathered among Golden City’s ruins.

  • Dragon Soaring World sensed Faith Power flowing from guild members as they celebrated their new equipment, and realized it was strengthening his Godhead Prototype of War and Greed.
  • He recognized Blood War Eight Wastelands and other guild members as the source of the faith, and decided that Dragon Soaring Dynasty itself served as his temple.
  • The guild pledged its loyalty to Dragon Soaring World, and their renewed roar made the Faith Power surge again.
  • Dragon Soaring World rejected the idea of resting and told the guild to kill the assembled demon army.
  • Dragon Soaring World struck the demon front line with a devastating blade attack, signaling the full-scale assault.

Ch. 1425Dies Martin, I Want You to Lure Out the Envy Sin God's True Form

Dragon Soaring World and Dragon Soaring Dynasty slaughtered the Abyss Demons around the Golden City, growing stronger as they pushed toward the Demon Legion's core. In the Shadow Domain, Qin Chuan revealed that he wanted Dies Martin to lure the Envy Sin God's true form to them.

  • Dragon Soaring World led Dragon Soaring Dynasty through the Demons, whose deaths strengthened his Godhead and earned the players experience, materials, and Merit Points.
  • After an hour of fighting, the players reached the Demon Legion's mustering ground and sensed stronger presences deeper in its core.
  • Dies Martin watched the battle with Qin Chuan and discussed how Abyss creatures were combining Abyss energy with Sin Karma Power.
  • Dies Martin said several Abyss Lords had sought his protection and that he was trying to make them loyal and controllable.
  • Qin Chuan told Dies Martin that he needed his help to lure the Envy Sin God's true form to them.

Ch. 1426The Lord of Lies Makes His Move: A New Game for the Abyss!

Qin Chuan revealed that he planned to provoke the Envy Sin God by having Dies Martin use Sin Karma Power to build a new order in the Abyss. Dies Martin went to the Flesh Plains to begin his scheme, where three Abyss Lords confronted him.

  • Qin Chuan explained that he wanted the Envy Sin God to witness Dies Martin using Sin Karma Power to rise in his world and become envious enough to descend.
  • Dies Martin agreed to wager everything on Qin Chuan's plan and left for the Abyss to use its demons as bait.
  • Dies Martin appeared on the Flesh Plains, and his Upper God pressure terrified the lesser demons into silence.
  • Dies Martin summoned the three Abyss Lords—Kalash, Lilith, and Glato—who surrounded him and demanded to know why he had come.
  • Dies Martin dismissed the three lords as fools and challenged their worth.

Ch. 1427The Upper God Unleashed! Three Lords Trembled in Fear!

Dies Martin effortlessly erased the Abyss Lords’ attacks, forcing Glato, Kalash, and Lilith to submit. He offered them Sin Karma as a path to evolution and demonstrated its power by transforming an Imp into a demon nearing Saint Domain-grade.

  • Glato attacked Dies Martin with a torrent of poison while Kalash trapped him in a cage of bone spears, and Lilith waited in the shadows.
  • Dies Martin said “Lie” and made both attacks vanish, stunning the three Abyss Lords.
  • Kalash, Glato, and Lilith bowed and begged Dies Martin for forgiveness.
  • Dies Martin offered the lords a chance to evolve and showed them a wisp of Sin Karma Power.
  • Dies Martin infused a weak Imp with Sin Karma, transforming it into a powerful new demon in seconds.
  • Dies Martin asked the three lords whether they wanted to try Sin Karma.

Ch. 1428Dies Martin's Grand Deception! The North American War Zone Becomes an Abyssal Buffet!

Dies Martin persuaded three Abyss Lords that a god had invited them to invade a world rich in Sin Karma Power, promising that the god would not attack them. The lords agreed to join the invasion, and Dies Martin sent them to the North American War Zone.

  • Glato lunged for the Mutated Imp, but Kalash blocked it with a wall of bone.
  • Dies Martin told Kalash, Lilith, and Glato that Sin Karma Power came from a new world, especially the North American War Zone.
  • Dies Martin claimed that the world's god had invited the Abyss Lords and promised not to attack them if they descended.
  • Kalash, Lilith, and Glato eagerly agreed to join the invasion.
  • Dies Martin ordered the three lords to gather their finest legions and make the North American War Zone their hunting ground.

Ch. 1429Abyss Lord Descends! The System Issues Three Announcements in Succession!

Dragon Soaring Dynasty defeated an Abyss Lord in the North American War Zone, but the Abyssal Rift began expanding and the system warned that a second invasion wave was imminent. Three Abyss Lords descended as a disciplined demon army poured through, leaving Dragon Soaring World excited rather than afraid.

  • Blood War Eight Wastelands and Dragon Soaring Dynasty defeated the last Abyss Lord-level demon and collected its crystal core.
  • Dragon Soaring World sensed danger as the Abyssal Rift began pulsing and spreading an oppressive aura.
  • The system issued three emergency announcements warning that the Abyss Legion was assembling for a second invasion wave.
  • A bone demon killed a resting five-player squad, while other demons streamed through the rift in military formation.
  • Bone Lord · Kalash, Rotten Maw · Glato, and Shadow Mother · Lilith descended into the North American War Zone.
  • Dragon Soaring World faced the three Abyss Lords with greed and excitement instead of fear.

Ch. 1430Main God's Warning! Touch the Low-Level Players and All Three of You Die!

Dragon Soaring World prepared to fight three Abyss Lords until Apex Guild’s three gods arrived to reinforce him. Before the battle began, the Main God proclaimed rules forbidding Lord Tier beings from attacking mortals of Demigod rank or lower, leaving the Abyss Lords terrified of eradication.

  • Dragon Soaring World rallied his guild to prepare for a fight against the three Abyss Lords, treating them as a chance to earn riches.
  • Night Cherry Tangle, Dawn, and Mirror descended on the War Ladder to help defend the North American War Zone.
  • The Abyss Lords welcomed the prospect of fighting the arriving gods and devouring their Godheads.
  • The Main God issued a rule forbidding Lord Tier units and above from initiating attacks against mortals of Demigod rank or lower, with eradication as the penalty.
  • Bone Lord Kalash, Rotten Maw · Glato, and Shadow Mother Lilith trembled in fear after receiving the Main God’s warning.

Ch. 1431The Buffet Was a Lie? The Three Abyss Lords Quit on the Spot!

A supreme rule prevented the three Abyss Lords from harming weaker beings, forcing them to withdraw from the battlefield. They established a permanent outpost in the Weeping Mountains, beginning a new global event as Dragon Soaring World focused on the threat—and the rewards—it presented.

  • The supreme will's Eradication rule terrified Bone Lord Kalash, Rotten Maw · Glato, and Shadow Mother Lilith, while Dragon Soaring World and the players wondered why the battle had stopped.
  • Shadow Mother Lilith, Bone Lord Kalash, and Rotten Maw · Glato recovered from their fear and recognized that the world's rules restrained them but offered protection.
  • The three Abyss Lords and their Demon Legion withdrew toward an uninhabited mountain range in the North American War Zone, frustrating Dragon Soaring World.
  • The system announced that the Abyss Lords had established a permanent outpost in the Weeping Mountains, corrupting the area and starting The Erosion of the Abyss.
  • Dragon Soaring World turned his anger into excitement as he eyed the Abyss Lords' new base.

Ch. 1432Players Stunned! Gods Personally Hand Out Buffs!

Summary

1. Key Plot Points & Events

  • Three Abyss Lords — Bone Lord Kalash, Rotten Maw · Glato, and Shadow Mother Lilith — each establish massive Demon bases on the battlefield: a bone spire, a flesh swamp with a tumor altar, and an underground spider/shadow nest.
  • Their Demon Legions immediately launch a first wave of attacks on the players.
  • In response, the three New Gods — Night Cherry Tangle, Dawn, and Mirror — descend simultaneously, seizing the moment to openly recruit believers across the entire North American War Zone.
  • They each bestow a temporary Divine Grace buff that every player can choose freely:
    • End Court (Night Cherry Tangle): +150% holy damage against Demons and a chance to rend armor.
    • Swift Shadow Echo (Dawn): +200% movement/attack speed and a one-time phasing ability to evade a fatal attack.
    • Mirror Flower Water Moon (Mirror): Three protective illusory mirrors, each blocking heavy damage and confusing enemies when shattered.
  • Players instantly shift from despair to excitement, with the public channel erupting in discussion over which buff to pick.
  • Dragon Soaring Dynasty's leader, Dragon Soaring World, feels those three gods "stole business" by scooping up players' faith, but orders his strategist Light Snow to analyze the buffs.
  • Light Snow assigns blessings by role: tanks/healers → Mirror Flower Water Moon; assassins/agility fighters → Swift Shadow Echo; all other damage-dealers → End Court.
  • Dragon Soaring World commands all members to choose within five seconds and prepare to repel the first Demon wave.

2. Character Developments

  • Dragon Soaring World: Shows strategic discipline and slight frustration; he recognizes the New Gods' moves as a bid for faith and adjusts his guild's plan accordingly, demonstrating leadership under pressure.
  • Night Cherry Tangle, Dawn, Mirror: Act decisively and opportunistically, presenting themselves as worthy patrons in a critical moment — signaling their ambition to build a believer base beyond just Dragon Soaring's guild.
  • Players: Initially despairing, they are reinvigorated by the divine blessings, displaying a mix of greed, greed-driven caution, and eagerness to fight.

3. Significant Themes

  • Divine competition & faith economy: The New Gods use a battlefield crisis as a marketing opportunity, openly competing for players' belief and goodwill.
  • Power through divine patronage: Divine buffs dramatically alter players' combat capacity, emphasizing how much strength now flows from gods rather than pure personal skill.
  • Strategic choice & role synergy: The buff system forces players to consider class roles, team composition, and tactical trade-offs — not just raw damage.

4. Character Interactions

  • The three Abyss Lords act individually but in parallel, each corrupting the land in a distinct way — no direct interaction between them shown.
  • The three New Gods coordinate in timing but act separately, each delivering their own oracle to the entire battlefield collectively.
  • Dragon Soaring World relies on Light Snow's analysis and issues clear orders to Blood War Eight Wastelands and the rest of the guild.
  • Players react to each other through an explosive public-channel conversation, debating which buff is strongest — showing both camaraderie and chaotic enthusiasm.

Ch. 1433The Power of Divine Grace! The Demon Legion Becomes a Walking Merit Points Vault!

Chapter Summary: “The Powerful Effects of Divine Grace! The Demon Legion Becomes a Mobile Merit Bank!”

Key Plot Points

  • Dragon Soaring World orders a coordinated selection of Divine Grace blessings for the Dragon Soaring Dynasty: healers take Mirror Flower Water Moon, DPS take End Court, assassins/agility classes take Swift Shadow Echo.
  • The guild’s precise allocation creates three distinct radiances (Trial, shadow, mirror).
  • Other guilds choose blessings chaotically based on instinct, lacking unified tactics.
  • The three Demon bases complete their first transformation and launch the first wave.
  • Dragon Soaring Dynasty’s tanks block Demon attacks with mirror barriers; DPS deal massive judgment-enhanced damage; assassins phase through enemies. They crush the first wave with zero deaths.
  • Demon corpses pile up, and Faith Power surges into Dragon Soaring World.
  • Other guilds and rogue players struggle without coordination, especially unprotected ranged classes.
  • Night Cherry Tangle, Dawn, and Mirror observe from the sky. Night Cherry Tangle grants a stronger, direct divine grace to several capable commanders and standout players, giving them a Judgment halo and boosting their combat power.
  • Dragon Soaring World notices and recognizes this tactic of selective blessing to deepen Faith.

Character Developments

  • Dragon Soaring World: Decisive, efficient leader; gains satisfaction from the battle and Faith harvest; shrewdly sees through Night Cherry Tangle’s method.
  • Light Snow: Calm, precise tactician; effectively directs tens of thousands of players under pressure.
  • Blood War Eight Wastelands: Exuberant frontline presence; his comment “The Demon Legion is here to deliver experience points!” embodies the chapter’s mercenary tone.
  • Night Cherry Tangle: Strategic orchestrator; uses divine rule constraints and selective grace to turn chaos into order, actively cultivating faith through empowerment.
  • Dawn & Mirror: Acknowledge the gods’ non-intervention rule but support Night Cherry Tangle’s guiding approach.

Significant Themes

  • Divine Grace as both power and faith-harvest tool — blessings boost combat while generating Faith.
  • Organization versus chaos — coordinated allocation crushes the enemy; scattered choices lead to losses.
  • Order through judgment — “From sin and Judgment, order shall emerge from chaos.”
  • Mutual benefit — buffs strengthen players; their worship strengthens the god.
  • The Demon Legion as a “merit bank” — enemies become a renewable resource for power and faith.

Character Interactions

  • Dragon Soaring World gives orders; Light Snow executes and reports; Blood War Eight Wastelands leads the charge with excitement.
  • Night Cherry Tangle converses with Dawn/Mirror about the constraints of the Main God’s rules and decides to guide the battle indirectly.
  • Night Cherry Tangle silently identifies and elevates key players on the battlefield.
  • Dragon Soaring World observes Night Cherry Tangle’s maneuver and acknowledges it internally with a smirk.

Ch. 1434Dragon Soaring World Couldn't Sit Still and Charged Straight at the Demon Camp!

Chapter Summary: Dragon Soaring World's Counterattack

1. Key Plot Points & Events

  • Dragon Soaring World assesses his guild's readiness and declares it's time for a counterattack rather than continued defense
  • Three demon bases launch a stronger, more varied second wave: Bone Lord Kalash's bone tower produces larger Bone Demons, Rotten Maw Glato's Flesh Swamp spawns flying Mutated Demons, and Shadow Mother Lilith's Nest sends underground Venomous Spider Demons and Shadow Succubi
  • The enemy adapts: attacks now come from air, ground, and underground simultaneously
  • Dragon Soaring World splits his forces: heavy armor and healing corps remain to hold the line; all damage dealers follow him on an offensive strike
  • He targets Glato's Flesh Swamp—the weakest of the three bases—as his objective
  • The guild fights deep into the swamp, overcoming corrosive terrain, flesh sprouts, ambushing demons, and aerial attackers
  • They reach a massive 50-meter-tall regenerating flesh barrier blocking their path, covered in eyes and mouths that absorb attacks and spray corrosive spores

2. Character Developments

  • Dragon Soaring World: Shows strategic depth—he refuses to be passive, viewing enemy bases as "mobile Merit Points and material stockpiles." His ambition extends beyond scattered Faith toward entire guilds. His Godhead pulses faster, and he leads from the front with confidence.
  • Light Snow: Demonstrates exceptional battlefield coordination, calmly relaying enemy movements and issuing tactical orders (identifying corrosive water jets, directing mage focus fire)
  • Blood War Eight Wastelands: Fierce frontline fighter whose "End Court" blessing makes attacks that disintegrate demons on contact
  • The guild members: Display superb discipline—assassins use "Swift Shadow Echo" to precise-execute spellcasters, mages coordinate fire, healers keep everyone alive

3. Significant Themes

  • Proactive offense vs. passive defense: The chapter centers on the idea that true strength requires taking initiative, not just absorbing enemy attacks
  • Teamwork and role coordination: Different player classes (tanks, healers, mages, assassins, ranged DPS) must work in perfect sync to overcome overwhelming odds
  • Enemy adaptation: The demons learn from failure, launching a more sophisticated three-dimensional assault—showing that victory requires constant evolution
  • Divine blessing power scaling: The "End Court" blessing gives players terrifying damage against Mutated Demons, highlighting how divine favor changes the battlefield calculus

4. Character Interactions

  • Dragon Soaring World ↔ Light Snow: Leader and tactician relationship—he trusts her intelligence reports; she coordinates the battlefield while he focuses on combat
  • Dragon Soaring World ↔ Blood War Eight Wastelands: Loyal lieutenant who amplifies morale with battle cries and anchors the center of the formation
  • Dragon Soaring World ↔ Guild members: He's not a remote commander—he fights at the very front, leading by example while his team follows with "earthshaking roars"
  • Players ↔ Environment: The Flesh Swamp acts as a hostile, living opponent—flesh sprouts, corrosive sprays, and stench threaten them from all directions

Ch. 1435The Mantis Stalks the Cicada, but the Oriole Waits Behind! The Sin Demons Are Here!

Summary: “Sin Demons Have Arrived!”

1. Key Plot Points & Events

  • Dragon Soaring World leads a full-scale assault on a massive regenerating “flesh wall” manifestation of the Abyss Lord Rotten Maw · Glato.
  • He lands a devastating weak-point blow (98.76M damage), but the flesh wall instantly regrows a new eyeball, revealing near-hopeless regeneration.
  • The flesh wall retaliates with a barrage of corrosive spores, applying heavy debuffs (mana drain, attribute loss, movement speed reduction) to the player forces.
  • Mutated demons swarm the disrupted formation; the first player casualty occurs when a mage is dragged into the swamp and killed.
  • Light Snow urges a retreat; Dragon Soaring World reluctantly orders a tactical withdrawal and personally covers the rear with blade barriers.
  • The attack fails, damaging guild morale.
  • Meanwhile, the three Abyss Lords (Bone Lord Kalash, Shadow Mother Lilith, and Glato) ignore the assault, continuing to expand their bases and absorb Sin Karma Power.
  • After retreat, Dragon Soaring World senses an ominous new aura from the west.
  • Light Snow scans: a Demon Legion of over 100,000 is approaching at high speed—90% Abyss Demon-like, but their cores are corroded by Sin Karma Power.
  • Their target is not the players; it is the three Abyss Lords’ bases.
  • The chapter ends with the shocking realization: demons are about to fight demons.

2. Character Developments

  • Dragon Soaring World: Shows strong leadership but also arrogance—he admits he underestimated the Abyss Lord’s environment control. He proves willing to retreat and protect his guild when necessary, and displays growing godlike perception.
  • Light Snow: Remains calm and tactical under pressure, giving clear warnings and quickly analyzing the new threat.
  • Blood War Eight Wastelands: Represents frontline grit; frustrated by the enemy’s “cheating” regeneration and shocked by the demon-vs-demon twist.

3. Significant Themes

  • Miscalculation & Humility: A powerful guild learns that overwhelming offense means nothing against an enemy that can endlessly regenerate and debuff.
  • Attrition & Adaptation: The battlefield itself is weaponized by the Abyss Lord; the players are forced to adjust or die.
  • Unexpected Turn / “Enemy of My Enemy”: The arrival of Sin-corrupted demons suggests a deeper conflict within the demonic forces, opening new strategic possibilities.
  • Rising Stakes: The demon lords are not idle—they are growing stronger, signaling a larger war to come.

4. Character Interactions

  • Dragon Soaring World commands the ranged corps and charges first; his orders are obeyed enthusiastically.
  • Light Snow balances his aggression with tactical warnings (“We have to retreat!”).
  • Blood War Eight Wastelands holds the frontline and vents the guild’s frustration.
  • Post-retreat, the three have a terse exchange: Light Snow delivers the shocking scan report, and Blood War Eight Wastelands blurts out the chapter’s final reaction: “Demons fighting demons? Is this some kind of underworld turf war?”

Ch. 1436Demons Fighting Demons, Striking with Extra Brutality!

Summary: Demons Fighting Demons, and They Hit Extra Hard!

1. Key Plot Points & Events

  • A new, silent demon army appears at the horizon, wreathed in Dark Purple mist (no Abyssal flames) and radiating cold killing intent.
  • An Abyss Butcher at the front instantly kills both a player and a Mutated Demon under Glato — revealing this legion kills everyone in its path, allies or not.
  • The new legion is identified as the Sin Legion, empowered by the Sin of Envy.
  • Dragon Soaring Dynasty is caught between the old and new demon forces like a “sandwich biscuit.” Guildmaster Dragon Soaring World orders an immediate tactical retreat of 3 km toward the eastern mountain side, in covered squads.
  • The Sin Legion then crushes all three Abyss Lord forces in a one-sided massacre:
    • Kalash’s Skeleton Legion: bone spears bounce off their purple keratin; skeletons are easily cleaved apart.
    • Glato’s Flesh Swamp: poison and tendrils are dissolved/carbonized by the purple mist; mutated demons are torn apart.
    • Lilith’s Shadow/Spider Demons: stealth and illusions are useless against multi-eyed Sin Legion units that see through them.
  • Night Cherry Tangle reveals the mastermind: Dies Martin, the Lord of Lies, who lured the three Abyss Lords here not to ally with them, but to use them — “raising venomous insects in a jar.”

2. Character Developments

  • Dragon Soaring World: Shows decisive leadership under crisis, prioritizing survival over pride. Despite the danger, his Godhead trembles with excitement — the chaos feeds his authorities of War and Greed.
  • Night Cherry Tangle: Demonstrates sharp insight and battlefield awareness; recognizes Dies Martin and the strategy behind the demon infighting. Calm but alert, gripping his weapon tightly.
  • Dawn & Mirror: Confused by why demons are attacking demons; they rely on Night Cherry Tangle’s explanation.
  • Abyss Lords (Kalash, Glato, Lilith): Completely overwhelmed; their forces are helpless against the Envy-corrupted Sin Legion.

3. Significant Themes

  • Demons fighting demons: The classic trope of evil turning on itself, but here the “audience” (players) is also in danger — no one is safe.
  • Betrayal and manipulation: Dies Martin uses the Abyss Lords as pawns, reflecting the Sin of Envy’s deceptive, corrosive nature.
  • Survival vs. glory: Dragon Soaring World chooses retreat over battle, showing wisdom despite the players’ bloodlust.
  • Overwhelming power of organized evil: The Sin Legion is disciplined, silent, and unstoppable — more terrifying than chaotic demon hordes.

4. Character Interactions

  • Dragon Soaring World barks orders to suppress panic, then commands a disciplined retreat.
  • Light Snow reports enemy movement, helping the guildmaster decide.
  • Night Cherry Tangle, Dawn, and Mirror observe from midair; Night Cherry Tangle explains Dies Martin’s scheme, which stuns his companions.
  • The Sin Legion’s opening kill — slicing both a player and a demon — directly triggers Dragon Soaring World’s realization that retreat is mandatory.

Ch. 1437Rules Confirmed! The Three Lords Run Wild!

The three Abyss Lords discovered that the Main God’s rule against attacking mortals did not apply to the Sin Demons and unleashed their Divine Might, turning the battle against the Sin Legion. As the two forces clashed, Dragon Soaring World ordered Dragon Soaring Dynasty to locate the Sin Legion’s rear and prepare a raid.

  • Dragon Soaring Dynasty watched the Sin Legion overwhelm the Abyss Lords’ armies while Dragon Soaring World waited for an opening.
  • Bone Lord Kalash realized the Sin Demons had Abyss-born souls and tested whether the Main God’s rule prevented him from attacking them.
  • Bone Lord Kalash used Bone Hell to swallow the Sin Legion’s vanguard, Rotten Maw · Glato unleashed Endless Devour, and Shadow Mother Lilith trapped demons with Spider Web Cage.
  • The three Divine Might techniques reversed the battle, and Dragon Soaring Dynasty realized how dangerous the fighting had become.
  • Dragon Soaring World told Light Snow to mark abnormal energy fluctuations behind the Sin Legion so Dragon Soaring Dynasty could raid its rear.

Ch. 1438Dragon Soaring World's Wild Move! Leading a Team Straight to the Demon Production Line!

Dragon Soaring World led an elite squad to attack a Sin Demon production site, hoping to disrupt the Sin Legion’s reinforcements and claim Merit Points. At the Sin Bed, High Priest Malaco revealed himself and found the team.

  • Light Snow discovered three Sin Beds producing Sin Demons, each guarded by a dormant energy source as powerful as Korsas.
  • Dragon Soaring World rejected his team’s protests and led Blood War Eight Wastelands and an elite squad toward one Sin Bed while Light Snow held the main force back.
  • Night Cherry Tangle chose to let Dragon Soaring World scout the site and ordered Mirror to save him if the mission went wrong.
  • Dragon Soaring World’s squad reached the basin and found a Sin Bed guarded by hundreds of Elite Sin Demons, but no visible Quasi-god-level guard.
  • High Priest Malaco appeared atop the Sin Bed, mocked the unkindled squad, and pointed toward Dragon Soaring World’s hiding place.

Ch. 1439Jealousy Aura! The more damage you deal, the more likely you are to attack your teammates!

High Priest Malakor cursed Dragon Soaring World’s forces, first destroying Blood War Eight Wastelands’s armor and then spreading an aura that weakened attackers and made them strike allies. Dragon Soaring World fought through the curse and charged toward Malakor as the battlefield descended into chaos.

  • High Priest Malakor’s Jealousy Stripping curse rapidly damaged Blood War Eight Wastelands’s Abyssal Roarer Armor.
  • Dragon Soaring World ordered an assault on Malakor and cut down three Elite Sin Slayers as he charged toward the Sin Bed.
  • Blood War Eight Wastelands and the assassin squad engaged the Elite Sin Demons while Dragon Soaring World pushed past them.
  • Malakor spread Jealousy Aura across the basin, weakening units that dealt damage and giving their attacks a chance to strike allies.
  • Dragon Soaring World suppressed the curse’s influence with Divinity Power and raised Undying Battle Soul as he closed in on Malakor.

Ch. 1440Reflect Damage? I'll Eat Your Aura for Breakfast!

Dragon Soaring World defeated High Priest Malakor after devouring the Jealousy Aura that turned his own attack against him. The Jealous Cult’s Quasi-Lower God boss died, the aura vanished, and Dragon Soaring Dynasty’s assassins recovered from its effects.

  • Dragon Soaring World’s attack triggered Malakor’s Jealousy Aura, which twisted his blade toward his own neck and prompted Blood War Eight Wastelands to warn him.
  • Dragon Soaring World’s War and Greed Godhead devoured the Jealousy Aura, increasing his Divinity and granting him Jealous Frenzy.
  • Dragon Soaring World regained control of Undying Battle Soul and slashed Malakor across the chest, killing him as divine flames consumed his Sin Karma Power and life force.
  • The Jealousy Aura disappeared, and system announcements awarded Dragon Soaring World 100 million Merit Points and the title Jealousy Crusher.
  • The Dragon Soaring Dynasty assassins came to their senses, realized they had attacked one another, and praised Dragon Soaring World.

Ch. 1441The Sin Bed Worth 300 Million Merit Points!

After Dragon Soaring World killed High Priest Malakor and destroyed the first Sin Bed, he learned where the other two were and set out to destroy them while their guardians were isolated. The chapter left him racing southwest toward the next Sin Bed as the main battle intensified.

  • Dragon Soaring World and Dragon Soaring Dynasty defeated the remaining Elite Sin Demons after Malakor's death.
  • Dragon Soaring World destroyed the first Sin Bed, earning 300 million Merit Points and materials while shutting down a Sin Demon production line.
  • Light Snow identified two more Sin Beds, each guarded by a foe like Malakor.
  • Dragon Soaring World ordered Blood War Eight Wastelands to clear the battlefield and set off alone for the next Sin Bed.
  • Mirror and Dawn watched Dragon Soaring World depart while Night Cherry Tangle observed from the main battlefield.
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