No one who played cards stayed sane.
No matter what kind of cards they played, they all ended up becoming lunatics, because nine times out of ten, things never went as one wished. Misfortunes and coincidences never ceased; every cause bore its own consequence, and every retribution was endured by the one who brought it upon themselves...
Stark had already been planning to unleash Iron Man's true form and massacre the field, but who could have expected him to draw a perfect magic deck instead?
Thinking about how he was about to lose made him miserable, but thinking about how he was about to win with this deck made him even more miserable.
In Schiller's eyes, his chances of winning were still quite high, because he had truly drawn an excellent hand. He had drawn nearly every notable mage from Kamar-Taj, and he had even drawn Loki's Scepter, the key item for an illusion build.
The next round was agonizing for Stark.
The easiest way to play Stark's hand was the orthodox mage route—the academic school. It mainly relied on converting attack action cards in his hand into spell cards and defense cards into formation cards.
There were many kinds of spell cards, but the best route for Stark in this game was the illusion build. The scepter could manipulate dice rolls and provide mana. After converting hero actions into spell cards, he could use the dice to roll specific numbers and draw illusion cards, instantly inflicting hallucinations on the entire field.
Once hallucinations took effect, corruption could follow. Once corruption set in, characters could turn into bones. Stark had kept Schiller's hero, Death, whose hero skill allowed him to resurrect bones.
In other words, everyone else's characters turned into bones after barely two rounds, while Stark could keep resurrecting