Looking at the key and ticket in his hand, Luo Di did not hurry to leave. Instead, he wanted to ask the clerk for some information.
After all, the other party could be considered half a person in charge of the dungeon.
"Why is the deepest part of the dungeon completely different from ordinary dungeon events, to the point that they have nothing to do with each other?
"Ordinary dungeons use various literary works as their background and provide information that can be referenced.
"But the deepest part of the dungeon is completely unknown and does not draw upon any literary work."
The clerk blew out a ring of smoke, pursed his lips, and answered, "Because... the Corner initially overestimated the level of this low-level world.
"The earliest dungeons had nothing to do with literary works.
"They were pure, unknown, insane dungeon structures connected to the source. That was why they were called 'dungeons.'
"The monsters who first arrived here were thrown directly inside to explore at random.
"They could return only after fulfilling certain special conditions, such as surviving for a certain number of hours or finding a special Old World Relic.
"However, such a design caused a great number of monsters to die inside, including some highly talented ones who, if placed in the present era, could very well have become organizational leaders.
"Because of this imbalance in design—
"Although the Corner was an inanimate object, some rules had been set before its death. If the mortality rate caused by the selection mode far exceeded expectations, the difficulty would be lowered or the selection method would be changed outright.
"As it became more deeply integrated with the Human World, this gave rise to the later 'dungeon events.'
"Independent events created based on human horror literature.
"They provided a