It was well known that the bonds connecting humans had gradually evolved from blood ties and regions into religion, culture, civilization, and ethnicity.
The humans of Azerath, who still lived under a primitive tribal system, clearly relied on blood ties to maintain the connections between people, families, and the entire tribe.
Take the tribe Saurfang Torvin had been born into. From the chieftain to the elders, nearly everyone could trace their lineage back a few generations and find relatives without exception.
Thus, under this management system resembling a primitive extended family, everyone felt an especially strong sense of belonging to the tribe and was willing to risk death for its collective interests.
When Saurfang Torvin pointed out that if they fled instead of fighting, most of their clansmen would not survive the coming winter, it immediately stirred the sense of crisis buried deep in every tribal member's bones.
After all, on this land where civilized order had yet to be established, the only way to preserve and continue one's existence was to be stronger and more savage than other tribes.
Otherwise, they would either be slaughtered or annexed. There was no third path.
It was precisely this utterly lawless environment that had forged the tenacious, resilient, unyielding, cunning, and courageous character of the humans in the World of Warcraft.
Whenever danger arrived, they usually only needed a leader to step forward and take the lead before they would charge ahead one after another in the same direction.
In merely six or seven minutes, everyone in the tribe—from twelve-year-old boys who still looked somewhat immature to elders in their fifties or sixties who could still wield weapons—had gathered in the square of the settlement, dressed in crude leather armor.
More than half of them were women.
Artoria, hailed as a genius