Super Micro Implant Chip
In short, everything seems to be heading towards a cyberpunk aesthetic, such as Mechanical Prosthetic, mechanical organ enhancement, and Micro Internal Power Pump, which are definitely forms of body mechanization.
This is a completely different path from the previous genetic enhancement approach used by humans.
Of course, these are all derivative technologies that emerged during the research of the main technology, the most important of which is the Super Micro Subdermal Implant Chip Technology.
This technology allows humans to implant Function Chip under their skin. On the surface, this implantation is intended to help some humans who have undergone Mechanical Prosthetic control their modified Mechanical Prosthetic, serving as a central nervous system.
However, the initial purpose of development was not to turn all humans into cybernetic beings, since this cybernetic-style body modification could not immediately surpass the previous genetic enhancement in terms of strength.
However, since humans have not yet achieved limb regeneration technology, the emergence of these derivative technologies has brought good news to the disabled, at least they no longer have to run around in exoskeletons.
So what was the original research objective of Super Micro Subdermal Implant Chip Technology?
The answer is obvious: Brain-Assisted Chip.
The Research Team initially wanted to develop a Function Chip that could assist the human brain, with the goal of helping humans with Auxiliary Chip such as calculation, information storage, digital analysis, and memory.
They succeeded, but their success was due to the breakthroughs made by Yi Kai's team in Gene Map research.
Humans previously possessed the technology of using brainwaves and microcurrent signals from the skin to control the entire mechanical Tactical Armor.
After achieving True Nano Technology, the Yi Kai team went a step further and achieved results in this area, thus enabling gene modification and proposing the Gene Seed Optimization Theory.
By combining with other derivative technologies of True Nanotechnology, humans have achieved the ability to have a third hand at the genetic level.
What is a third hand?
Simply put, it's a hand reaching into the Virtual Network, meaning that humans can operate the Virtual Network by communicating with their own micro-implanted chip through their brain, just like controlling their own hands.
On warships or Residential Spaceship, as long as they are within the coverage area of human networks, humans equipped with ultra-miniature implanted chips can access the network anytime, anywhere.
Don't be fooled by the simplicity of accessing the internet via an implanted chip; it's not actually that simple. As humans, we can't expect our brains to "see" a bunch of raw computer data streams.
However, this form of internet access did not have a screen like mobile phones and computers, so human Research Team faced many difficulties in achieving this function.
First, we need to enable humans to "see" their own screen when browsing the internet, i. e., the UI interface, even without a physical display screen.
Initially, some scientists believed that this function could be achieved through the retina, just like installing a virtual screen in the human eye. However, this technology requires the support of Holographic Technology, which humans have not yet mastered, so this idea cannot be realized for the time being.
Fortunately, while humanity lags behind in Holographic Technology, it has always been incredibly strong in Biotechnology.
Therefore, scientists decided to start with Biotechnology.
As we all know, when the human brain sees a real object, the information we perceive is received, analyzed, and then transmitted back to the body's various senses. The first way humans receive information is usually through the eyes. The eyes transmit images to the human brain, which then performs rapid analysis, allowing us to see various beautiful and wonderful images.
However, as everyone knows, the eyes are not always open; this is what we call blinking. Blinking essentially interrupts the way we receive information for a brief moment, yet what we see remains continuous.
This is the brain's ability to fill in the blanks.
The ability to fill in the gaps in our understanding is something that the brain has developed over billions of years of evolution. Everyone relies on it, but at the same time, we are constantly being deceived by it.
The reason for this is that the information humans receive is discrete, but the brain helps humans connect these discrete pieces of information and then simulate so-called real-world scenarios.
The brain is amazing. In terms of filling in the gaps, it mainly manifests in three aspects: first, filling in the gaps in perception; second, filling in the gaps in memory; and third, filling in the gaps in language comprehension.
Such as visual illusions, visual incompleteness, perceptual filling, memory reconstruction, eyewitness error memory, false memory, understanding of multiple meanings in context, and understanding of subtext, are all brain's filling-in mechanisms.
So to some extent, it can be said that the appearance of various things in the real world that we see is actually a simulation created by the brain after receiving information through the eyes, rather than the appearance of the real world itself, because from a physics perspective, the real world should be a world in which the Four Fundamental Forces intertwine.
What we see is the appearance of the world, not its essence.
From this perspective, the so-called "seeing through the phenomenon to the essence" means that when you touch an object, you don't actually feel pressure from contact, but rather the electrons on your hand surface and the electrons on the object surface repel each other due to the Pauli Exclusion Principle.
The reason for discussing the brain's fill-in-the-blank mechanism is that scientists want to use this mechanism to develop a simulated fill-in-the-blank UI.
When a human wants to connect to the internet or perform online operations through their implanted chip, the chip emits microcurrent signals to stimulate relevant parts of the brain, making the brain think it is seeing a computer UI interface.
When humans operate this UI interface through the "Third Virtual Network Hand," brainwaves will provide feedback to the ultra-miniature implanted chip, which will then operate the network that connects the network to humans.
Therefore, the so-called operation performed on the UI interface that appears in the brain is actually an illusion, an illusion that lets humans know what they have operated. What really works is the interaction between the ultra-micro chip and the Internet.
This technology sounds very mysterious and doesn't seem like something a civilization like humanity, which can't even achieve Holographic Technology, could create. But thanks to their talent in Biotechnology, and with the collaboration of dozens of Research Team, including those in computer science, biology, brain research, and micro-nano technology, humanity actually managed to create it.
To put it simply, this technology is like the system interface that is "visible only to oneself" that often appears in novels.
Of course, this doesn't mean that having this technology will eliminate the need for various video screens. After all, this newly emerging technology can only provide a user interface; the actual display of content after operations on that interface still requires a physical screen.
Moreover, scientists have discovered that when a person uses this technology to interact with a fake UI, their attention must be focused on the fake UI.
Therefore, it is foreseeable that after this technology becomes widespread, when you see someone on the street who seems to be staring blankly, it is not that the person is stupid, but that there is a high probability that he is operating his own UI interface.
The success of these technologies has led Research Team working in this area to shift their focus to Function Chip.
Like other technological products, the New Government believes that these chips should also be categorized into military and civilian uses, as well as types with different functional requirements.
It's true that everyone has an ultra-miniature implanted chip, but there are still differences in the performance, function, and application of these chips.
After all, it's impossible to implant an ultra-miniature chip for an ordinary person with the function of controlling an Armed Robot that can control a spaceship, right? Nor is it necessary for its performance to exceed that of a fleet Commander. Therefore, after the successful emergence of this technology, everyone knows that future ultra-miniature implantable chips will be divided into single-core, dual-core, quad-core, octa-core, and so on, just like in the Earth Era.
This is an inevitable result of technological iteration. After all, this technology did not reach its peak as soon as it appeared. It is the beginning of a technological path, and there is still a lot of room for improvement on the way forward.
High-performance features are naturally a priority for the military.