I Make Games to Make Players Cry
Chapter 104

Monster Designs That Astonished Everyone

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On the projection screen is a person who looks similar to Plague Doctor in the Middle Ages.

It can be clearly seen from the colored first draft that it is covered with a black robe to cover its body.

Leather boots are exposed under the feet, and gloves are tightly worn on the palms.

On the head, there is no broad hat. Instead, there is a hood that is integrated with the black robe.

As for the face, according to the text label on the side, it is wearing a white ceramic beak Mask, not a leather or metal Mask.

The overall shape gives people a cold, aloof, ruthless look that doesn't care about life or death.

Chen An and Qiu Yuan looked at each other and found something interesting in it.

Using the image of a European medieval doctor as a monster was indeed something they did not expect.

In other words, so far, no one in the world has ever used the medieval Plague Doctor as a monster.

No matter what game it is, even if it is a competitive Ji You game, there are no similar skins and characters.

Now put it inside Horror Games and combine it with its shape, only to find out

It fits perfectly!

Because of its long history, people today have always had an attitude of awe towards the Plague Doctor profession in the Middle Ages.

This feeling is amazing, except because there is a huge difference in the image of doctors before and now. What's more, it's the weird smell of the former doctor's appearance.

Perhaps it was not unusual for the people and environment at that time.

But from a modern perspective, he is not so much a doctor as he is the kind of person who wears anti-virus Mask and conducts biological research.

Or maybe it's the death-seeking god hiding in the dark, holding a curved sickle in his hand.

In short, the medieval Plague Doctor looks uncomfortable now.

And after putting it inside Horror Games, this discomfort is probably infinitely magnified.

Wonderful!

Taking a life-saving occupation that existed before and turning it into a monster and putting it in the game, combining the huge differences between ancient and modern times with the discomfort caused by the different eras, will definitely produce unexpected effects!

The image of Plague Doctor is not, strictly speaking, scary in itself.

But because of its monster positioning and its origins from history, it is very realistic in terms of authenticity!

As the task designer, Chen An raised his hand again and asked. After receiving a nod, he spoke excitedly.

"President Meng, this kind of monster, I want to know what its attack method is."

Hearing this, Meng Shu scrolled the PPT to the next page.

There are two displays of W-FBC-0049's attack methods.

The first picture shows a monster choking a person.

The second picture shows two humanoid monsters standing next to the monster.

Chen An Seeing this, he waited for the boss's explanation.

The latter also immediately started to explain.

"There are currently two attack methods set. The first is that after touching the player, the player slowly stops physiological functions. The specific manifestations are the dizziness and blurring of the game perspective, the weak staggering that empties the physical strength, and finally death."

"The second method is to transform the NPC into an unconscious creature after touching it, which is what the younger brother means. It can be used to attack players. The upper limit is 5."

Chen An nodded, indicating that he understood.

Seeing this, Meng Shu emphasized.

"Chen An, I will tell you an overview of the game plot later. You should try your best to intersperse various abnormal appearances in the early stage, and show abnormal attack methods in front of the players, so that the players have a clear understanding."

Chen An nodded immediately, responded loudly, sat down, and started taking notes.

"This monster is set to have a very high IQ. I hope it can do more than just chase players. If possible, I hope it can use its wisdom to cause huge troubles and crises to players."

Chen An hesitated for a moment and nodded.

"Okay President Meng, I will do it."

Meng Shu nodded with satisfaction, turned the PPT to the next monster and started explaining.

The four people below took notes carefully.

As the monster was gradually revealed, everyone's expressions became more horrified.

First, there is a terrifying old man with black dripping liquid. According to the setting, it will appear randomly and drag the player into a 'Pocket Dimension' to start a chase in a different space.

Then there was a hairy crocodile-like, yet giant lizard-like creature. The setting says he is immortal and hates humans.

It also made Xia Nianzhen and others understand what kind of invincible existence 0682 was buried in "Skyhill".

Then there was a tall, slender, hairless, pale-skinned monster. When he opened his mouth, his lower jaw opened hugely, which was extremely scary! Judging from the setting, it is also an invincible existence. As long as it sees its face, it will go on a rampage and kill anyone who sees its face.

In addition to these, there are many various monster shapes.

Like the monkey that sings happy birthday.

A humanoid muscle-skin creature that requires Night Vision Goggles to see.

A reptilian monster that can imitate human voices to attract prey.

And a man who looks like a tribal warrior who can draw a sword out of thin air.

Each of these monsters has unique shapes and abilities.

The faces of everyone watching were filled with wonder, and they felt as if their knowledge had been broadened.

In addition, there are various hazardous areas of environmental construction.

According to Boss Meng, biological monsters alone are not enough to make the game fun.

He also wanted to give some scenes these terrifying characteristics to let players know what it means to be in danger.

The first thing to bear the brunt were the two small houses facing each other.

Because the doors are opposite, as long as the two doors are opened, a closed loop will be formed.

Entering room A will lead to room B, forming a circulation space that can never enter the room.

When the player repeatedly enters from door A and comes out of door B, time and space will be confused, allowing the player to enter other time points or parallel worlds.

In addition to this recycling house door, there are many other environmental crises.

For example, a certain corridor, etc.

Everyone was horrified to see this.

Chen An A few people only think that this game is probably more exciting than "Skyhill" in terms of experience!

Players will definitely feel the ultimate horror inside!

Now, let's see how we can design interesting main and side missions throughout the game such as 'Escape from the Facility'.

After demonstrating all the monster shapes.

PPT comes to the game scene chapter.

The first picture is the original painting design of Containment Sites-19 inside the game.

On the projection screen, there seemed to be a circular passage in an industrial area.

From everyone's perspective, in the picture, the light is dark and filled with smoke.

It looks like there's a power outage?

On the left and right sides of the picture are pedestrian walkways with guardrails.

Its walls are covered with thick and heavy pipes.

The top was densely covered with cables, and occasionally one or two hung down, lighting up arcs.

At the entrance of the passage, stood a Bald Man lady wearing orange clothes.

The inside of the passage is filled with strange crystals.

As a scene designer, Xia Nianzhen knew that the original painting was created by a certain master.

It looks so immersive!

Especially the tiny orange-clad Bald Man at the entrance formed a high contrast with the huge circular passage.

It gives people a sense of déjà vu and no strangers are allowed to enter this passage.

Especially since the inside of the passage is covered with strange crystals, the perception of the passage has skyrocketed, and it is full of dangers!

After Meng Shu showed a few more original paintings and actual game pictures from "Control Failure: Remastered Edition", he looked up and asked.

"Nianzhen, the style of these original paintings is the style of our game scene. Can it achieve the effect of technology and industry, as well as the corporate atmosphere with research rooms and office areas?"

Xia Nianzhen glanced at the projection screen, hesitated, and nodded uncertainly.

"President Meng. I have never done a science fiction scene, but I will try my best!"

Meng Shu looked at her nervously and waved his hand to indicate that she didn't have to be like this.

"It doesn't matter if you're not proficient, we can learn slowly. You did a good job in the hotel before. I believe you can learn and do it this time. If you have any questions, just ask me. Don't keep it in your heart, as it will make the work difficult."

Xia Nianzhen nodded heavily and hummed slightly.

After showing the monster shape and scene style, Meng Shu began to arrange work for everyone.

"Qiu Yuan, Nian Zhen, I will send you the PPT later. Just follow the design above and make the things. Qiu Yuan, your workload is relatively heavy. If you and your assistant are too busy, just tell me directly and I can find an outsourcer to share some of your work."

Qiu Yuan was stunned for a moment and responded gratefully.

"President Meng, we will work hard!"

Meng Shu smiled, gave an encouraging look, and looked at Xia Nianzhen.

"Nianzhen, please work hard. You are the only one at the moment. If you are really not proficient in how to do the technology industry style, you should explain it to me in time so that I can find a way to help you and make your work better."

Xia Nianzhen pursed his lips and nodded sheepishly.

"President Meng. I should be able to do it. I'll try to get one first to see if it's good or not. You'll have to see it to know."

Meng Shu stretched out his hand to signal not to be nervous, and then looked at Chen An and Xu Hong.

"Okay, then the meeting is over. Let's go back and work hard. Dividends are inevitable. By the way, Chen An, Xu Hong, don't leave yet. We will talk about the mission design and plot performance of the game later."

Chen An and Xu Hong looked at each other, then looked at Boss Meng and nodded repeatedly.

Sorry for coming back late! I wrote this chapter early in the morning, and I deleted another chapter because I felt it wasn't written well! It feels like the pace is dragging a bit, I have to speed up the progress!

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