"Control Failure" First Trailer
Two days later, Meng Shu introduced Fang Yuancheng to his other employees through video conference.
By the way, I introduced the new game "Control Failure" to him in detail so that he could understand it.
After that, it's time to get used to work.
Meng Shu specifically emphasized that the main map of the game, Containment Sites-19, does not need to be too sci-fi, it just needs to be a little more advanced than modern technology.
Don't be too divorced from reality, and let players have a sense of the base atmosphere of modern cutting-edge technology at a glance.
After all, this game is not strictly a science fiction game.
At the same time, the monster's shape does not need to be modified. Just follow what's on the concept map, there's no need to spend any effort on it.
Fang Yuancheng understood after listening.
After he learned every aspect of the game, he started working on it.
As his cooperator, Xia Nianzhen, the only girl in the company, also started her own journey of half learning and half getting along.
After everything was arranged, time passed like this day by day.
An incident also occurred during this period.
Meng Shu has taken a fancy to a two-story villa and wants to buy it.
But the second elder in the family said they would not live there.
Because now there is no pressure in life and no work to worry about. When they are free, they stay at home and get bored.
Familiar neighbors were also moved out one by one due to issues such as rent and environment, and were replaced by strangers.
This resulted in the two elders having no peers with whom they could get along.
So I wanted to return to my hometown.
There, they can plant fruit trees, raise cats and dogs, chat with neighbors, and go to the market every now and then.
And compared to the cold city, the hometown where they grew up actually has a greater sense of belonging.
Meng Shu has been a rural person in his past and present life, so naturally he would not let the two elders stay in the city and become so-called city dwellers, so he agreed with the elders' idea.
And on Saturday three days later, Meng Xiaoran, who had recovered and returned to school, went to the long-distance bus station to see his parents back home.
Originally, we planned to take a plane, but the two elders had never flown before, so they didn't know what to do when they entered the airport, and they were also afraid of flying.
The same goes for trains and high-speed rail.
Because I'm not familiar with it, I'm not used to it, so I'm very resistant to it.
So we changed to the long-distance bus that the two elders were already accustomed to and felt at ease with.
Although it takes a day and a night, this familiar long-distance bus is better than an unfamiliar means of transportation.
After watching his parents leave, Meng Shu also returned home with Meng Girl.
As for buying a house.
Since the second elder was away, he no longer looked at any villas.
Instead, he chose a commercial house on the 35th floor of a certain community and gave one of the rooms to Little Girl Meng so that she could live in it when she returned home.
After that, we started decorating, which took quite a while.
Until the renovation is completed, Meng Shu will continue to live in this old private house.
Little girl Meng went back to school to live, which had nothing to do with her.
After these household chores were taken care of, half a month had passed.
The company's affairs are progressing very smoothly under the previous arrangements.
Under the control of Fang Yuancheng, the quality of what Xia Nianzhen handed over has been gradually improved from many major changes at the beginning to small details now.
Its style is also very consistent with Meng Shu's psychological expectations.
Looking at the 'completely remade' "Control Failure" on the computer, a smile appeared on his face.
After the scene style issue is resolved, the next step is the task design of the branch and main lines.
In fact, during the filming of W-FBC-0087 the Staircase's micro-movie, Chen An submitted many designed tasks.
But most of them were killed by Meng Shu.
Now, the filming of the micro-film has been completed and all work is on track. Regarding this matter, Meng Shu had a simple communication with Chen An.
The latter has been worrying about how to hand over side tasks to players through NPCs, and what reasonable reasons should be used for players to complete them.
By reward? Or through intelligence?
This is not one of those RPGs where the protagonist can become stronger.
In "Control Failure", everyone is running for their lives. Who has the time to catch the protagonist and issue him side tasks?
After learning about Chen An's troubles, Meng Shu smiled and said that he didn't need to think so much.
All side tasks can appear randomly just like in "Skyhill".
There is no need to arrange for a designated NPC to release tasks, and there is no need to accept tasks and explain the process of the tasks.
As long as the player is close to the task setting area, the task may be automatically triggered according to the set probability value.
After that, it's time to perform the plot of the mission. Players can choose to participate in the mission, or they can choose to ignore the mission.
Everything is left to the player to choose.
Plus, by doing this, the mission doesn't need to be too long.
It's best to finish within 5 minutes.
After all, it's Control Failure, and everyone is focused on escaping. Who has the time to create a bunch of missions waiting to be released to the players like an RPG game?
Adopting a random method is also convenient for arranging the 40 players who have all changed their normal names.
Also, these can't be called side quests or Random Quest.
Changed to random events.
Chen An After thinking about it, the boss seems to be right.
The emergence of random events makes the game more playable. It also allows the game to abandon the previous fixed model and make it full of unknown elements.
This format will give players a different experience every time they enter the game.
Simply stunning!
As for whether it can be realized, with "Skyhill" in front, Chen An is not worried.
Since it was proposed by the boss, the boss's development team will definitely be able to do it!
After that, I started to focus on designing and streamlining tasks.
In fact, the reason why Meng Shu adopts such a mission format is mainly derived from "The Elder Scrolls V: Skyrim" and "Red Dead Redemption 2".
The former has a messenger who can find the protagonist across mountains and ridges.
Whether it's Soul Cairn, Blackfall, or even Songgard. He can set foot in these places as a mortal to find the protagonist, and then send a letter to the protagonist to trigger the Random Quest on the letter. He is really dedicated!
The latter has a large number of random events, such as encountering a crying woman on the road. When the player stepped forward to ask out of curiosity, he suddenly saw several robbers emerging from the tree trunks and grass, and was shocked to find that this was a fairy jump.
Another example is when you encounter a hunter in the snowy mountains, and he asks the protagonist to help find his accomplices. After finding the hunter, he was found dead. What was even more horrifying was that a bear rushed out and swallowed the hunter in front of the player. The scene was bloody for a time.
The player can choose to shoot in advance to save the hunter, but the hunter will scold you for stealing his prey. If not saved, the hunter will die.
In short, these games give players a high degree of freedom.
In addition to the main tasks that advance the plot, these tasks, large and small, are presented as random events for players to encounter by chance.
This reflects a sense of realism and makes the entire game world full of detail and charm. It also allows players in this world to experience a different kind of life that is different from reality.
Let players truly experience the game with a sense of enjoyment, instead of just playing it like a task.
Meng Shu wants this effect.
Make all side tasks shorter, and then make them appear randomly so that players can encounter them by chance.
Then let players choose to participate or stay away according to their own abilities.
This was the design in "Skyhill" before, and now in "Control Failure", he still has this plan.
After all, the plot performance of the game "Skyhill" has been praised on the Internet in all aspects.
Danmu Network There is even a video of the sum total of completely random events being widely circulated.
In this case, if players like it, why not continue it?
Meng Shu After finishing this matter, it was a month-long busy development.
During this period, everyone is very busy.
Even Fang Yuancheng made several trips to the company across regions to communicate in detail with Meng Shu, Xia Nianzhen and others.
Since he is not a producer, he has no say in other aspects of the game.
But after learning the basic gameplay flow of the game from Meng Shu, he was able to make related things based on these.
For example, A-FBC-0106 Terror Elder and Pocket Dimension, how to create a chilling and terrifying feeling while retaining the fork-in-the-road design.
There is also W-FBC-0049 Plague Doctor, which uses what kind of environmental atmosphere to make players feel how scary it is.
These are all matters that Fang Yuancheng, Xia Nianzhen and Qiu Yuan are discussing in detail.
As for Meng Shu, we just need to wait for the result.
He has his own business to attend to.
Taking advantage of this period of time, he took the time to visit Dongguan.
Because the motion capture work is carried out here.
Since the game "Control Failure" has up to a hundred random events, more than 40 NPCs interact.
Therefore, the small corner of the company is obviously not suitable.
So, Meng Shu found a Blue Eagle Studio in the next city and outsourced the motion capture work.
Animator Xu Hong, on the other hand, is here on a business trip for supervision and guidance.
The task script he sent through Chen An, coupled with the comprehensive interpretation of the professional directors and actors here, made the work in this area progress extremely smoothly.
But the studio's animators were having trouble keeping up with the filming schedule.
Because they have to manually complete K-frames to ensure the smoothness of the movements, and the facial expressions of the face model are also the same, which need to be manually adjusted to make them more natural.
It doesn't mean that it will be there once it's taken.
So when Meng Shu arrived here, he found that the work was carried out in an orderly manner, which made him very satisfied.
After staying at Dongguan for a day and a half, he bid farewell to Xu Hong, returned to Shencheng, and started his own development work.
The production of dubbing and music sound effects was still left to Infinite Network Entertainment to help.
They only provide lines from the script.
As for music and sound effects, Meng Shu will be the final reviewer.
I have to say that Infinite Network Entertainment has really responded to Meng Shu's requirements and done its best.
After that, every time Blue Eagle Studio produced an animation that could be installed, the dubbing studio that Infinite Network Entertainment cooperated with started dubbing.
In this way, another two months passed.
When "Skyhill" became less popular and nothing happened in the gaming industry.
The first trailer of "Control Failure" is shockingly released!
Because this trailer came suddenly, there was no leakage before, and it was released at 9pm.
So it caught the players off guard!
So much so that when they saw the video, they thought it was stitched together by some shady netizen.
If you take a closer look, you'll see! It's Shuo Guang!
So, while this primary school student was happily dreaming, other netizens and players clicked in one after another.
Soon, they finally saw what the extremely mysterious and endlessly guessing number W-FBC-0173 was!
The update has been a bit delayed, so I have sped up the pace a bit. The original chapter on motion capture, the chapter on art scenes and item modeling, and the chapter on dubbing are all integrated into one chapter, so let's get straight to the point. There will be a chapter later.