I Make Games to Make Players Cry
Chapter 228

Yang Ying's Response

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This thread was posted around 10 a. m.

By noon, the number of replies had reached over 400.

At the same time, there was a small "hot" sign next to the post, which was very eye-catching.

This means it's a popular post.

Since it was lunchtime, people going to work or school were eating and resting.

As a result, the Fourth Calamity Club also saw a significant increase in midday traffic.

These people discovered the 'reveal' post almost immediately.

The players immediately erupted in uproar.

I'm super?

Is Bloody Scientist up to something again?

Yang Ying?

Lead designer?

How can someone be driven to their death by higher-ups?

Meow meow meow!

This is huge news!!!

As a result, netizens surfing the internet clicked on this trending post of the day.

Then, with a quick swipe down, I saw a lot of text content and office photos!

This is actually a post with both pictures and text!

The photos inside further confirm the authenticity of the post's content!

At this point, the players got excited.

If the poster is indeed the designer of the so-called "Bloody Scientist," then the rich content of this post will definitely be a huge laugh!

I will always love fun!

I want to see what exactly happened during the development of Bloody Scientist!

So, the players of the Fourth Calamity Club returned to the first floor and began to carefully examine this so-called revelation.

The first sentence, naturally, is the poster's self-introduction.

[RT, as the title suggests, I am the lead designer of Bloody Scientist and the head of its development team, Leap Group.]

[I have already left the company and now have no affiliation with Jiyou Network.]

[I wasn't originally planning to post this, but Ji You's actions are truly disgusting. To avoid online controversy, they dragged the already disbanded Leap Group into the spotlight on Weibo to bear the blame and misunderstandings.]

[I admit that our development team bears some responsibility for the failure of "Bloody Scientist," but I, Yang Ying, can guarantee with my reputation that if it weren't for the incompetent executives at Ji You, this game would never be what you see today!]

Upon seeing this, the players of the Fourth Calamity Club's eyes lit up.

Stupid high-level management?

Holy crap, is Bloody Scientist a product of high-level interference? Or is it the reason for the chaos within the development team?

interesting.

Things are getting more and more interesting.

Players understand that there is a phenomenon in the gaming world that is difficult to stop.

That means the game company's top executives interfered with the development team.

For example, the foreign FPS game "Revenge Action 3" is like this.

It tells the story of a special forces soldier who is framed by an officer and then rescued by his former comrades, embarking on a journey of revenge and redemption.

The first two installments of the game were of high quality, with a decent depth of story and extremely fun and engaging level design that never gets boring.

But by the third installment, players found that the game seemed to have been made by a different team, with flaws everywhere.

Let's set aside the old problems like melodramatic plots, overwhelming numbers of enemies, and repetitive levels.

What really makes players uncomfortable is the story of the protagonist from the previous game falling in love with a random black woman, then being killed off by the plot, followed by the protagonist's son traveling the world as a black man to find his father's killer, and finally forgiving him with tears in his eyes.

It absolutely shocked the gaming community.

But this is just one of the negative situations caused by high-level interference in game development.

More often, there are even cases of senior management interfering with development, leading to employee dissatisfaction and resignations, and senior management interfering with development, resulting in differences between the game and the initial demo.

What's expected is that high-level interference in development leads to games going against the players' expectations, and so on.

In short, while high-level intervention in game development cannot be said to be entirely detrimental, it certainly does more harm than good!

So, which category does "Bloody Scientist" fall into?

The players then looked at the post.

However, the next sentence surprised them slightly.

The game * Bloody Scientist * was developed with the aim of entering the Horror Games market and securing a share, laying the foundation for future games.

[In other words, this game was used by the Ji You to test the market, not for us players. Fundamentally, it was a stepping stone for future products by the higher-ups.]

[Therefore, the development cycle for this game was very short, less than a year including the release date.]

[Yes, you read that right. The development cycle for * Bloody Scientist * was less than a year. Our 32-member Leap Group worked day and night to barely reach this stage.]

[During this period, some people fainted at their workstations due to overwork, some suffered from dizziness and blurred vision due to chronic sleep deprivation, and others even experienced insomnia, feeling listless all day.]

[I want to pour my heart out to everyone! I want to tell all the players! We tried! We gave it our all! We truly did our best! It's not that we didn't want to make the game good, but the higher-ups at SillyBird were too eager for quick success and repeatedly compressed the timeline, preventing us from completing it!]

Upon seeing this, the players couldn't help but frown.

A year?

Still 32 people?

Can this make a high-quality game?

Moreover, it's a so-called innovative FPS combining 'horror' and 'shooting'.

This is something even major international manufacturers can't do!

The executives at Ji You seem to be oversimplifying game development.

Although the Only Game is released every few months, the acknowledgments list after completing each game has at least a hundred people, which is only natural.

The initial promotion of "Dark Forest" as being developed by a single person was controversial.

However, the reason why Weiyou is so prolific is not only because of its large development team, but also because of its solid partnership with Infinite Network Entertainment. Therefore, it should not lack development funds, after all, its reputation speaks for itself.

Your Ji You development team only has 32 people, how can you compare to a team of hundreds?

And that requirement to make a game in a year, even compressing that little bit of time, really feels like treating people like tools!

but

The players were puzzled.

Why are the executives at Ji You in such a hurry to release the game?

Driven by this curiosity, the players continued reading the post.

At this point, the writing style of the post began to become sharper and more emotional.

[A certain president of Ji You, whose last name I won't mention, has repeatedly interfered with game development.]

[Why was "Bloody Scientist" criticized for being unfinished? It's all thanks to this visionary CEO.]

[Originally planned as 12 levels, but the 10th level was forcibly removed by this 'eager' CEO during its development.]

Why? It's simple!

[Because he wanted to capitalize on the remaining buzz surrounding the new Only Game release, he resorted to a 'reverse delay' to gain attention. This put immense time pressure on our Leap Group, leading to a rushed release without proper polishing, resulting in this irreparable mistake.]

[To this, all I can say is, fuck you, if you don't understand, don't try to show off your superior status!]

[Before development, they verbally stated they were only concerned with quality and reputation, not sales or profits. We believed them, thinking they were truly going to create a masterpiece comparable to Only Game. However, during development, they repeatedly interfered with our work plan, belittled us, were eager to monetize, and displayed extreme double standards, rendering much of our hard work futile!]

[That higher-up demanded a shortened process, a compressed script, and an early release of the finale. His data-driven mind was incredibly simplistic, oblivious to the immense trouble he caused us and the immense difficulty we faced.]

[I tried explaining to him the extremely time-consuming work of modeling, art, music and sound effects, as well as testing and numerical adjustments, not to mention optimization and bug fixing.]

[But do you know how that stupid executive responded?]

[The CEO, who only cared about business and his own exploitation, retorted, "Why does it take so long to develop a game? Why don't other mobile games take that long?"]

[Do you know how I felt when I heard that? I just wanted to slap him!]

[And finally, do you all know how much time we had to cut down the game and finish it before releasing it?]

[Five days!]

Yes! You read that right, we only have five days! And do you all think we can do it in five days?

[Obviously not!]

[However, the astute CEO of Ji You believed that was enough.]

[And he said something I'll never forget.]

[That is: 'You must guarantee the quality of the game and complete it within the specified time.']

Whoosh—

Seeing this, even the most amusement-loving players will understand where the problem lies.

The goal is to ensure both quality and complete the development within five days.

That's simply impossible.

This statement is correct when taken out of context, but it is obviously absurd when applied to this situation.

Judging from this, this "wise CEO" is probably the type who just talks a big game and looks at data reports, rather than someone who truly understands the industry.

No wonder people say that a company as big as Ji You can produce such terrible single-player games.

It turns out that the higher-ups at Sabie are giving terrible orders!

Given the current quality of "Bloody Scientist," it's a complete waste of manpower and time.

Not only did they lose their reputation, but they also lost development talent and some players. It's hard to know how to evaluate this executive.

The players silently mourned for the whistleblower, and then continued reading.

The post continues, with the content picked up where we left off.

[Having explained the chaotic state of the game's development, I'd like to answer some questions circulating online about whether "Bloody Scientist" will continue to receive updates and optimizations.]

[First of all, our Leap Group has disbanded; members have either left or been reassigned. For a 'tool' that hasn't generated profit for the company, expecting continued maintenance is virtually impossible.]

[Simply put, it has been abandoned.]

[A CEO himself said that this 'tool', which was supposed to make money, was for market expansion and didn't need to consider the player base or cater to player tastes.]

[In his eyes, players are nothing but innocent victims, and they don't need any maintenance at all, coming in waves.]

Despite my repeated pleas, the CEO remained obstinate, believing that his high position and greater knowledge gave him the ability to control the situation.

[The space sci-fi game * Dead Space *, recently announced by Only Game, received a warning from a certain CEO, similar to * Bloody Scientist *.]

[Even the shooting system from the game "Skyhill," which was released a long time ago, was accused of plagiarism by a certain CEO.]

[I admit that the president of Ji You is exceptionally capable and powerful in some areas. But when it comes to game development, I can only say, you're absolutely nothing!]

[Here, I, Yang Ying, personally ask for the players' forgiveness. We were unable to maintain the game; we failed, and we are sorry. But we will never take the blame! We will never be dragged into a media frenzy by the Ji You!]

[Please view this rationally; our development team is also a victim!]

After reading the entire post, the players of the Fourth Calamity Club finally understood why "Bloody Scientist" had turned out this way.

Putting aside the shortcomings in various aspects, it's amazing that a genius could do it with only 32 people under such tight and compressed time constraints!

In other words, this is a game that was ruined by the higher-ups.

Players who spent money were cheated out of their money, and the development team was disbanded because they failed to meet expectations.

It's truly a case of losing both wife and army!

It's not difficult to find out who the "high-level president" mentioned in Yang Ying's post is.

A quick search on a business information website will reveal who it is.

An Yuanlong!

The CEO of Jiyou Network!

After learning about the target, the players immediately went to the Weibo of the Ji You and started making sarcastic remarks.

Many criticized the "high-ranking executive" of the Ji You for his outstanding abilities, long-term vision, and effective command.

Those who bought the game were even more unrestrained, picking up their keyboards and hurling insults at An Yuanlong, venting their frustration at being wronged.

And so, after a whole day of Ji You became so much so that he turned into a coward, deleting his posts and not daring to make a sound.

Even so, online anger continues to simmer.

Yang Ying's post was widely circulated on various platforms and in groups, allowing more people to learn about the cause and effect of the matter.

But things aren't going so well for Ji You.

On Weibo, whoever speaks up for the big influencers or manufacturers gets attacked.

Some influential figures are very outspoken. Because they helped Ji You, they were ridiculed by players. They couldn't stand it and personally went to confront the online community. As a result, they were completely overwhelmed by the online attacks and had to delete their posts in disgrace, saying that they were depressed from being cyberbullied.

Some influential figures who were criticized said they would seek legal aid to let players know that the internet is not a lawless place.

Then it was hit by a second wave.

Some influential figures deliberately angered players by calling them innocent victims and urging them to look for problems within themselves. As a result, they were exposed in real life the next day, had to post an apology overnight, and then moved their accounts.

For three whole days, no influential figures or manufacturers spoke up for them.

Ji You himself has remained silent since being attacked, determined to play the coward to the very end.

Two more days passed.

While players were still discussing this, another bombshell news quietly broke out.

That means the media review embargo on the VR version of Dark Forest has been lifted!

End of Chapter
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