Ch. 21Official Version Released, Tops the Popularity Ranking! Revised

Key Plot Points and Events

  • "Dark Forest" game's official version release surprises players due to its rapid development.
  • Final chapter reveals the forest's exit leads to an eerie residential area.
  • Players discover abnormal signs and clues hinting at a hidden ending.
  • Streamer Zai Zong uncovers the true ending: the game is a dream within a giant tree, and players must burn everything to wake up and escape.

Character Developments

  • Players, especially streamers like Zai Zong, become more cautious and observant as they progress through the game.
  • NPCs are revealed to be trapped in their own dreams within the giant tree.

Significant Themes

  • The blurring line between reality and dreams.
  • The consequences of ignorance and lack of observation.
  • The importance of careful exploration and understanding in uncovering the truth.

Character Interactions

  • Players interact with each other through live commentaries and first-playthrough scream completions, sharing strategies and experiences.
  • Streamers like Zai Zong interact with their audiences, who guide and encourage them to explore further.
  • The protagonist interacts with NPCs and the environment, uncovering the game's true nature.

Ch. 22"21 Points" Development Complete!

Key Plot Points and Events

  • "Dark Forest" sells 1.66 million copies in three weeks, earning 114.5 million yuan.
  • Meng Shu decides to open the game to MODs and facilitate porting to other platforms.
  • He releases a congratulatory letter and announces "21 Points" will be free on the IGame Platform.
  • Meng Shu completes the development of "21 Points" as a standalone VR game.

Character Developments

  • Meng Shu gains confidence in his company's success but remains ambitious for future projects.
  • Xia Nianzhen's skills in game development are recognized by Meng Shu.

Significant Themes

  • The power of MODs in keeping games popular and fresh.
  • The potential of VR games and the skepticism surrounding them.
  • The importance of trust in building a game's reputation.

Character Interactions

  • Meng Shu interacts with Infinite Network Entertainment regarding "21 Points"'s release and voice acting.
  • Meng Shu considers and adapts characters from "Resident Evil 7" for "21 Points."

Ch. 23I Want to Play a Game with You: Revised

Key Plot Points and Events

  • "21 Points" is launched shockingly online for free, catching players' attention.
  • Zai Zong, a popular streamer, downloads and starts playing the game.
  • The game's menu is bare-bones, but the in-game graphics are surprisingly realistic.
  • Zai Zong finds himself in a grimy room with a hooded figure, bound to a table, facing a card table with the word 'BlackJack' on it.
  • TV sets around them flicker on, showing a masked figure who says, "I want to play a game with you."

Character Developments

  • Zai Zong, initially skeptical, becomes increasingly unsettled and frightened as the game progresses.
  • The hooded figure across from Zai Zong is revealed to be a player, panicked and struggling against his restraints.

Significant Themes

  • The game explores the theme of fear and suspense, with the unknown and the realistic graphics creating a sense of unease.
  • It also touches on the theme of reality versus illusion, with the game blurring the line between the two.

Character Interactions

  • Zai Zong interacts with the hooded figure across from him, though neither speaks yet.
  • The masked figure on the TV screens addresses Zai Zong directly, initiating a game.

Ch. 24Life-or-Death Card Game Revised

Key Plot Points and Events

  • Zai Zong is thrust into a tense, immersive VR game where he controls a character named Clancy.
  • He finds himself in a cramped space with another player, Hoffman, and a masked man who orchestrates a deadly game of 21 Points.
  • The masked man reveals that the loser of the game will face a gruesome fate, and the winner will be set free.
  • The game begins, with Clancy and Hoffman drawing cards, trying not to exceed 21 points. If they do, a guillotine device will sever one of their fingers.

Character Developments

  • Zai Zong (Clancy): Initially stunned and amazed by the game's realism, Zai Zong quickly adapts to his role as Clancy, the expedition crew's photographer. He remains calm and strategic throughout the game.
  • Hoffman: Initially panicked and desperate, Hoffman becomes increasingly agitated and focused on winning at any cost, even disregarding Clancy's attempts to reason with him.

Significant Themes

  • Life and Death: The game's high stakes emphasize the fragility of life and the desperation of those fighting to survive.
  • Bluffing and Deception: Both players must bluff and deceive, not only their opponent but also the masked man orchestrating the game.
  • Immersion and Agency: The game's design allows players to feel immersed in the story and make meaningful choices, adding depth to the gaming experience.

Character Interactions

  • Clancy and Hoffman: Their dynamic shifts from initial surprise and fear to strategic gameplay and eventual desperation as the game progresses.
  • Clancy and the Masked Man: The masked man's manipulations and threats create a tense dynamic with Clancy, who must navigate the game's rules and the masked man's unpredictable behavior.
  • Zai Zong and the Livestream Audience: Zai Zong's reactions and choices are influenced by the livestream chat, creating a meta-layer of interaction between the player and the audience.

Ch. 25This Must Hurt

Key Plot Points and Events

  • Zai Zong, a live streamer, plays a VR game where he loses a round of cards, resulting in his character, Clancy, having a finger severed by a guillotine.
  • The game's host, the Masked Man, reveals that losing all five fingers means death.
  • Zai Zong and his opponent, Hoffman, play another round. Hoffman loses and has all his fingers severed, leading to his character's death.
  • Despite his injuries, Hoffman insists on playing another round. The Masked Man introduces a chainsaw with attached kitchen knives for the next game.

Character Developments

  • Zai Zong: Initially confident, he becomes more cautious and empathetic after experiencing the realistic pain of his character's injury.
  • Hoffman: Displaying remarkable resilience and determination, he continues playing to support his family despite severe injuries.
  • The Masked Man: Reveals a sadistic and uncaring nature, deriving pleasure from the players' suffering.

Significant Themes

  • Realism in gaming and its psychological effects on players.
  • The consequences of one's actions and the price of failure.
  • Resilience and determination in the face of adversity.

Character Interactions

  • Zai Zong vs. Hoffman: Both players show respect and understanding towards each other, acknowledging the severity of the game's stakes.
  • Zai Zong vs. The Masked Man: The streamer grows increasingly hostile towards the game's host due to his cruel and indifferent attitude.
  • Clancy (Zai Zong's character) vs. The Masked Man: Clancy expresses fear and anger towards the Masked Man, highlighting the emotional connection between the player and his character.

Ch. 26New Tools

Key Plot Points and Events

  • Zai Zong discovers an electrical device on the finger-breaking torture instrument, which turns out to be a high-voltage electric shock machine.
  • The Masked Man introduces a new rule: every time a player loses, they'll receive an electric shock, and the current will increase. Simultaneously, an electric saw will move closer to the losing player.
  • Zai Zong and Hoffman play a card game. Zai Zong loses the first round due to Hoffman's lucky hand of 21 points.
  • In the second round, Zai Zong uses a Special Card to draw a 5, giving him 20 points. However, Hoffman uses a Special Card to remove Zai Zong's 5, causing Zai Zong to lose with only 15 points.
  • Zai Zong receives the maximum electric shock and is subsequently 'killed' by the electric saw.

Character Developments

  • Zai Zong, despite being a veteran gamer, is terrified by the realistic and intense gameplay, struggling to maintain his composure.
  • Hoffman, initially timid, becomes more determined and cunning, using Special Cards strategically to win.

Significant Themes

  • The game's extreme realism and the psychological torture it inflicts on players.
  • The desperation and determination to win, even in the face of horrifying consequences.
  • The unpredictability of luck and the importance of strategic thinking.

Character Interactions

  • Zai Zong and Hoffman engage in a tense and high-stakes card game, with both players using Special Cards to gain an advantage.
  • The Masked Man watches and comments on the game, reveling in the players' suffering and enjoying their fear.
  • The livestream audience offers advice and encouragement to Zai Zong, reacting with shock and excitement to the game's intense moments.

Ch. 27New Horror Game Idea

Key Plot Points and Events

  • "21 Points" becomes a sensation, attracting massive viewership and downloads.
  • Players discover Challenge Mode, with new torture mechanics.
  • The game's popularity leads to increased sales of "Dark Forest" and recognition for Only Game and Shuo Guang.

Character Developments

  • Shuo Guang (Meng Shu) gains recognition and fame as a game developer.
  • Zai Zong's stream attracts massive viewership, pushing him to the top of the game category.

Significant Themes

  • The impact of free and VR on game popularity.
  • The comparison of domestic games with foreign games.

Character Interactions

  • Meng Shu discusses his next game project with the head of Infinite Network Entertainment.
  • Zai Zong interacts with his viewers through his stream.

Ch. 28Visage

Key Plot Points and Events

  • Meng Shu checks his Fear Points after modifying "21 Points" game; Design stat increased by 3 points.
  • He notices increases in Code and Art stats as well, attributing them to his own modifications and improvements.
  • Meng Shu buys the horror game "Visage" using his accumulated Fear Points.
  • The game's concept design and production method are downloaded into his mind.

Character Developments

  • Meng Shu's understanding of game design, coding, and art aesthetics improves due to the stat increases.
  • He gains confidence in his ability to develop new games without relying on past-life knowledge.

Significant Themes

  • The power of modification and improvement in game development.
  • The impact of Fear Points on game acquisition and development.
  • The anticipation and fear of exploring a high-quality horror game.

Character Interactions

  • Meng Shu interacts with the system, which provides him with game data and knowledge.
  • No human interactions occur in this chapter.

Detailed Summary

  • Meng Shu checks his Fear Points after modifying "21 Points" and finds increases in Design (63), Code (68), and Art (62) stats.
  • He buys "Visage" for 6.9 million Fear Points, reducing his total to 658,000.
  • The game's concept design and production method are downloaded into his mind, allowing him to start planning its development.
  • "Visage" is a first-person psychological horror game with a complex storyline, multiple chapters, and a sanity system. It's known for its high quality, oppressive atmosphere, and genuine scares.
  • Meng Shu anticipates the challenge and fear of playing and developing such a high-quality horror game.

Ch. 29Horror Game Players Can't Fight? What the Hell!

  • Plot Points and Events: The chapter begins with the employees of Only Game discussing their recent project, "21 Points," and its development process. They speculate about President Meng's team and work methods. Later, they attend a meeting where President Meng announces their next project, "Visage," a horror game set in a mansion where the player cannot fight back against ghosts.
  • Character Developments: Xu Hong, Qiu Yuan, and Xia Nianzhen are shown to be casual and comfortable in their work environment, discussing their projects openly. They display curiosity and eagerness when a new project is announced. President Meng is portrayed as a laid-back boss who allows his employees to have idle time and doesn't micromanage their work.
  • Significant Themes: The theme of teamwork and collaboration is evident as the employees discuss their roles in the company and the development process of their games. The theme of innovation is also present as President Meng announces a horror game where the player cannot fight back.
  • Character Interactions: The employees interact casually and comfortably with each other, sharing their thoughts and experiences about their games. They also show respect and curiosity towards President Meng, eager to learn about his new project. President Meng, in turn, shows trust in his employees by involving them in the planning process of the new game.

Ch. 30Games Aren't Just Guns, Cars, and Balls

Key Plot Points and Events

  • Meng Shu presents his new game, "Visage," a horror game where players can't fight and have a sanity system.
  • A deputy director from Infinite Network Entertainment questions the game's market viability due to its unique mechanics.
  • Meng Shu defends his design, arguing that the market is ready for innovation and that players are diverse.

Character Developments

  • Meng Shu demonstrates confidence and conviction in his design choices, challenging the status quo of the gaming industry.
  • Xu Hong and the other two employees show respect and support for Meng Shu's vision.

Significant Themes

  • Innovation vs. Tradition: Meng Shu advocates for breaking away from the current market mainstream of shooters, racing, and action games.
  • Player Diversity: Meng Shu emphasizes that players have diverse preferences, and games should cater to this diversity.
  • Market Domestication: Meng Shu argues that developers have turned players into consumers with limited choices by following market trends.

Character Interactions

  • Meng Shu engages in a debate with a deputy director from Infinite Network Entertainment, defending his game design.
  • Meng Shu discusses his vision with a manager from Infinite Network Entertainment, expressing confidence in his game's success.
  • Xu Hong and the other employees listen attentively to Meng Shu's conversation, showing support for his ideas.

Ch. 31The Plot Twist in Visage

Key Plot Points and Events

  • Meng Shu presents the core concept of 'Visage' to Infinite Network Entertainment.
  • The game is set in a large mansion, with players exploring alone to uncover the fates of past residents.
  • Meng Shu explains the game's focus on exploration, puzzle-solving, and narrative discovery.
  • The game's plot is revealed: the protagonist dies at the start, having killed his family and committed suicide.
  • The protagonist's actions were driven by a secret experiment he was conducting on the mansion's residents.
  • The protagonist's family becomes the final target, leading to his mental breakdown and suicide.

Character Developments

  • Meng Shu demonstrates his understanding of horror game mechanics and his commitment to the project.
  • The Infinite Network Entertainment team shows curiosity and support for Meng Shu's vision.

Significant Themes

  • The exploration of guilt, redemption, and the consequences of one's actions.
  • The horror of the unknown and the psychological terror of being watched.
  • The theme of discovery and unraveling a mystery.

Character Interactions

  • Meng Shu presents his ideas to the Infinite Network Entertainment team, who ask questions and express support.
  • The team reacts with shock and anticipation to the game's plot twist.

Ch. 32Mom and Dad, I Made Money

Key Plot Points and Events

  • Meng Shu successfully pitches "Visage" to Infinite Network Entertainment, securing a 38 million yuan deal.
  • He plans to use the money to hire programmers, open MOD support for "Dark Forest", move to a new office, buy a house, and a car.
  • He decides to tell his family about his earnings.

Character Developments

  • Meng Shu: He becomes more confident and responsible, deciding to support his family financially.
  • Meng Mom and Dad: They are initially surprised and suspicious about Meng Shu's earnings but later accept his support.
  • Meng Xiaoran: She feels guilty for being a burden to her family and wants to help but is still a student and unable to contribute financially.

Significant Themes

  • Family responsibility: Meng Shu feels the need to support his family and improve their living conditions.
  • Financial independence: Meng Shu wants to free his parents from their hard labor jobs and provide a better life for his sister.
  • Trust: His parents initially have doubts about his earnings but eventually trust him.

Character Interactions

  • Meng Shu and his family: They share a meal together, and Meng Shu reveals his earnings, leading to a heartfelt conversation about their future.
  • Meng Shu and Meng Xiaoran: They have a close sibling bond, with Meng Shu comforting and encouraging his sister.

Ch. 33Plagiarism? I'm Not Worried

Key Plot Points and Events

  • Meng Shu's family discovers his wealth, and he reassures them about its legitimacy.
  • Meng Shu's company, "Visage," makes steady progress on their game, with the first two chapters completed in two months.
  • A game called "Jungle Terror" is released, suspected of plagiarizing "Dark Forest"'s gameplay.
  • Meng Shu uploads the trailer for "Visage" on the Danmu Network.

Character Developments

  • Meng Shu remains calm and indifferent about the plagiarism allegations, focusing on his game's development.
  • Supervisor Lian, Meng Shu's contact at Infinite Network Entertainment, is concerned about the plagiarism and eager to take legal action.

Significant Themes

  • The impact of plagiarism on the gaming industry and market.
  • Meng Shu's confidence in his game's quality and his lack of concern about competition.

Character Interactions

  • Meng Shu discusses the plagiarism issue with Supervisor Lian, expressing his nonchalance about the situation.
  • Meng Shu shares the news of the "Visage" trailer's upload with Supervisor Lian, hinting at the game's progress.

Ch. 34"Visage" Trailer Released

Key Plot Points and Events

  • The release of "Jungle Terror," a poorly made game riding on the success of "Dark Forest," leads to widespread backlash and negative reviews.
  • Shuo Guang, the developer of "Dark Forest," releases a trailer for his new horror game, "Visage," on the Danmu Network.
  • Xin Xin, a VTuber variety streamer, watches the trailer during her stream and is hooked by the opening scene.

Character Developments

  • Xin Xin, initially unaware of Shuo Guang's work, becomes intrigued by the trailer and decides to watch it.
  • The characters in the trailer—an unidentified gunman, a family of three (mother, son, and daughter)—are introduced, setting the stage for the game's story.

Significant Themes

  • The contrast between the happy family in the black-and-white footage and their current predicament tied up and threatened by the gunman highlights the theme of loss of innocence and the dark side of human nature.
  • The use of old footage and grainy textures suggests a nostalgic or retro theme, possibly indicating the game's setting or aesthetic.

Character Interactions

  • Xin Xin interacts with her fans through messages, learning about Shuo Guang and his previous games.
  • The characters in the trailer interact through their actions—tying up the family, struggling against their bonds, and the gunman's impending threat.

Ch. 35Horror Preview

Key Plot Points and Events

  • The chapter begins with an ominous phone call, where a neighbor expresses concern about a person named Dwayne, followed by a disturbing message about a girl named Lucy.
  • The scene shifts to a room filled with dolls, and sheets of paper with stick-figure drawings fall, depicting a girl named Lucy and her interaction with a shadowy figure.
  • The atmosphere grows heavy, and whispered voices urge Lucy to harm something. The drawings become increasingly disturbing, culminating in a violent image.
  • The scene transitions to a dark corridor with graffiti on the walls. A ghostly figure of a little girl appears, and the player's perspective flees through a spiraling, twisted corridor with radios playing disturbing messages about a woman named Dolores.
  • The player reaches a door, but opening it reveals a jump scare with a pale face.

Character Developments

  • Xin Xin, the protagonist, is introduced as a livestreamer playing a horror game. She is initially skeptical but becomes increasingly frightened and engaged throughout the preview.
  • Lucy, a little girl from the drawings, is introduced as potentially possessed or influenced by a malevolent entity.
  • Dolores, a woman mentioned in the radio broadcasts, is implied to have mental health issues and a connection to Lucy.

Significant Themes

  • The theme of possession and influence by an otherworldly entity is introduced through Lucy's drawings and the whispered voices.
  • The theme of mental health and its deterioration is explored through Dolores' story.
  • The theme of fear and the unknown is prevalent throughout the chapter, with Xin Xin and the player's perspective both experiencing terror.

Character Interactions

  • Xin Xin interacts with the game through her livestream, engaging with the audience through her reactions and thoughts.
  • The player's perspective interacts with the game environment, fleeing from the ghostly figure and experiencing the jump scare at the door.
  • Lucy and the shadowy figure interact through the drawings, with the entity seemingly influencing Lucy's actions.
  • Dolores' voice is heard through the radios, interacting with the player indirectly through her story.

Ch. 36Taking a Day Off

Key Plot Points and Events

  • The protagonist wakes up with a headache and feels unwell.
  • They decide to request a day off from their work (writing chapters for their novel).
  • They apologize to their readers for the lack of a new chapter today and promise to make up for it with three chapters the next day.

Character Development

  • The protagonist shows responsibility towards their work and fans, demonstrating their dedication and professionalism.
  • They also exhibit honesty and transparency by openly communicating their health status and plans to their readers.

Significant Themes

  • Health and self-care: The protagonist prioritizes their health and takes a day off when needed.
  • Responsibility and commitment: They feel accountable to their readers and plan to make up for the missed chapter.
  • Communication and transparency: The protagonist openly shares their situation with their readers.

Character Interactions

  • The protagonist interacts with their readers through their apology and promise, fostering a sense of community and connection with their audience.

Ch. 37A Trailer Sweeping the Internet

Key Plot Points and Events

  • Release of the trailer for "Visage," a psychological horror game, on the Danmu Network.
  • The trailer features a suspenseful exploration of an eerie mansion, culminating in a startling reveal of a grotesque face.
  • Xin Xin, a streamer, watches the trailer and is so frightened she falls off her chair, causing a stir online.
  • The trailer goes viral, sweeping across the internet, and the game gains significant attention and anticipation.
  • Two days later, a second trailer is released, revealing more ghosts and game content, but no combat elements.

Character Developments

  • Xin Xin, the streamer, is shown to be easily frightened, which increases her popularity among her audience.

Significant Themes

  • Fear and suspense in the context of horror games.
  • The power of trailers in building anticipation and hype for a game.
  • The potential impact of a game's lack of combat elements on player experience.

Character Interactions

  • Xin Xin's interaction with the trailer and her audience, who find her reaction amusing and rewarding her with gifts.
  • The online community's discussion and anticipation of the game, "Visage," based on the trailers.

Detailed but Concise

  • The chapter focuses on the release and impact of the trailers for "Visage," a psychological horror game.
  • The first trailer creates a suspenseful atmosphere and features a shocking reveal, scaring a streamer and going viral.
  • The second trailer shows more game content, including additional ghosts and unique environments, but no combat elements.
  • The online community discusses and anticipates the game, with some speculating about the lack of combat in the trailers.
  • The chapter highlights the power of trailers in building hype and anticipation for a game, as well as the potential impact of game design choices on player experience.

Ch. 38Jiyou Network

Key Plot Points and Events

  • Players debate online about Visage's combat system, pushing Jungle Terror out of the limelight.
  • Jungle Terror's sales disaster leads to a meeting between Jiyou Network's CEO, President An, and Leap Studio's head, Yang Ying.
  • President An criticizes Leap Studio's performance and gives them a second chance with a new horror game project, budgeted at 6.65 million.
  • Meng Shu, the creator of Visage, polishes his game in anticipation of its release, aiming to tone down some of its scarier elements.

Character Developments

  • President An demonstrates his no-nonsense approach to business, prioritizing KPI and market success.
  • Yang Ying shows concern for his team's capabilities and the challenges they face in developing horror games.
  • Meng Shu exhibits care for his players' experience, revising Visage to reduce its scarier elements.

Significant Themes

  • The pressure to succeed in the gaming industry and the consequences of failure.
  • The challenges of developing horror games and the importance of understanding the target audience.
  • The tension between corporate expectations and the creative process.

Character Interactions

  • President An and Yang Ying clash over the failure of Jungle Terror and the prospects for Leap Studio's next project.
  • Meng Shu interacts with Xia Nianzhen through playtesting, leading him to revise Visage to reduce its scariness.

Ch. 39"Visage" Goes on Sale!

Key Plot Points and Events

  • "Visage," a highly anticipated VR horror game, is released at 8:30 PM.
  • Popular streamer Zai Zong starts streaming the game, attracting over 900,000 concurrent viewers.
  • The game begins with a disclaimer and a calming birdcage scene, followed by a loading screen with a warning tip.
  • Zai Zong experiences a realistic opening cutscene where he has to shoot a tied-up woman, causing discomfort.

Character Developments

  • Zai Zong, initially confident and excited, starts feeling uneasy and hesitant as the game begins, questioning his own fearlessness.

Significant Themes

  • Realism and immersion in VR games.
  • The psychological impact of horror games.
  • The dissonance between the game's calming aesthetics and its horrifying content.

Character Interactions

  • Zai Zong interacts with his audience through the stream chat, responding to messages and trying to maintain his brave image.
  • The audience's reactions and messages influence Zai Zong's behavior and confidence.

Ch. 40This Is What a VR Game Is!

Key Plot Points and Events

  • The game Visage begins with a first-person perspective of a shooter killing three family members: a woman, a boy, and a little girl.
  • The shooter then commits suicide, and the screen fades to black, displaying the game's title.
  • The player's perspective wakes up in a cramped, empty room, covered in black stains, and limps towards a door.
  • Upon exiting the room, the player finds themselves in a normal, well-lit staircase leading downwards, with an open area and a display case at the end.

Character Developments

  • The shooter is introduced as a character who commits a heinous act before taking their own life, leaving the player to question their motives and the game's narrative.
  • The player character is initially shown as incapacitated, limping and struggling to move, but regains normal mobility upon exiting the room.

Significant Themes

  • Realism in gaming: The game's opening scene is incredibly realistic, blurring the line between fiction and reality, and challenging the player's comfort zone.
  • Freedom in gaming: The VR game Visage offers an unprecedented sense of freedom, allowing players to move, look, and interact with the environment as they wish.

Character Interactions

  • The player character interacts with the game's environment, touching and knocking on a statue, showcasing the game's high level of interactivity.
  • The player character has not yet interacted with any other characters, as the game's opening is focused on the shooter and the victims.

Notable Details

  • The game's title, Visage, appears on the screen after the shooter's suicide, hinting at the game's focus on faces or perspectives.
  • The phone ringing from within the game world suggests that there may be other interactive elements or puzzles involving sound.
  • The player's initial disability and subsequent recovery could foreshadow future gameplay mechanics or story developments.
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