Ch. 121Jimmy Kurosaki Captured

Key Plot Points and Events

  • Gaius/Karl confesses his plan to leave the academy to his new friend, the Azure-Haired Girl.
  • Karl reveals he sold Black Braindance at the academy, and the staff knew but didn't intervene.
  • Karl plans to teach the staff a lesson before leaving.
  • Maine calls Karl to inform him that Jimmy Kurosaki (JK) has been captured.
  • JK was carrying an EMP device but was incapacitated and captured by Maine.
  • JK is unconscious and receiving treatment, but he's expected to survive.
  • The next step is to extract information from JK about his private transaction with Tanaka.

Character Developments

  • Karl: Shows his true colors to the Azure-Haired Girl, revealing his plan to leave the academy and his involvement in selling Black Braindance. He also shows trust in her by revealing his real name, though not his face.
  • Jimmy Kurosaki (JK): Captured by Maine, JK is a Braindance technician with some cyberware. He underestimated Maine and was knocked out.
  • Maine: Demonstrates her combat skills and strategic thinking by capturing JK and blocking Trauma Team from interfering.

Significant Themes

  • Trust and deception: Karl trusts the Azure-Haired Girl with his real name but not his face, while JK underestimates Maine's capabilities.
  • Power dynamics: Karl's plan to teach the academy staff a lesson highlights the power imbalance between students and administration. Maine's capture of JK showcases the power dynamics between mercs and their targets.

Character Interactions

  • Karl and the Azure-Haired Girl: They share a conversation where Karl reveals his plans and the Azure-Haired Girl shows understanding and acceptance.
  • Karl and Maine: They discuss the capture of JK and plan the next steps for the operation. Karl acknowledges Maine's professionalism.
  • Maine and JK: Maine captures JK, demonstrating her combat skills and strategic thinking.

Ch. 122100: Sixth Street Gang Takes Over

Key Plot Points and Events

  • Karl is at a restaurant near the bar he's guarding with Jack and Oliver.
  • David Martinez, a friend of Karl's, enters the restaurant with his mother, Gloria.
  • The Sixth Street Gang takes over the restaurant, kicking in the door and demanding food.

Character Developments

  • David: Shows concern for his mother's well-being and wants to support her financially.
  • Gloria: Worries about David's newfound wealth and his studies.

Significant Themes

  • Mother-son relationship and David's desire to support his mother.
  • The impact of gang activity on everyday life in Night City.

Character Interactions

  • David and Gloria: They discuss David's new wealth and his plans for the future.
  • Karl and David: Karl avoids interacting with David to prevent disrupting their rare mother-son meal.
  • Karl and the Sixth Street Gang: Karl observes the gang's takeover of the restaurant without directly engaging.

Ch. 123101: Three-Way Powder Keg

Key Plot Points and Events

  • David observes the Sixth Street Gang surrounding a bar across from his restaurant, with his mother Gloria present.
  • The Sixth Street Gang enters the restaurant, planning to use it as a base in case of a shootout.
  • The Valentinos gang arrives, facing off against the Sixth Street Gang.
  • The Tiger Claws arrive, initially as spectators, but they join the Valentinos gang after a brief negotiation.
  • A gunshot ignites the tense standoff between the gangs.

Character Developments

  • David shows newfound courage and maturity, comforting his mother and considering drawing his gun if needed.
  • Gloria is scared but trusts David's reassurance.

Significant Themes

  • The dangerous and volatile nature of gang conflicts in Night City.
  • David's growing confidence and willingness to protect his family.
  • The complex alliances and rivalries between gangs, driven by corporate interests.

Character Interactions

  • David and Gloria: David comforts his mother, showing newfound maturity and courage.
  • The Valentinos gang and the Sixth Street Gang: They face off, with the Valentinos gang initially at a disadvantage but later gaining an even match with the Tiger Claws' support.
  • The Tiger Claws and the Valentinos gang: They initially arrive as spectators but join forces against the Sixth Street Gang after a brief negotiation.

Ch. 124102: At Least Do It

Key Plot Points and Events

  • A gang fight erupts at the shop where David and his mother, Gloria, are present.
  • David and Gloria take cover, but Gloria is grazed by a bullet on her shoulder.
  • David injects Gloria with a Fulcrum III, a medical stimulant, to stabilize her condition.
  • David avenges his mother by shooting the Tiger Claws member who injured her.

Character Developments

  • David demonstrates bravery and quick thinking in protecting his mother.
  • Gloria's mental state is pushed to its limit due to the stress and injury.
  • Karl, a former associate of David's, appears and aids David, revealing his regret for not protecting them earlier.

Significant Themes

  • Family and protection: David's primary concern is his mother's safety, and he acts to defend her.
  • Responsibility and guilt: Karl feels guilty for not protecting David and Gloria, while David feels responsible for not preventing his mother's injury.
  • Consequences of violence: The gang fight results in injuries and death, highlighting the danger and chaos of gang warfare.

Character Interactions

  • David and Gloria's bond is strengthened as they face danger together.
  • David and Karl's friendship is reinforced, with Karl aiding David and expressing regret for his past actions.
  • The tension between the Sixth Street Gang and the Tiger Claws is evident, with both sides exchanging fire and causing civilian casualties.

Ch. 125Trust and Transformation

Key Plot Points and Events

  • David decides to become a mercenary to protect his mother immediately, rather than waiting to join a company.
  • Karl offers to lend David money for training or a bodyguard, but David declines, wanting to handle things himself.
  • David shares his dream of becoming strong enough to protect those he cares about.
  • Karl respects David's decision and agrees to help him find a suitable mercenary team.
  • Karl considers two teams: Brown's Crew and Maine's Crew, but decides Maine's Crew is more suitable after some thought.

Character Developments

  • David: Shows determination and maturity in his decision to become a mercenary. He wants to protect his mother and prove himself, no longer relying on Karl and others for help.
  • Karl: Recognizes David's growth and respects his decision. He's willing to help David find a suitable mercenary team and offers him cyberware to aid his new path.

Significant Themes

  • Self-reliance and growth: David's decision to handle things himself reflects his desire to become independent and capable.
  • Friendship and trust: Karl's willingness to help David, despite his reservations about the mercenary life, shows the depth of their friendship and trust.
  • Risk and reward: David's choice to become a mercenary highlights the risks involved but also the potential rewards, such as immediate protection for his mother.

Character Interactions

  • David and Karl: Their conversation reveals David's growth and Karl's respect for him. They discuss David's decision to become a mercenary, and Karl offers help in finding a suitable team.
  • Karl and Old Vic: Karl contacts Old Vic to inquire about a Ballistic Coprocessor for David, showing his commitment to helping David on his new path.

Ch. 126104 Lions, Tigers, Rabbits

Key Plot Points and Events

  • A gang fight between Valentinos and Sixth Street Gang members occurs outside the bar where Karl, Oliver, and Jack are working.
  • Karl, unconcerned with the conflict, gets a drink from a vending machine after the fight subsides.
  • He walks through the aftermath, nodding at both gangs, and enters the bar, leaving the gangs bewildered and unsettled.
  • NCPD sirens are heard, and the gangs start retreating.

Character Developments

  • Karl demonstrates his indifference to street gang conflicts, showing his professional detachment as a mercenary.
  • The gangs show a mix of confusion, fear, and awe towards Karl's calm demeanor amidst the chaos.

Significant Themes

  • Power Dynamics: The 'lions' and 'tigers' (gang members) are intimidated by Karl's calmness, highlighting the power dynamics in Night City's streets.
  • Indifference vs. Involvement: Karl's indifference to the gang fight contrasts with the gangs' involvement, showing different approaches to conflict.

Character Interactions

  • Karl interacts minimally with the gangs, showing no fear or hostility, which unnerves them.
  • Karl, Oliver, and Jack plan to leave work together after the incident.

Ch. 127105 Immunity

Key Plot Points and Events

  • Karl's last day of school, marking his sixth day of enrollment.
  • Karl has his Cybernetic Eye removed by Old Vic.
  • David has his Cyberware installed and adjusted by Old Vic.
  • Old Vic mentions a potential supplier for higher-level cyberware.

Character Developments

  • Karl expresses relief and happiness at having his Cybernetic Eye removed.
  • David shows determination and resilience as he undergoes his Cyberware installation.
  • Old Vic demonstrates his extensive connections and knowledge, hinting at a potential supplier for better cyberware.

Significant Themes

  • The impact of cyberware on individuals, both physically and psychologically.
  • The desire for self-improvement and enhancement through cyberware.
  • The importance of connections and networks in acquiring better cyberware.

Character Interactions

  • Karl and David bond over their shared experiences with cyberware.
  • Karl, David, Oliver, and Jack visit Old Vic's clinic together.
  • Old Vic provides guidance and advice to Karl and David regarding their cyberware.

Ch. 128106 Tanaka Arrives

Key Plot Points and Events

  • Jimmy Kurosaki, a Braindance director, meets Karl and his team at the agreed secret location.
  • Jimmy is excited to meet Karl, wanting to cast him in his Cyberpsychosis series.
  • Karl is angered by Jimmy's behavior and words, nearly assaulting him.
  • Tanaka arrives at the location, unaware of the ambush set by Karl and his team.

Character Developments

  • Jimmy Kurosaki: Reveals his obsession with creating controversial Braindances, showing disregard for others' feelings and safety.
  • Karl: Demonstrates his short temper and impulsiveness, but also his professionalism in maintaining focus on the mission.

Significant Themes

  • Ambition and obsession: Jimmy's single-minded pursuit of creating provocative Braindances.
  • Trust and betrayal: Jimmy's willingness to cooperate with Karl's team, despite his initial reluctance.

Character Interactions

  • Karl and Jimmy Kurosaki: Their initial meeting is tense and hostile, with Karl threatening violence due to Jimmy's provocative behavior.
  • Karl and Tanaka: Karl ambushes Tanaka, pressing a gun to his back, marking the start of their confrontation.

Ch. 129One of a Kind 107

Key Plot Points and Events

  • Tanaka, a high-ranking Arasaka executive, is ambushed by a team led by Karl, a renowned mercenary.
  • Tanaka attempts to negotiate but is revealed to have needle projectile launch ports in his hands, which he uses to attack.
  • Jimmy Kurosaki, a Braindance director, is killed by the attack, and his final recording is obtained by Karl.

Character Developments

  • Tanaka's desperation and ruthlessness are revealed as he attempts to fight back even when captured.
  • Karl demonstrates his calm and strategic thinking under pressure.
  • Jimmy Kurosaki's dedication to his work is shown in his final words.

Significant Themes

  • Trust and Betrayal: Tanaka's betrayal of his captors and Kurosaki's loyalty to his work are central themes.
  • Power and Vulnerability: Tanaka's cybernetic enhancements fail to protect him, highlighting the vulnerability of even the most powerful figures.

Character Interactions

  • Karl and Tanaka's tense standoff showcases their respective determination and cunning.
  • Karl's interaction with Kurosaki reveals the latter's dedication to his craft and acceptance of his fate.
  • Jack and Oliver's actions demonstrate their loyalty to Karl and their ability to work as a team.

Ch. 130108th Arasaka Special Operations Squad

Key Plot Points and Events

  • Arasaka personnel track Maine's crew to their hideout due to Tanaka's layoff notice.
  • Karl decides to stay behind with Maine, Jack, and Oliver to hold off Arasaka while the others retreat with Tanaka.
  • Arasaka Special Operations squad arrives, consisting of eleven elites with a hacker among them.
  • Oliver takes out the Arasaka captain with a sniper shot, and the squad's hacker is incapacitated by Kiwi's remote hacking.
  • Karl, Maine, Jack, and Oliver prepare to face the remaining Arasaka operatives.

Character Developments

  • Karl demonstrates strategic thinking and leadership by deciding to stay behind and face Arasaka.
  • Oliver showcases his sniper skills by taking out the Arasaka captain with a single shot.
  • Kiwi's hacking skills are highlighted as she takes out the Arasaka squad's hacker remotely.
  • David's physical strength is revealed when he carries Tanaka away.

Significant Themes

  • The power dynamics within Arasaka, with office politics leading to Tanaka's layoff and subsequent pursuit.
  • The importance of quick decision-making and adaptability in dangerous situations.
  • The use of technology and cyberware in combat and hacking.

Character Interactions

  • Karl and Maine discuss the situation and plan their next move.
  • Oliver and Jack work together to set up a defensive position on the second floor.
  • Karl, Maine, Jack, and Oliver prepare to face the Arasaka squad together.
  • David and the others retreat with Tanaka, leaving the four to hold off Arasaka.

Ch. 131109: News and Retreat

Key Plot Points and Events

  • Oliver, using the Kitsune sniper rifle, takes out two Arasaka squad members, leaving them with eight.
  • Arasaka squad is demoralized and struggles to counter the sniper threat.
  • The squad identifies the sniper as using a Kitsune, a high-end weapon, and speculates about the sniper's identity.
  • Arasaka squad's deputy leader requests backup after confirming the presence of notorious mercenary KK.
  • Arasaka higher-ups order the squad to retreat and deal with a more important target, revealing that a cleanup operation is underway across Night City.

Character Developments

  • Oliver demonstrates his sniper skills, instilling fear in the Arasaka squad.
  • The Arasaka squad's deputy leader shows strategic thinking and adaptability in responding to the unexpected situation.

Significant Themes

  • The power dynamics and rivalries between corporations (Arasaka, Militech, Tsunami).
  • The fear and respect for notorious mercenaries like KK.
  • The importance of intelligence and information in strategic decision-making.

Character Interactions

  • Oliver and the Arasaka squad: Oliver's sniper skills cause chaos and fear among the Arasaka squad members.
  • Arasaka squad members and their deputy leader: They communicate and strategize, showing a level of teamwork and respect for their leader's decisions.
  • Arasaka squad and their higher-ups: The deputy leader seeks guidance and backup from their superiors, who ultimately decide the squad's course of action.

Ch. 132Wakako

Key Plot Points and Events

  • Arasaka's operatives retreat after a failed attempt to retrieve Tanaka.
  • Trauma Team is called in to retrieve Jimmy Kurosaki's body.
  • Karl's team decides to go home after the mission.
  • Karl receives a job offer from a Fixer named Wakako for a rescue mission, with a netrunner named T-BUG already hired for the job.

Character Developments

  • Oliver decides to buy a Kerenzikov to enhance his reflexes before getting a Sandevistan.
  • Karl is contacted by Wakako, a Fixer from Japantown, for a new job.

Significant Themes

  • The importance of completing missions and getting paid.
  • The danger of dealing with corporations like Arasaka and their response teams.
  • The value of information and intelligence in the cyberworld.

Character Interactions

  • Oliver, Jack, and Karl discuss their plans after the mission and their share of the payment.
  • Karl receives a job offer from Wakako and learns about the involvement of a netrunner named T-BUG.
  • Oliver, Jack, and Karl discuss their next steps and plans for the future.

Ch. 133111 Psycho Squad

Key Plot Points and Events

  • Karl accepts a job from fixer Wakako, involving rescuing an unknown person from an unknown location, with netrunner T-Bug providing further details.
  • The team encounters a street robbery while en route, with Jack and Oliver discussing the vehicle's specifications and the likelihood of police intervention.

Character Developments

  • Karl shows caution and thoroughness in accepting jobs, consulting Jack before making a decision.
  • Jack displays street smarts and knowledge of local fixers and their connections.
  • Oliver reveals his expertise in vehicles and his eagerness for well-paying jobs.

Significant Themes

  • The importance of confidentiality in mercenary jobs.
  • The stark contrast between the wealthy and the criminal underworld in Night City.
  • The role of the Psycho Squad in maintaining order.

Character Interactions

  • Karl seeks Jack's input on the job from Wakako, showing respect for his experience.
  • Jack and Oliver discuss the luxury car and its features, showcasing their different areas of expertise.
  • The team's dynamic is one of camaraderie and shared knowledge, with each member contributing unique insights.

Ch. 134What Will Happen to 112?

Key Plot Points and Events

  • The Psycho Squad, an elite NCPD unit with autonomy, intervenes in a carjacking incident.
  • They remotely control the stolen car, causing it to run over one of the thugs.
  • The remaining thugs, thinking the car owner is responsible, shoot at him.
  • A Psycho Squad member jumps from their AV, crushing one of the thugs, and the other two faint from fear.
  • The car owner, after the Psycho Squad leaves, shoots the unconscious thugs and walks away nonchalantly.

Character Developments

  • The Psycho Squad is shown to be powerful, ruthless, and unpredictable, using their skills for personal amusement as well as duty.
  • The car owner demonstrates resilience and lack of fear, showing no reaction to the violence and taking matters into his own hands.

Significant Themes

  • Power and Impunity: The Psycho Squad's autonomy and advanced equipment allow them to act with impunity, reflecting the power dynamics in Night City.
  • Fear and Violence: The thugs' reaction to the Psycho Squad highlights the pervasiveness of fear and violence in Night City.
  • Indifference: The car owner's nonchalance towards the violence suggests a level of desensitization or acceptance of violence as a part of life in Night City.

Character Interactions

  • The Psycho Squad members work together, with one hacking the car and another providing ground support.
  • The car owner and the thugs interact briefly, with the thugs showing aggression and the car owner showing no fear or reaction.
  • Karl and Oliver discuss the Psycho Squad, with Karl expressing curiosity about what would happen if he faced them.

Ch. 135113 T-BUG

Key Plot Points & Events

  • Karl wakes up early and decides not to go to school.
  • He contacts David, Oliver, and Jack, but only David responds, discussing his new job with Maine.
  • Karl goes for breakfast and contacts T-Bug about the job Wakako sent him.

Character Developments

  • Karl shows initiative in taking on the job from Wakako.
  • David is adapting well to his new role with Maine.

Significant Themes

  • Trust and verification in professional relationships (between Karl and T-Bug).
  • The power of information and hacking skills in Night City.

Character Interactions

  • Karl and T-Bug establish a professional connection, with T-Bug impressed by Karl's reputation.
  • Karl and David discuss David's new job, showing support for each other.

Ch. 136114's First Collaboration with T-Bug

Key Plot Points and Events

  • A Corpo Dog's daughter is kidnapped by Tiger Claws gang members to be sold as a sex doll to Cloudtop Sex Doll Club.
  • A mercenary, Karl (KK), takes on the job to rescue the girl and is assisted by a hacker, T-Bug.
  • Karl decides to act immediately, planning to scout the location and rescue the girl before his teammates, Jack and Oliver, arrive.

Character Developments

  • Karl (KK): Demonstrates his confidence and capability, showing no fear against the twenty-one gang members. His past actions, including taking on ten Maelstrom members and an Arasaka special ops team, are revealed.
  • T-Bug: Shows concern for Karl's safety but underestimates his abilities initially. She later watches a video of Karl's actions, leading her to understand his fame and skill.

Significant Themes

  • The dark side of Night City's underworld, including human trafficking and the involvement of powerful corporations like Arasaka and Militech.
  • The dynamics of gang territories and rivalries within the Tiger Claws.
  • The theme of trust and understanding between new collaborators, Karl and T-Bug.

Character Interactions

  • Karl and T-Bug: Establish a professional relationship, with T-Bug providing intel and Karl acting on it. T-Bug expresses concern for Karl's safety, while Karl remains calm and confident.
  • Karl and his teammates (Jack and Oliver): Karl considers their sleep and decides to scout the location alone before waking them up. They join him later, showing a level of teamwork and consideration.

Ch. 137115 Takes Action

Key Plot Points and Events

  • Karl, Jack, and Oliver infiltrate a residential building in Kabukicho, once used by the Scavengers.
  • The building is filled with Tiger Claws members, including the target on the third floor.
  • Karl, Jack, and Oliver plan to take out the Tiger Claws members one floor at a time to rescue the target.
  • Unexpected visitors arrive, interrupting Karl's plan on the first floor.

Character Developments

  • Karl demonstrates his stealth and precision, taking out eight Tiger Claws members without waking them.
  • Jack shows confidence in his abilities, volunteering to protect the target on the third floor.
  • Oliver displays his efficiency, taking out all eight Tiger Claws members on the second floor silently.

Significant Themes

  • Teamwork and coordination among the trio.
  • The importance of adaptability in changing situations.
  • The dangers of underestimating opponents.

Character Interactions

  • Karl, Jack, and Oliver communicate and strategize effectively via comms.
  • Karl and Jack have a friendly rivalry, with Jack teasing Karl about his learning pace.
  • The Tiger Claws members display a lack of vigilance and caution, leading to their downfall.

Ch. 138116: Job Complete

Key Plot Points and Events

  • Karl and his team (Jack and Oliver) are hired to rescue a kidnapped woman from the Tiger Claws gang.
  • Karl swiftly eliminates three Tiger Claws members but is surprised by a female member's use of Mantis Blades and Sandevistan.
  • Karl defeats her using a data intrusion attack and proceeds to rescue the target.
  • They successfully rescue the target, who has a virus chip behind her ear, and hand her over to the client.
  • Karl finds a chip on the female Tiger Claw member's body, labeled 'Self-developed Sandevistan Experiment Log - Subject 8.'

Character Developments

  • Karl demonstrates his combat skills, strategic thinking, and caution (refusing to plug in an unknown chip).
  • Jack shows concern for the target's well-being and is impressed by the leader's Subdermal Armor.
  • T-Bug monitors the operation and provides technical support.
  • Johnson, an NCPD officer, is portrayed as relatively honest and competent compared to other NCPD personnel.

Significant Themes

  • The dangerous and unpredictable nature of Night City's criminal underworld.
  • The use of cyberware and its potential risks and benefits.
  • The exploitation of test subjects by corporations.
  • The importance of caution and careful decision-making in high-risk situations.

Character Interactions

  • Karl and Jack communicate through a comm channel during the operation, coordinating their actions and sharing updates.
  • Karl interacts with Johnson, an old acquaintance, to arrange cleanup of the scene.
  • Karl extends an invitation to T-Bug to work together on future jobs, indicating a potential alliance.

Ch. 139117 Really Gets It

Key Plot Points and Events

  • Karl proposes a long-term partnership with T-Bug, the hacker who assisted them in their mission.
  • T-Bug agrees to consider the proposal but needs time to think.
  • Karl shares his team's rules with T-Bug, emphasizing equal division of earnings and the leader's decision-making role in missions.
  • Karl, Jack, and Oliver discuss a chip containing data about Arasaka's self-developed Sandevistan, suspecting it's for tolerance testing on low-level employees.
  • Karl contacts Blanca, a Militech employee, to express his interest in the Arasaka chip.

Character Developments

  • T-Bug shows hesitation but openness to joining Karl's team, indicating she's considering the proposal.
  • Karl demonstrates leadership and professionalism by sharing his team's rules with T-Bug and seeking Blanca's expertise regarding the Arasaka chip.
  • Oliver and Jack display their analytical skills, deducing the purpose of the Arasaka chip and its implications.

Significant Themes

  • Trust and Partnership: Karl's offer to T-Bug highlights the importance of trust and long-term collaboration in their line of work.
  • Exploitation and Power Dynamics: The discussion about Arasaka's testing methods on low-level employees raises themes of exploitation and power imbalances within corporations.

Character Interactions

  • Karl and T-Bug engage in a professional discussion about team dynamics and rules.
  • Karl, Jack, and Oliver collaborate to analyze the Arasaka chip, showcasing their teamwork and shared understanding of their world.
  • Karl reaches out to Blanca, indicating their established professional relationship and Karl's respect for Blanca's expertise.

Ch. 140118 Dumb Geese

Key Plot Points and Events

  • Karl sells the Arasaka data chip to Blanca for 30,000 Eurodollars, bringing their total earnings from the job to 70,000 Eurodollars.
  • Karl, Jack, and Oliver split the earnings, with each receiving 23,000 Eurodollars after deducting the transaction fee and takeout cost.
  • Karl, Jack, and Oliver decide to have dinner together at Jack's place that night, with Old Vic and Misty invited.

Character Developments

  • Karl shows concern for his teammates' well-being, ensuring they're paid fairly and remembering their agreement to have dinner together.
  • Jack hesitates but ultimately keeps his promise to invite Misty to his place, showing growth in his commitment to his relationships.
  • Oliver demonstrates his loyalty and support for Jack, helping him remember their agreement and encouraging him to keep his promise.

Significant Themes

  • Fulfilling Promises: The characters discuss and ultimately uphold their commitments to each other, highlighting the importance of trust and reliability in their relationships.
  • Financial Struggles: The group compares their earnings from different jobs, emphasizing the financial challenges they face in Night City.
  • Food and Camaraderie: Food serves as a bonding element, with the characters enjoying a meal together and appreciating good food, fostering a sense of camaraderie.

Character Interactions

  • Karl, Jack, and Oliver work together, splitting earnings and making plans for a group dinner.
  • Jack invites Old Vic and Misty to join their dinner, showing growth in his relationships with both his teammates and his girlfriend.
  • Karl, Jack, and Oliver support each other, with Karl and Oliver encouraging Jack to keep his promise to Misty.
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