The Night School lessons were recorded, but the recordings weren't distributed to the students who attended.
Anton was extremely generous with his magical knowledge, but the other people in Cabin weren't necessarily the same.
It was human nature, something that couldn't simply be described as good or bad.
After a vote, everyone decided to put the lesson recordings into the Wizarding World Live-Action War Chess game. Students with login helmets could possess Pocket Puppets in the game and review the lesson as many times as they liked.
"I might need a bigger table." Hannah looked at the large table in the middle of Cabin's second-floor hall with a troubled expression. It was covered with tiny puppets trekking through the mountains, all headed for a castle model about the size of a basketball.
The castle had an interesting name: the Hall of Knowledge.
Inside, they could watch the recording of Anton's lesson over and over.
"I want to try adding a Points System." Hannah flipped through the Notebook in her hands and turned to Anna. "That should help keep the Wizarding World active, so people don't just leave after the lesson."
"Maybe we could give them tasks to do..."
Anna watched with curiosity, then shook her head. "I'm not sure that would work. Some people might not even watch the recordings. After all, there are so many ways to revisit memories in the Wizarding World, like using a Pensieve."
"Oh, right. But, dear..." Hannah gave Anna a strange look. "I don't know how wealthy your French Rosier family is, but believe me, plenty of so-called Pure-blood Families—even members of the Sacred Twenty-Eight—don't all own Pensieves."
Hannah's Abbott family was good at investing. They invested in every faction, but still couldn't take a central position in any particular interest group.
They were