Dragon City
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Entity Info
Original Name:Dragon CityGender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:7207Chapters:1414
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Context UptoCh. 1983
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 weeks ago

Biodata

Feature Value
Name Dragon City
Alias(es) Dragon City Civilization
Type Transmigrated megacity / human civilization
Origin Earth
Location Another World; originally isolated within the Monster Mountain Range and later superseded strategically by Dragon Capital as the civilization's central base 12 1910
Population Tens of millions 100 334
Status Extant 1910
First Appearance Chapter 1

Background / History

Dragon City was abruptly transported from Earth to Another World more than fifty years before Meng Chao's rebirth. Its arrival caused drastic geological upheaval: mountains split the former urban plain, parts of the city collapsed into underground labyrinths, and mist, viruses, zombies, and monsters divided survivors into isolated enclaves. This early period became known as the Bloody Decade. 2 634 1798

The survivors eventually discovered that humans could absorb Spirit Energy and become Superhumans. With Superhuman power, restored industry, and the rebuilt Crimson Dragon Army, the city fought back against zombie plagues and monster incursions. 58

By its third decade in Another World, Dragon City had shifted from strategic defense to strategic offense. The Crimson Dragon Army cleared monster nests deep within the Mist, while the discovery of Ancient Ruins beneath the city led to the construction of the Superhuman Tower and accelerated advances in martial arts, Rune research, and Spirit Energy technology. 58 99

At the beginning of Meng Chao's second life, Dragon City's area was three times its size at transmigration and its population five times larger. Its citizens had developed a society in which ancient martial arts, genetic enhancement, industrial production, and Spirit Energy technology were closely integrated. 1

Following the Monster War, Dragon City expanded into the Mist Hidden Forbidden Zone and entered a new construction period. Within one year, its urban area increased by 30%, new districts were developed around Raging Wave Mountain and the Forbidden Zone, and civilian life began shifting from bare survival toward comfort, consumer culture, and large-scale urban development. 1486

Environment and Urban Structure

  • Dragon City initially landed in a cursed basin surrounded by towering mountains, later known as the Monster Mountain Range. 12
  • Crystal ore veins beneath the region emit toxins and radiation, creating Spirit Magnetic storm fields that drive plants and animals to mutate. 12
  • Mist and spatial disturbances isolated Dragon City from the wider world for decades, concealing it from external civilizations while also restricting expansion and resources. 2 12
  • Geological changes created extensive underground spaces, including Nest Cities, collapsed districts, deep fissures, and the Ancient Ruins beneath the Superhuman Tower. 334 634
  • The Mist Hidden Forbidden Zone became a major resource center, cultivation base, and biochemical technology industrial park after the Monster War. 913
  • Post-war construction emphasized lighter high-rises, expanded windows, humanized facilities, neon lighting, and commercial display screens that had once been impractical during constant monster attacks. 1486

Civilization and Technology

Spirit Energy and Superhumans

  • Spirit Energy cultivation emerged after the early zombie plague produced antibodies that unlocked human genetic potential. 58
  • Superhumans can develop capabilities far beyond ordinary humans, including vastly greater strength, resilience, lifespan, and the ability to manipulate Spirit Magnetic Fields. 331
  • At the Two-Star Spirit Transformation Realm, Superhumans may grow controlled enhanced organs such as fangs, claws, scales, bone spurs, or fur. 727
  • Dragon City's martial arts systems combine cultivation with modern industry, resource acquisition, education, life sciences, genetic modulation, and Rune research. 986

Rune and Crystal Technology

  • Runes are planar projections of Spirit Magnetic Fields that can alter material properties and trigger high-energy reactions. 100
  • Crystal technology developed from the discovery of underground Spirit Meridians and the study of Spirit Energy. 219
  • Rune machinery was created to replace failing Earth-era equipment, using Crystal Engines and engraved components to operate under Another World's hostile conditions. 273
  • Planetary surface short-range teleportation technology was developed after the Imperial Grand Hotel raid, offering new possibilities for long-range deployment and expansion. 711

Biochemical Technology

  • Dragon City's industry developed along both Rune-mechanical and biochemical paths, with persistent competition between the two approaches. 273 332
  • Monsters are used as food, fuel, alloy ingredients, cultivation materials, and biochemical resources. 12
  • Gene farms, synthetic nutrient solutions, soilless cultivation, and synthetic food production enabled the city to overcome chronic food shortages. 1188
  • After the Monster War, Dragon City inherited much of the Monster Civilization's legacy and expanded its Monster modulation capabilities; this progress also raised fears that humanity could be changed by the power it sought to control. 1547

Organizations and Institutions

  • Crimson Dragon Army — Dragon City's principal military force, rebuilt by “God of War” Wu Tiedao. It led the transition from defensive survival to deep expeditions and later reorganized into Superhuman rapid-reaction forces. 58 913
  • Superhuman Tower — A large Ancient Ruins research institute built above excavated ruins; its discoveries drove advances in martial arts, Rune technology, and Spirit Energy research. 58 99
  • Survival Committee — A major civic body involved in deliberation over Dragon City's future and internal problems. 333
  • Nine Super Enterprises — Dominant corporate powers that control critical industries, cultivation resources, corporate armed forces, and major channels of urban development. 787 1442
  • Superstar Resources / Superstar Group — An emerging enterprise associated with Meng Chao and Lü Siya; its growth became visible through Armored Airships and expanding influence in post-war Dragon City. 860 1486

Society

  • Dragon City is a high-technology hunting civilization: monster-hunting supports its economy, cultivation system, entertainment, employment, and supply of industrial raw materials. 163
  • Military service and war-related industries are central to its economy. More than half of the Nine Super Enterprises' profits come from military and war-related departments. 1465
  • The city contains a severe and widening divide between Ordinary Citizens and Superhumans, whose differences extend beyond wealth into physical strength, health, lifespan, and combat ability. 331 394
  • Resource scarcity and restricted upward mobility foster conflict between powerful families, Superhumans of humble origin, and ordinary residents. 220 377
  • Nest City reconstruction sought to address this divide by training and employing residents from slums and underground districts; more than 200,000 workers were exported into new industries within one month. 687
  • Dragon City's unstable Spirit Magnetic environment complicates conventional infrastructure. Wireless networks are disrupted by storms, optical cables are vulnerable to monsters, and the city lacks a fully networked identity database. 1485

Political Divisions

  • Colonization Faction — Advocates outward expansion and the conquest of Another World to obtain resources, markets, and strategic security. 377 835
  • Homeland Faction / Blue Homeland — Prioritizes contact with Earth and is skeptical of an expansion-first strategy. 377
  • Crimson Dragon Army and Nine Super Enterprises — Maintain a tense but cooperative relationship over the future composition and command of Dragon City's armed forces. 1696
  • Ordinary Citizens and Superhumans — Their unequal access to power, wealth, and opportunity is repeatedly identified as Dragon City's most serious internal contradiction. 331 394

Relations with Other Civilizations

  • Earth Civilization — Dragon City's origin and cultural foundation. Earth-derived laws, morality, customs, and social structures remain central to its identity despite transmigration. 439
  • Monster Civilization — Dragon City's original existential enemy; its defeat provided vast biological and technological spoils, but using that legacy risks blurring the line between humans and monsters. 1547 1829
  • Turan Civilization — A potential ally and strategic partner. Dragon City seeks access to Turanze's resources, markets, labor, and military position while avoiding subordination to Turan leadership. 1188 1770
  • Holy Light Faction — A major external power whose strength forced Dragon City to reconsider direct conquest in favor of balancing stronger civilizations through alliances with weaker ones. 1767

Legacy

  • Dragon City survives as the original homeland and industrial foundation of its people, but its remote position in the Monster Mountain Range limits its ability to serve as the center of a continent-spanning power. 1910
  • After the Thousand Day War, Dragon Capital was constructed between Turanze and the Holy Light Land as the new base camp of Dragon City Civilization and the Chaos Faction. 1910