After returning to the basement where she had prepared the Potion, washing and putting away the empty bottles, jars, and crucible, Angel finally went to the living room, now shrouded in darkness, to begin testing her newly acquired abilities.
Besides the enhanced effects of the abilities originally belonging to the Assassin and Instigator, several spell-like abilities directly implanted into her memories by the Witch Potion had appeared in her mind, as though she had long been familiar with them and was only now "remembering" them.
After all, she had fought two Demonesses of Pleasure and one Witch before. Angel had already guessed what abilities she would gain before drinking the Potion, but this harvest still exceeded her expectations.
First were the flames and frost that had left the deepest impression on her during her battles with the Beyonders of the Demoness Sect.
A Witch could summon black flames around herself and control their movements with her will. She could even attach them to weapons or directly to her body for attacks without harming herself.
As she "recalled" her abilities, she summoned a fist-sized Black Flame and let it float above her fingertip, moving continuously with her thoughts.
These Black Flames were essentially a type of curse, so they could only harm living creatures, Spirit Bodies, or objects containing spirituality. They had no effect on ordinary items.
Bringing the Black Flame close to the flammable surface of the sofa, Angel found that it not only failed to ignite the fine velvet fibers, but even showed faint signs of going out. This confirmed her conclusion.
Furthermore, the Black Flame possessed the characteristic of Anti-Divination. Creatures, objects, and even space itself that it burned would "perish" in a mystical sense, making the success rate of using them as divination targets extremely low.
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