Swipe to browse
Entity Info
Original Name:非凡者 (fēi fán zhě)Gender:NeutralKind:ConceptScope:GeneralStatus:ActiveSource:UserOccurrences:2257Chapters:937
0views
Context UptoCh. 1449
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated
Biodata
| Feature | Details |
|---|---|
| Name | Beyonder (非凡者) |
| First Appearance | Chapter 1 (mentioned); formally defined in Chapter 4 1 4 |
Power Progression
Documented Demoness pathway progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Sequence 9 — Assassin | 299 | An entry-level combat Sequence; Assassins are warned not to challenge other combat-oriented Sequence 9 Beyonders carelessly. 299 |
| Sequence 8 — Instigator | 77 | Gains Persuasion and misdirection, enabling the user to cultivate trust, provoke greed or malice, and incite conflict. 77 |
| Sequence 7 — Witch | 1 | The Witch Potion is identified as the next advancement associated with the Assassin pathway and causes a male Beyonder’s physical transformation into a woman. 1 |
| Sequence 6 — Demoness of Pleasure | 304 | Confirmed as the advancement following Witch. 304 |
| Sequence 5 — Pain Witch | 366 | Angel advances by consuming a Sequence 5 Characteristic, gaining Disease Control. 366 |
| Sequence 4 — Despair | 573 | Advancement to this stage marks entry into the demigod level. 573 |
| Sequence 3 — Unaging Demoness | 851 | A High Sequence advancement that establishes Angel as one of the Tarot Club’s strongest combatants. 851 |
| Sequence 2 | 980 | Angel’s Mirror World authority expands dramatically after this advancement, allowing distant targets of lower Sequence to be drawn into the Mirror World without noticing. 980 |
| Sequence 1 — Apocalypse | 1179 | Angel’s power reaches a level capable of commanding fire soldiers, petrifying Spirit Bodies, and destabilizing the Mirror World itself. 1179 |
Other pathways possess distinct Sequence names and abilities, such as Seer-pathway Magicians, Arbiter-pathway Sheriffs and Judges, and Hunter-pathway Reapers and Iron-Blooded Knights. 74 75 341 697
Definition
A Beyonder is the world’s term for a person who possesses supernatural abilities. 4
- Beyonder powers are ordinarily obtained by consuming Potions. 76
- A Beyonder’s strength, abilities, and advancement opportunities are defined by their pathway and Sequence. 74 75
- Upon advancing, a Beyonder receives instinctive knowledge related to the abilities granted by the new Potion. 77
- Physical appearance is not a reliable way to identify a Beyonder; even Spirit Vision generally reveals only that they appear healthier or stronger than ordinary people. 72
Becoming a Beyonder
- Potion formulas require Main Materials, usually genuine Beyonder ingredients, and may also require Auxiliary Materials. 41 76
- Genuine ingredients are expensive, scarce, and often controlled by Orthodox Churches or sold through unofficial channels. 4 41
- A Beyonder must gradually digest and master a Potion, commonly through the Acting Method. 142
- Prematurely assuming a Potion has been mastered can be confused with corruption or the onset of losing control; official organizations examine applicants who request unusually early advancement. 142
- A Beyonder Characteristic can be used directly for advancement, but brewing it into a proper Potion with the correct auxiliary materials is safer. 76
- At higher Sequences, obtaining complete Potion ingredients becomes difficult enough that direct use of Characteristics becomes comparatively common. 861
Beyonder Characteristics
Nature
Beyonder Characteristics are the transferable core of a Beyonder’s power.
- A Characteristic enters a Beyonder’s body through Potion consumption and separates from the corpse after death. 76
- Higher-Sequence Characteristics generally take longer to separate. 76
- A separated Characteristic retains the deceased Beyonder’s powers and can serve as the Main Material for a Potion of the corresponding Sequence. 76
- Beyonder Characteristics cannot be destroyed or reduced; they can only move between vessels. 76
- Their physical forms vary widely, including gelatinous substances, living-looking eyeballs, prisms, and organs. 21 241 638
Uses
| Use | Details |
|---|---|
| Potion material | A matching Characteristic can become the Main Material for a corresponding Potion. 76 |
| Direct advancement | A Beyonder may consume or otherwise use a corresponding Characteristic without a complete Potion, at greater risk. 76 939 |
| Mystical Item creation | Characteristics may naturally influence nearby objects or be processed into Mystical Items that retain related abilities. 75 319 |
| Primitive item use | Some Characteristics fused with bodily remnants can be used in incomplete item-like forms, such as changing a user’s face or enhancing physical strength. 283 |
| Inheritance | Beyonder Characteristics can be inherited by descendants; Dominic’s son is stated to have inherited a Characteristic from him. 1415 |
Mental Imprints and aggregation
High-Sequence Characteristics retain especially dangerous spiritual imprints.
- Consuming a High-Sequence Characteristic can cause advancement failure, corruption, or gradual transformation into a vessel for its former owner’s resurrection. 602
- Characteristics from non-adjacent pathways conflict strongly; accommodating them can cause madness, loss of control, or death. 1050
- Related Characteristics and powerful Mystical Items may attract one another through Beyonder Characteristic Aggregation. 577
- Accumulating too many Characteristics or souls can increase corruption and destabilize a Mystical Item or its user. 843
High Sequence Beyonders
Sequence 4 is the dividing line between ordinary Beyonders and High Sequence Beyonders.
- Advancing to Sequence 4 grants divinity and begins a transformation toward a pathway-specific Mythical Creature Form. 490
- A Mythical Creature Form is dangerous enough that ordinary people, and even many low- or mid-Sequence Beyonders, may be harmed or driven insane merely by seeing it. 490
- Sequence 4 Beyonders are commonly called demigods. 490 573
- The gulf between Sequences becomes increasingly decisive at High Sequence; a Sequence 5 opponent is treated as far beyond the reach of most independent Beyonders. 190
Risks and limitations
- Ordinary people who touch an uncontained Beyonder Characteristic may go mad or die immediately. 21
- Potions can lead to corruption or loss of control if their power is not properly mastered. 142
- Raw consumption of Characteristics without the necessary auxiliary materials greatly increases the danger of losing control. 939
- Mystical Items made from Characteristics often retain severe negative effects, including madness, obsession, physical harm, or spiritual contamination. 200 843
- Switching to an adjacent pathway is possible at High Sequence but still carries risks from incompatible Mental Imprints and conflicting powers. 1050
- A Beyonder’s pathway influences not only abilities, but likely allies, enemies, advancement resources, and the Characteristics they are drawn toward. 980 1430
Society and secrecy
- Orthodox Churches recruit and manage Beyonders, offering access to Potion formulas, ingredients, training, and institutional protection in exchange for restrictions on personal freedom. 4
- Independent Beyonders rely on underground markets, brokers, secret gatherings, and informal networks to obtain formulas, materials, commissions, and Mystical Items. 189 222
- Secret gatherings commonly require masks, robes, staggered departures, and trusted witnesses because participants may be wanted, unaffiliated, or trading illegal supernatural goods. 189 190
- Official organizations treat many wild Beyonders as potential threats, making arrests and persecution a continuing fear among unaffiliated practitioners. 222