非凡者
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Entity Info
Original Name:非凡者 (fēi fán zhě)Gender:NeutralKind:ConceptScope:GeneralStatus:ActiveSource:UserOccurrences:2257Chapters:937
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Context UptoCh. 1449
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated

Biodata

Feature Details
Name Beyonder (非凡者)
First Appearance Chapter 1 (mentioned); formally defined in Chapter 4 1 4

Power Progression

Documented Demoness pathway progression

Stage / Realm / Level Chapter Notes
Sequence 9 — Assassin 299 An entry-level combat Sequence; Assassins are warned not to challenge other combat-oriented Sequence 9 Beyonders carelessly. 299
Sequence 8 — Instigator 77 Gains Persuasion and misdirection, enabling the user to cultivate trust, provoke greed or malice, and incite conflict. 77
Sequence 7 — Witch 1 The Witch Potion is identified as the next advancement associated with the Assassin pathway and causes a male Beyonder’s physical transformation into a woman. 1
Sequence 6 — Demoness of Pleasure 304 Confirmed as the advancement following Witch. 304
Sequence 5 — Pain Witch 366 Angel advances by consuming a Sequence 5 Characteristic, gaining Disease Control. 366
Sequence 4 — Despair 573 Advancement to this stage marks entry into the demigod level. 573
Sequence 3 — Unaging Demoness 851 A High Sequence advancement that establishes Angel as one of the Tarot Club’s strongest combatants. 851
Sequence 2 980 Angel’s Mirror World authority expands dramatically after this advancement, allowing distant targets of lower Sequence to be drawn into the Mirror World without noticing. 980
Sequence 1 — Apocalypse 1179 Angel’s power reaches a level capable of commanding fire soldiers, petrifying Spirit Bodies, and destabilizing the Mirror World itself. 1179

Other pathways possess distinct Sequence names and abilities, such as Seer-pathway Magicians, Arbiter-pathway Sheriffs and Judges, and Hunter-pathway Reapers and Iron-Blooded Knights. 74 75 341 697

Definition

A Beyonder is the world’s term for a person who possesses supernatural abilities. 4

  • Beyonder powers are ordinarily obtained by consuming Potions. 76
  • A Beyonder’s strength, abilities, and advancement opportunities are defined by their pathway and Sequence. 74 75
  • Upon advancing, a Beyonder receives instinctive knowledge related to the abilities granted by the new Potion. 77
  • Physical appearance is not a reliable way to identify a Beyonder; even Spirit Vision generally reveals only that they appear healthier or stronger than ordinary people. 72

Becoming a Beyonder

  • Potion formulas require Main Materials, usually genuine Beyonder ingredients, and may also require Auxiliary Materials. 41 76
  • Genuine ingredients are expensive, scarce, and often controlled by Orthodox Churches or sold through unofficial channels. 4 41
  • A Beyonder must gradually digest and master a Potion, commonly through the Acting Method. 142
  • Prematurely assuming a Potion has been mastered can be confused with corruption or the onset of losing control; official organizations examine applicants who request unusually early advancement. 142
  • A Beyonder Characteristic can be used directly for advancement, but brewing it into a proper Potion with the correct auxiliary materials is safer. 76
  • At higher Sequences, obtaining complete Potion ingredients becomes difficult enough that direct use of Characteristics becomes comparatively common. 861

Beyonder Characteristics

Nature

Beyonder Characteristics are the transferable core of a Beyonder’s power.

  • A Characteristic enters a Beyonder’s body through Potion consumption and separates from the corpse after death. 76
  • Higher-Sequence Characteristics generally take longer to separate. 76
  • A separated Characteristic retains the deceased Beyonder’s powers and can serve as the Main Material for a Potion of the corresponding Sequence. 76
  • Beyonder Characteristics cannot be destroyed or reduced; they can only move between vessels. 76
  • Their physical forms vary widely, including gelatinous substances, living-looking eyeballs, prisms, and organs. 21 241 638

Uses

Use Details
Potion material A matching Characteristic can become the Main Material for a corresponding Potion. 76
Direct advancement A Beyonder may consume or otherwise use a corresponding Characteristic without a complete Potion, at greater risk. 76 939
Mystical Item creation Characteristics may naturally influence nearby objects or be processed into Mystical Items that retain related abilities. 75 319
Primitive item use Some Characteristics fused with bodily remnants can be used in incomplete item-like forms, such as changing a user’s face or enhancing physical strength. 283
Inheritance Beyonder Characteristics can be inherited by descendants; Dominic’s son is stated to have inherited a Characteristic from him. 1415

Mental Imprints and aggregation

High-Sequence Characteristics retain especially dangerous spiritual imprints.

  • Consuming a High-Sequence Characteristic can cause advancement failure, corruption, or gradual transformation into a vessel for its former owner’s resurrection. 602
  • Characteristics from non-adjacent pathways conflict strongly; accommodating them can cause madness, loss of control, or death. 1050
  • Related Characteristics and powerful Mystical Items may attract one another through Beyonder Characteristic Aggregation. 577
  • Accumulating too many Characteristics or souls can increase corruption and destabilize a Mystical Item or its user. 843

High Sequence Beyonders

Sequence 4 is the dividing line between ordinary Beyonders and High Sequence Beyonders.

  • Advancing to Sequence 4 grants divinity and begins a transformation toward a pathway-specific Mythical Creature Form. 490
  • A Mythical Creature Form is dangerous enough that ordinary people, and even many low- or mid-Sequence Beyonders, may be harmed or driven insane merely by seeing it. 490
  • Sequence 4 Beyonders are commonly called demigods. 490 573
  • The gulf between Sequences becomes increasingly decisive at High Sequence; a Sequence 5 opponent is treated as far beyond the reach of most independent Beyonders. 190

Risks and limitations

  • Ordinary people who touch an uncontained Beyonder Characteristic may go mad or die immediately. 21
  • Potions can lead to corruption or loss of control if their power is not properly mastered. 142
  • Raw consumption of Characteristics without the necessary auxiliary materials greatly increases the danger of losing control. 939
  • Mystical Items made from Characteristics often retain severe negative effects, including madness, obsession, physical harm, or spiritual contamination. 200 843
  • Switching to an adjacent pathway is possible at High Sequence but still carries risks from incompatible Mental Imprints and conflicting powers. 1050
  • A Beyonder’s pathway influences not only abilities, but likely allies, enemies, advancement resources, and the Characteristics they are drawn toward. 980 1430

Society and secrecy

  • Orthodox Churches recruit and manage Beyonders, offering access to Potion formulas, ingredients, training, and institutional protection in exchange for restrictions on personal freedom. 4
  • Independent Beyonders rely on underground markets, brokers, secret gatherings, and informal networks to obtain formulas, materials, commissions, and Mystical Items. 189 222
  • Secret gatherings commonly require masks, robes, staggered departures, and trusted witnesses because participants may be wanted, unaffiliated, or trading illegal supernatural goods. 189 190
  • Official organizations treat many wild Beyonders as potential threats, making arrests and persecution a continuing fear among unaffiliated practitioners. 222