As the painting took shape, Yu Xunge found that her understanding of the rules grew deeper and deeper.
Perhaps it was no coincidence that games filled every corner of Star Sea and Mountains. Just as the Godly Game had to issue rewards through game settlements, everything in this realm was governed by rules.
A game meant setting rules-completing tasks-receiving rewards.
The same held true for this vast, mysterious world.
Even now that she had gained some authority, she still had to obey the rules.
She could not use items, skills, or Curios without consuming mana or Soul Fire. She could not directly and permanently alter any player's attributes, talents, or number of lethal weaknesses, nor could she modify the information on her own skills and items. But she could set rules and issue tasks.
In essence, this was a transaction.
But being unable to erase lethal weaknesses did not mean being unable to change or transfer them.
She could feel that this illustration for World Sigh was one with her, inseparable from her, just like World Sigh and Soul Fire.
So, as Yu Xunge painted, she transferred her four lethal weaknesses into the illustration's puzzle pieces, letting the lethal weaknesses change at random every day. There were only a little over five thousand pieces now, but once the illustration was complete, there would be ten thousand choices.
Occasionally, however, Yu Xunge got stuck. Take "Zelan," for example. Not only had this world never shattered, it had always been on the victorious side of invasions. How was she supposed to paint its sigh?
It was unlike "Tingzhou," where Wind Whale was Tingzhou's most sorrowful sigh.
It was also unlike "Dawn" and "Winter Sea," which had been destroyers but ultimately failed to hold out until Bell Toll, dying to vengeance before then.