There were four magic mirrors in the game house, making for four game stations.
Once the game began, skill names would appear in the mirrors, and players had to infer what general type of skill each one was based on its name.
Attack, defense, rollback, healing, time, theft, special, composite... and so on.
There were twenty questions in total, with no time limit for answering. Each question could only be answered once, and players had to provide logically consistent reasoning.
A final accuracy rate of at least 70% was required to win.
This game seemed rather forgiving. Players only had to identify the general category of a skill and provide a simple reason, and getting just fourteen questions right counted as success. But upon reflection, this game was harder than the five games she had played before combined.
Many skill names were related to the stories that had unfolded when the skills were comprehended, the emotions they had inspired, or the skills' gameplay. In short, the more advanced a skill was, the less likely it was to straightforwardly use its function as its name.
For example, Zhuri Moment, Arrogance of Sin, Haggard Journey...
How could anyone possibly guess what those skills did just from their names?
Moreover, like Move Your Pig Brain and Another Me in the World, this game had a failure penalty.
It was a rather bizarre penalty: "If you answer three questions incorrectly in a row, your personality will undergo a wonderful change. Godly Game will randomly select a living being known to the player and temporarily distort the player's personality based on that being's personality. Duration: one hour."
Yu Xunge tried translating that: it would randomly pick someone she knew and let them possess her.
But compared to losing skills or losing the Card Swap skill,