Divine Realm Player
Omnipresent Divinity: I Sacrificed Billions to Become a GodContents
- 1Biodata
- 2Power Progression
- 2.1World-Level Classifications
- 3Divine Realm
- 3.1Awakening and access
- 3.2Divine Realm Core
- 4Divine Power, Faith, and Divinity
- 4.1Faith Power
- 4.2Divine Power
- 4.3Divinity
- 5Divine Positions and Divine Authorities
- 5.1Divine Positions
- 5.2Divine Authorities
- 6Retinues
- 7Society and Regulation
- 7.1Divine Realm Civilization Will
- 7.2Academy Alliance
- 7.3Safe Harbors
- 8Inter-civilization Warfare
- 9New Gods
Biodata
| Feature | Details |
|---|---|
| Name | Divine Realm Player (神域玩家) |
| Affiliation | Divine Realm Civilization |
| Occupation / Role | Custodian of a Divine Realm; cultivator and commander of Retinues |
| Status | Active |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Divine Being | 1 | The starting divine rank documented for a newly awakened Divine Realm holder. |
| Demigod | 110 116 | Within the Divine Realm Civilization, reaching 6 Divinity permits promotion to Demigod. Advancing in an Outer Realm Civilization can grant the privileges of both civilizations. |
| Perfect Demigod | 118 | Achieved at 10 Divinity in the Divine Realm Civilization; the promotion tempers the body, nourishes the Divine Realm, and can unlock new abilities. |
| True God | 1 315 | The rank above Demigod in the established hierarchy. |
| Sovereign | 1 959 | Promotion to Sovereign produces a Divine Authority Prototype, which must be developed over time. |
| God King | 959 1150 | A Sovereign may advance after developing a Divine Authority to 100%; God Kings can continue developing further effects from that Authority. |
| Overgod | 1382 | A god-level beyond God King. Han Wu became the first documented Overgod after surpassing the limits of the faith-power system. |
World-Level Classifications
| Classification | Notes |
|---|---|
| Small World | The first World Level tier. A Divine Realm Player's Small World automatically merges with their Divine Realm upon reaching World Level. 566 589 |
| Lesser Thousand Worlds | The second World Level tier. 589 |
| Middle Thousand Worlds | The third World Level tier. 589 |
| Great Thousand Worlds | The fourth World Level tier. 589 |
Divine Realm
Awakening and access
A Divine Realm Player possesses a personal Divine Realm populated by Core Kin and other Retinues. Newly awakened players may require a God Login Pod to enter; the pod connects to the realm and grants a god’s-eye view of its territory. 1
The Divine Realm is considered second only to its owner’s life in importance. Its size determines how many Retinues it can sustain and provides strategic depth against invasions. 492 572
Divine Realm Core
The Divine Realm Core governs the realm’s development and can be improved with Divine Realm Core Fragments. 45 121
| Player rank | Documented maximum Core Level |
|---|---|
| Divine Being | Level 10 45 |
| Demigod | Level 20 118 121 |
| God King | Level 50 1150 |
- Holy Relics can be loaded into the Core to alter or strengthen Core Kin, such as granting attributes, defenses, or summonable weapons. 45
- At World Level, a player’s Small World merges into their Divine Realm, greatly improving the realm’s stability and development potential. 566 586
- Divine Realm Core Fragments can be acquired by defeating other Divine Realm Players or by winning Bloody Arena competitions. 316
Divine Power, Faith, and Divinity
Faith Power
Retinues and believers generate Faith Power for their god. One point of Divine Power can condense from every 100 million Faith Power. 6
Divine Power
Divine Power is used for purchases, cultivation, equipment, Divine Realm construction, and the strengthening of Retinues. Equipment is commonly categorized as Common Equipment, Faith Equipment, Divine Power Equipment, and Divinity Equipment. 6
Divinity
Divinity is both a major resource and a vessel for a player’s strength. A point of Divinity automatically condenses when self-produced Divine Power reaches 100 million. 55
- Divine Realm Players use Divinity to advance in rank, develop powers, and improve their Divine Realms. 110 118
- In some regions, players can gain Divinity by killing other Divine Realm Players through abilities such as Elimination Power. 1195
- At higher stages, personal Divinity becomes increasingly difficult to raise; each additional point demands exponentially greater resources. 1382
Divine Positions and Divine Authorities
Divine Positions
A Divine Position carries one or more Divine Spells. With sufficient understanding, its holder can create new spells or deepen existing skills associated with that Position. 836
- Divine Positions may be inherited, acquired as external treasures, or naturally coalesced through Divinity. 142 147 540
- A Demigod can possess Divine Positions, while more advanced players can refine them into Divine Might and Divine Authority. 118 315
- Divine Might may be condensed into weapons rather than used only as intimidation. 836
Divine Authorities
A Divine Authority Prototype is formed upon becoming a Sovereign. It develops from an initial state toward 100%, with its effects strengthening throughout the process. 959
- At 100% development, a player may advance to God King and continue unlocking additional effects from that Authority. 959
- A player who does not advance can instead fuse other Divine Authorities and seek a more suitable path. 959
- God King Han Wu’s Plunder ability can steal another being’s Divine Authority through a ritual; success depends on the strength gap, and stolen Authorities cannot be developed further. 1150
Retinues
Divine Realm Players cultivate Core Kin and subordinate Retinues within their realms, then summon them for battle, conquest, labor, and defense. Outside civilizations often regard the ability to summon armies of Retinues as a divine power. 372
- Core Kin are tied most closely to the player’s Divine Realm and are treated as the foundation of their existence. 33
- Retinues can advance through lifeform ranks, acquire Holy Relics and equipment, and develop into Heroic Lifeforms, Saints, or gods. 43 275 540
- A player’s strength is often judged by the scale and quality of their Retinue force. Han Wu, while still a Divine Being, fielded tens of billions of Retinues and multiple Lord Lifeform leaders. 90
- Under special quotas granted by the Divine Realm Civilization Will, Retinues can be bound to souls and entered into the Divine Realm Player system themselves. 1330
- Ten of Han Wu’s Retinues—including Iron Cutting Sword Wind, Jingjing, Divine Hammer, and V—became Divine Realm Players through this process. 1330
Society and Regulation
Divine Realm Civilization Will
The Divine Realm Civilization Will manages the Divine Realm Player system and can grant player quotas by binding souls to undeveloped Divine Realm territory. 1330
A demand for complete loyalty to the Will can transfer control of a player’s Retinues—and even the player’s life—to the Will. Those who refuse may be branded traitors. 1293
Academy Alliance
The Academy Alliance restricts infighting among its students. Divine Realm Players participating in Academy-sanctioned trials may be prohibited from killing one another despite open conflict with local civilizations. 738 742
Safe Harbors
Safe Harbors are protected locations established by veteran Divine Realm Players in the Sea of Chaotic Stars. Fighting between Divine Realm Players is strictly forbidden within them, allowing travelers temporary safety. 1186
Inter-civilization Warfare
Divine Realm Players are a central military force of the Divine Realm Civilization. They can transport enormous Retinue armies through teleportation arrays to invade or defend against other civilizations. 582
- Invasion missions award points for killing enemy lifeforms and seizing resources. 582
- Other civilizations may regard a living, high-potential Divine Realm Player as a valuable research subject because of their ability to summon and command Retinues. 191
- The Divine Realm Civilization can assign threats by rank: Extraordinary and Heroic enemies are directed to Demigods, Lord and Monarch enemies to True Gods, Saint and Emperor enemies to Sovereigns, and Earth Annihilation-grade enemies or stronger to God Kings. 1330
- During major crises, Divine Realm Players and their Retinues defend the civilization’s Crystal Walls against invading Outer Realm forces. 1315 1349
New Gods
“New God” is a designation associated with Divine Realm Players in the Sea of Chaotic Stars who are viewed with suspicion by both Retinues and other players. They are feared for the possibility of killing fellow Divine Realm Players to strengthen Elimination Power. 1254
- Retinues can detect the distinctive aura of a New God and warn their masters. 1226
- Safe Harbor rules prevent other Divine Realm Players from attacking New Gods within protected areas. 1186 1226
- The prejudice is not always accurate; Han Wu declined to kill an unrelated Divine Realm Player when that player had not crossed his personal boundaries. 1194