神域玩家
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Entity Info
Original Name:神域玩家 (shén yù wán jiā)Gender:NeutralKind:TitleScope:Novel-specificStatus:ActiveSource:AIOccurrences:1367Chapters:416
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Context UptoCh. 1697
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated

Biodata

Feature Details
Name Divine Realm Player (神域玩家)
Affiliation Divine Realm Civilization
Occupation / Role Custodian of a Divine Realm; cultivator and commander of Retinues
Status Active

Power Progression

Stage / Realm / Level Chapter Notes
Divine Being 1 The starting divine rank documented for a newly awakened Divine Realm holder.
Demigod 110 116 Within the Divine Realm Civilization, reaching 6 Divinity permits promotion to Demigod. Advancing in an Outer Realm Civilization can grant the privileges of both civilizations.
Perfect Demigod 118 Achieved at 10 Divinity in the Divine Realm Civilization; the promotion tempers the body, nourishes the Divine Realm, and can unlock new abilities.
True God 1 315 The rank above Demigod in the established hierarchy.
Sovereign 1 959 Promotion to Sovereign produces a Divine Authority Prototype, which must be developed over time.
God King 959 1150 A Sovereign may advance after developing a Divine Authority to 100%; God Kings can continue developing further effects from that Authority.
Overgod 1382 A god-level beyond God King. Han Wu became the first documented Overgod after surpassing the limits of the faith-power system.

World-Level Classifications

Classification Notes
Small World The first World Level tier. A Divine Realm Player's Small World automatically merges with their Divine Realm upon reaching World Level. 566 589
Lesser Thousand Worlds The second World Level tier. 589
Middle Thousand Worlds The third World Level tier. 589
Great Thousand Worlds The fourth World Level tier. 589

Divine Realm

Awakening and access

A Divine Realm Player possesses a personal Divine Realm populated by Core Kin and other Retinues. Newly awakened players may require a God Login Pod to enter; the pod connects to the realm and grants a god’s-eye view of its territory. 1

The Divine Realm is considered second only to its owner’s life in importance. Its size determines how many Retinues it can sustain and provides strategic depth against invasions. 492 572

Divine Realm Core

The Divine Realm Core governs the realm’s development and can be improved with Divine Realm Core Fragments. 45 121

Player rank Documented maximum Core Level
Divine Being Level 10 45
Demigod Level 20 118 121
God King Level 50 1150
  • Holy Relics can be loaded into the Core to alter or strengthen Core Kin, such as granting attributes, defenses, or summonable weapons. 45
  • At World Level, a player’s Small World merges into their Divine Realm, greatly improving the realm’s stability and development potential. 566 586
  • Divine Realm Core Fragments can be acquired by defeating other Divine Realm Players or by winning Bloody Arena competitions. 316

Divine Power, Faith, and Divinity

Faith Power

Retinues and believers generate Faith Power for their god. One point of Divine Power can condense from every 100 million Faith Power. 6

Divine Power

Divine Power is used for purchases, cultivation, equipment, Divine Realm construction, and the strengthening of Retinues. Equipment is commonly categorized as Common Equipment, Faith Equipment, Divine Power Equipment, and Divinity Equipment. 6

Divinity

Divinity is both a major resource and a vessel for a player’s strength. A point of Divinity automatically condenses when self-produced Divine Power reaches 100 million. 55

  • Divine Realm Players use Divinity to advance in rank, develop powers, and improve their Divine Realms. 110 118
  • In some regions, players can gain Divinity by killing other Divine Realm Players through abilities such as Elimination Power. 1195
  • At higher stages, personal Divinity becomes increasingly difficult to raise; each additional point demands exponentially greater resources. 1382

Divine Positions and Divine Authorities

Divine Positions

A Divine Position carries one or more Divine Spells. With sufficient understanding, its holder can create new spells or deepen existing skills associated with that Position. 836

  • Divine Positions may be inherited, acquired as external treasures, or naturally coalesced through Divinity. 142 147 540
  • A Demigod can possess Divine Positions, while more advanced players can refine them into Divine Might and Divine Authority. 118 315
  • Divine Might may be condensed into weapons rather than used only as intimidation. 836

Divine Authorities

A Divine Authority Prototype is formed upon becoming a Sovereign. It develops from an initial state toward 100%, with its effects strengthening throughout the process. 959

  • At 100% development, a player may advance to God King and continue unlocking additional effects from that Authority. 959
  • A player who does not advance can instead fuse other Divine Authorities and seek a more suitable path. 959
  • God King Han Wu’s Plunder ability can steal another being’s Divine Authority through a ritual; success depends on the strength gap, and stolen Authorities cannot be developed further. 1150

Retinues

Divine Realm Players cultivate Core Kin and subordinate Retinues within their realms, then summon them for battle, conquest, labor, and defense. Outside civilizations often regard the ability to summon armies of Retinues as a divine power. 372

  • Core Kin are tied most closely to the player’s Divine Realm and are treated as the foundation of their existence. 33
  • Retinues can advance through lifeform ranks, acquire Holy Relics and equipment, and develop into Heroic Lifeforms, Saints, or gods. 43 275 540
  • A player’s strength is often judged by the scale and quality of their Retinue force. Han Wu, while still a Divine Being, fielded tens of billions of Retinues and multiple Lord Lifeform leaders. 90
  • Under special quotas granted by the Divine Realm Civilization Will, Retinues can be bound to souls and entered into the Divine Realm Player system themselves. 1330
  • Ten of Han Wu’s Retinues—including Iron Cutting Sword Wind, Jingjing, Divine Hammer, and V—became Divine Realm Players through this process. 1330

Society and Regulation

Divine Realm Civilization Will

The Divine Realm Civilization Will manages the Divine Realm Player system and can grant player quotas by binding souls to undeveloped Divine Realm territory. 1330

A demand for complete loyalty to the Will can transfer control of a player’s Retinues—and even the player’s life—to the Will. Those who refuse may be branded traitors. 1293

Academy Alliance

The Academy Alliance restricts infighting among its students. Divine Realm Players participating in Academy-sanctioned trials may be prohibited from killing one another despite open conflict with local civilizations. 738 742

Safe Harbors

Safe Harbors are protected locations established by veteran Divine Realm Players in the Sea of Chaotic Stars. Fighting between Divine Realm Players is strictly forbidden within them, allowing travelers temporary safety. 1186

Inter-civilization Warfare

Divine Realm Players are a central military force of the Divine Realm Civilization. They can transport enormous Retinue armies through teleportation arrays to invade or defend against other civilizations. 582

  • Invasion missions award points for killing enemy lifeforms and seizing resources. 582
  • Other civilizations may regard a living, high-potential Divine Realm Player as a valuable research subject because of their ability to summon and command Retinues. 191
  • The Divine Realm Civilization can assign threats by rank: Extraordinary and Heroic enemies are directed to Demigods, Lord and Monarch enemies to True Gods, Saint and Emperor enemies to Sovereigns, and Earth Annihilation-grade enemies or stronger to God Kings. 1330
  • During major crises, Divine Realm Players and their Retinues defend the civilization’s Crystal Walls against invading Outer Realm forces. 1315 1349

New Gods

“New God” is a designation associated with Divine Realm Players in the Sea of Chaotic Stars who are viewed with suspicion by both Retinues and other players. They are feared for the possibility of killing fellow Divine Realm Players to strengthen Elimination Power. 1254

  • Retinues can detect the distinctive aura of a New God and warn their masters. 1226
  • Safe Harbor rules prevent other Divine Realm Players from attacking New Gods within protected areas. 1186 1226
  • The prejudice is not always accurate; Han Wu declined to kill an unrelated Divine Realm Player when that player had not crossed his personal boundaries. 1194