"...Random?"
"That's right."
Faced with Aika's question, Fang Zheng nodded, then snapped his fingers.
"Look, just like Ling'er said, your combat system is too hardcore. The difficulty is too high, and it isn't very friendly to ordinary players..."
It was more than unfriendly. Ling'er was a descendant of Nuwa, and her hand speed would have been off the charts even in esports, yet she still couldn't beat the first boss. Fang Zheng had never really noticed before, since he was a Time Dragon and a True God, while Aika was connected to the Root. For them, no game posed much of a challenge.
But clearly, neither of them could represent ordinary players.
Even Ling'er couldn't represent ordinary players. Could normal people possibly match a descendant of Nuwa in reflexes and intelligence?
Yet even Ling'er couldn't beat the first boss. That could only mean the difficulty was excessively hardcore.
It wasn't as if everyone could become a god or connect to the Root before playing this game.
"In that case, I think we should add more grinding."
"...Grinding?"
"That's right. Look, before encountering the first boss, doesn't the protagonist have to complete a lot of quests? I think we could make the rewards for those quests random. For example, those hidden Treasure Chests, the spells learned, and the Crests obtained could all have random modifiers. There could be a certain chance of learning advanced spells or obtaining advanced Magic Crests, and then we could add set bonuses."
As he spoke, Fang Zheng became more and more animated.
"Or you could simply add a talent system. For example, if the protagonist's class is physical, they could unlock Mystic Eyes of Death Perception. If it's magical, they could unlock Future Sight or Petrification Eyes or something... Mm, that would be more convenient. It