For the players, the game had become especially interesting lately.
Although Fang Zheng had not personally swept through the entire Game World, the intelligent AI variants he left behind had swiftly altered the NPC intelligence systems. Even without Fang Zheng personally controlling the game, those intelligent NPCs would automatically issue quests to players.
For the players, after the previous "Azure Fleet Incident," as they called it, the entire Game World itself had undergone earth-shaking changes. More and more players were joining World of Warcraft, making the world increasingly lively. In particular, the new real-time event progression, unlike anything before, kept players endlessly entertained.
The term "real-time events" had also been coined by the players themselves. After Fang Zheng took control of that world, he made certain adjustments to align it with both games and reality. For example, in a raid Dungeon where players had to defeat Illidan, once a raid claimed Illidan's first kill, the forces across Outland would immediately begin to change. The factions and organizations previously coerced by Illidan would break free from his threat. Naturally, later players could no longer take the same quest to resist Illidan—Illidan had already been locked up. Were they supposed to outwit thin air?
Of course, that did not mean later players had nothing to do. They could still receive other quests from other NPCs, such as eliminating Illidan's remnants or helping tribes that had suffered severe losses while fighting Illidan regain their strength. As for the Dungeon itself, it would appear in a "memory mirror" mode. In other words, later players could enter the "memory," relive the entire Dungeon, fight the bosses themselves, and obtain equipment.
It was just that the later "memory mirrors" were merely Dungeons. They would not give players the sense of achievement that came from changing the